Fr

Killteam

Deathwatch

Below you will find a list of the operatives that make up a DEATHWATCH kill team, including, where relevant, any weapons specified for that operative.

Archetype : Sécurité / Recherche et destruction
Fire Team Deathwatch

5 DