Below you will find a list of the operatives that make up a XV26 STEALTH BATTLESUIT kill team, including, where relevant, any weapons specified for that operative.
1 XV26 STEALTH BATTLESUIT SHAS'VRE with pulse pistol and one of the following options:
1 XV26 STEALTH BATTLESUIT MV75 MARKER DRONE
1 XV26 STEALTH BATTLESUIT MV15 GUN DRONE
4 XV26 STEALTH BATTLESUIT operatives selected from the following list:
Other than INFILTRATOR operatives, your kill team can only include each operative on this list once. Your kill team can only include up to two fusion blasters.
* With one of the following options:
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Pulse pistol (ranged) | 4 | 4+ | 4/5 | Range 8" | |
| Range 8" | |||||
| Pulse pistol (point-blank) | 3 | 4+ | 4/5 | Accurate 1 | |
| Accurate 1 | |||||
STRATEGIC GAMBIT whenever this operative is in the killzone. Select one friendly XV26 STEALTH BATTLESUIT DRONE operative in the killzone. Until the end of that operative's next activation, ignore the first two bullet points of its Drone rule (this takes precedence over that rule).
Whenever determining the value of Accurate X for the Kauyon faction rule, if this operative is in the killzone, add 1 to the result if 2 or more friendly XV26 STEALTH BATTLESUIT operatives (excluding DRONE) are incapacitated (to a maximum of Accurate 3). Note that you must have a minimum of Accurate 1 to use this rule.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Pulse pistol (ranged) | 4 | 4+ | 4/5 | Range 8" | |
| Range 8" | |||||
| Pulse pistol (point-blank) | 3 | 4+ | 4/5 | Accurate 1 | |
| Accurate 1 | |||||
STRATEGIC GAMBIT whenever this operative is in the killzone. Select one friendly XV26 STEALTH BATTLESUIT DRONE operative in the killzone. Until the end of that operative's next activation, ignore the first two bullet points of its Drone rule (this takes precedence over that rule).
Whenever determining the value of Accurate X for the Kauyon faction rule, if this operative is in the killzone, add 1 to the result if 2 or more friendly XV26 STEALTH BATTLESUIT operatives (excluding DRONE) are incapacitated (to a maximum of Accurate 3). Note that you must have a minimum of Accurate 1 to use this rule.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
Whenever an enemy operative is a valid target for this operative, or is visible to this operative and within 2" of your Ambush marker (Prepare Ambush, pg 33), it's marked. Whenever a friendly XV26 STEALTH BATTLESUIT operative is shooting an operative that's marked, that friendly operative's ranged weapons have the Severe weapon rule. Note that an operative can be a valid target for this operative even if this operative isn't the active operative.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
Whenever an enemy operative is a valid target for this operative, or is visible to this operative and within 2" of your Ambush marker (Prepare Ambush, pg 33), it's marked. Whenever a friendly XV26 STEALTH BATTLESUIT operative is shooting an operative that's marked, that friendly operative's ranged weapons have the Severe weapon rule. Note that an operative can be a valid target for this operative even if this operative isn't the active operative.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
This operative can counteract regardless of its order, but if it has a Conceal order during that counteraction, it cannot perform any actions other than Pick Up Marker, Place Marker or mission actions.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
This operative can counteract regardless of its order, but if it has a Conceal order during that counteraction, it cannot perform any actions other than Pick Up Marker, Place Marker or mission actions.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| EMP bomb | 5 | 3+ | 2/2 | Blast 2", Devastating 1, Lethal 4+, Limited 1, Heavy (Reposition only), Range 4", Saturate | |
| Blast 2", Devastating 1, Lethal 4+, Limited 1, Heavy (Reposition only), Range 4", Saturate | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
This operative can use frag, krak, smoke and stun grenades (see universal equipment). Doing so doesn't count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever this operative is using a frag or krak grenade, improve the Hit stat of that weapon by 1.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| EMP bomb | 5 | 3+ | 2/2 | Blast 2", Devastating 1, Lethal 4+, Limited 1, Heavy (Reposition only), Range 4", Saturate | |
| Blast 2", Devastating 1, Lethal 4+, Limited 1, Heavy (Reposition only), Range 4", Saturate | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
This operative can use frag, krak, smoke and stun grenades (see universal equipment). Doing so doesn't count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever this operative is using a frag or krak grenade, improve the Hit stat of that weapon by 1.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
Once per turning point, when an enemy operative is performing the Shoot action and your opponent selects a valid target (excluding DRONE), you can use this rule, providing this operative isn't within control range of enemy operatives. If you do, until the end of that action, whenever an enemy operative is shooting a friendly XV26 STEALTH BATTLESUIT operative that's both visible to and within 3" of this operative and more than 2" from that enemy operative:
This operative is carrying your Homing Beacon marker. Operatives (excluding DRONE) can perform the Pick Up Marker action on that marker. The first time an enemy operative performs the Pick Up Marker action on your Homing Beacon marker, discard that marker (remove it from the battle).
In the Ready step of each Strategy phase, when you gain CP, if your Homing Beacon marker is in the killzone, roll one D6 if it's more than 6" from your drop zone; roll two D6 instead if it's within your opponent's territory; roll 3D6 instead if it's within 6" of your opponent's drop zone. If any results is a 4+, you gain one additional CP.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
Once per turning point, when an enemy operative is performing the Shoot action and your opponent selects a valid target (excluding DRONE), you can use this rule, providing this operative isn't within control range of enemy operatives. If you do, until the end of that action, whenever an enemy operative is shooting a friendly XV26 STEALTH BATTLESUIT operative that's both visible to and within 3" of this operative and more than 2" from that enemy operative:
This operative is carrying your Homing Beacon marker. Operatives (excluding DRONE) can perform the Pick Up Marker action on that marker. The first time an enemy operative performs the Pick Up Marker action on your Homing Beacon marker, discard that marker (remove it from the battle).
In the Ready step of each Strategy phase, when you gain CP, if your Homing Beacon marker is in the killzone, roll one D6 if it's more than 6" from your drop zone; roll two D6 instead if it's within your opponent's territory; roll 3D6 instead if it's within 6" of your opponent's drop zone. If any results is a 4+, you gain one additional CP.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
SUPPORT. Once per turning point, when an enemy operative visible to and within 8" of this operative is activated, you can use this rule. If you do, each friendly XV26 STEALTH BATTLESUIT operative within 3" of this operative can immediately do one of the following:
Each friendly operative that performs the Dash action cannot end that move within 3" of an enemy operative. Note that a Comms Device from universal equipment only affects the second distance of this rule.
Select one enemy operative visible to this operative. Until the end of that operative's next activation, subtract 1 from its APL stat. Whenever this operative has a Conceal order, you must spend 1 additional AP to perform this action.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Burst cannon (focused) | 5 | 4+ | 3/4 | Ceaseless | |
| Ceaseless | |||||
| Burst cannon (sweeping) | 4 | 4+ | 3/4 | Ceaseless, Torrent 1" | |
| Ceaseless, Torrent 1" | |||||
| Fusion blaster (long range) | 4 | 4+ | 4/5 | Piercing 1, Range 12" | |
| Piercing 1, Range 12" | |||||
| Fusion blaster (short range) | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Fists | 3 | 4+ | 3/4 | ||
SUPPORT. Once per turning point, when an enemy operative visible to and within 8" of this operative is activated, you can use this rule. If you do, each friendly XV26 STEALTH BATTLESUIT operative within 3" of this operative can immediately do one of the following:
Each friendly operative that performs the Dash action cannot end that move within 3" of an enemy operative. Note that a Comms Device from universal equipment only affects the second distance of this rule.
Select one enemy operative visible to this operative. Until the end of that operative's next activation, subtract 1 from its APL stat. Whenever this operative has a Conceal order, you must spend 1 additional AP to perform this action.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Ram | 3 | 5+ | 2/3 | ||
Whenever an enemy operative is a valid target for this operative, or is visible to this operative and within 2" of your Ambush marker (Prepare Ambush, pg 33), it's marked. Whenever a friendly XV26 STEALTH BATTLESUIT operative is shooting an operative that's marked, that friendly operative's ranged weapons have the Severe weapon rule. Note that an operative can be a valid target for this operative even if this operative isn't the active operative.
| Nom | A | T | D | Règles | |
| Ram | 3 | 5+ | 2/3 | ||
Whenever an enemy operative is a valid target for this operative, or is visible to this operative and within 2" of your Ambush marker (Prepare Ambush, pg 33), it's marked. Whenever a friendly XV26 STEALTH BATTLESUIT operative is shooting an operative that's marked, that friendly operative's ranged weapons have the Severe weapon rule. Note that an operative can be a valid target for this operative even if this operative isn't the active operative.
| Nom | A | T | D | Règles | |
| Twin pulse carbine | 4 | 4+ | 4/5 | Ceaseless | |
| Ceaseless | |||||
| Ram | 3 | 5+ | 2/3 | ||
Select one enemy operative visible to this operative and roll one D6: on a 3+, until the end of that operative's next activation, subtract 2" from its Move stat.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Twin pulse carbine | 4 | 4+ | 4/5 | Ceaseless | |
| Ceaseless | |||||
| Ram | 3 | 5+ | 2/3 | ||
Select one enemy operative visible to this operative and roll one D6: on a 3+, until the end of that operative's next activation, subtract 2" from its Move stat.
This operative cannot perform this action while within control range of an enemy operative.
Whenever a friendly XV26 STEALTH BATTLESUIT operative is shooting an enemy operative, its ranged weapons have the Accurate X weapon rule. X is determined by that enemy operative's location.
Whenever a friendly XV26 STEALTH BATTLESUIT operative has a Conceal order, it's not visible to enemy operatives more than 3" from it (taking precedence over all other rules).
Whenever a friendly XV26 STEALTH BATTLESUIT operative has a Conceal order, it can perform the Fall Back action for 1 less AP.
Whenever a friendly XV26 STEALTH BATTLESUIT operative is shooting against or fighting against an expended enemy operative, that friendly operative's weapons have the Balanced weapon rule and its ranged weapons have the Saturate rule.
Whenever a friendly XV26 STEALTH BATTLESUIT operative is activated (excluding DRONE), if it's visible to and within 6" of another friendly XV26 STEALTH BATTLESUIT operative (excluding DRONE), you can ignore any modifiers to that first friendly operative's APL stat and select one of the following:
Place one of your Ambush markers wholly within your territory and more than 2" from enemy operatives. Whenever a friendly XV26 STEALTH BATTLESUIT operative is shooting an enemy operative that's within 2" of that marker, you can use this rule. If you do, remove that marker and that friendly operative's ranged weapons have the Seek weapon rule until the end of the action. In the Ready step of the next Strategy Phase, if that marker is still in the killzone, remove that marker.
Whenever an operative is shooting a friendly XV26 STEALTH BATTLESUIT operative more than 6" from it, in the Roll Attack Dice step, the attacker must discard one of their unresolved normal successes (or one of their critical successes if there are none). This isn't cumulative with being obscured.
Use this firefight ploy when an enemy operative ends the Charge action within control range of a friendly XV26 STEALTH BATTLESUIT operative (excluding DRONE). Interrupt that action to use this rule. If you do, that friendly operative can immediately perform a free Fall Back action, but it cannot move more than 3" during that action. Then, that enemy operative can immediately perform a free Reposition action using any remaining move distance it had from that first Charge action, and can do so even if it's performed an action that prevents it from performing the Reposition action.
Use this firefight ploy at the end of a friendly XV26 STEALTH BATTLESUIT operative's activation. If that operative has an Engage order, change it to Conceal. You cannot use this ploy for each friendly operative more than once per battle.
Use this firefight ploy when a friendly XV26 STEALTH BATTLESUIT operative (excluding DRONE) is activated or counteracts. Until the end of that activation/counteraction, you can ignore the vertical distance they move during one climb and one drop.
Use this firefight ploy when a friendly XV26 STEALTH BATTLESUIT operative (excluding DRONE) is selected as the valid target of a Shoot action. Select one friendly XV26 STEALTH BATTLESUIT DRONE operative visible to and within 3" of that first friendly operative to become the valid target instead (even if it wouldn't normally be valid for this). That friendly DRONE operative is only in cover or obscured if the original target was.This ploy has no effect if the ranged weapon has the Blast or Torrent weapon rule.
Whenever you would counteract, you can do so with one friendly XV26 STEALTH BATTLESUIT operative that has a Conceal order and is more than 3" from enemy operatives, but before it counteracts, you must change its order to Engage and it cannot perform any actions other than Shoot during that counteraction.
Once per turning point, when a friendly XV26 STEALTH BATTLESUIT operative is performing the Shoot action and you select a burst cannon (sweeping), you can use this rule. If you do, until the end of that action, that weapon has the Torrent 2" weapon rule.
Whenever determining control of a marker, treat the total APL stat of enemy operatives that contest it as 1 lower if only one friendly XV26 STEALTH BATTLESUIT operative and only two enemy operatives contest it. That friendly XV26 STEALTH BATTLESUIT operative cannot be a DRONE operative. Note this isn't a change to the APL stat, so any changes are cumultaive with this.
Whenever a friendly XV26 STEALTH BATTLESUIT operative is shooting an operative that's obscured, you don't have to discard one success as a result of that rule. All other effects of obscured apply as normal.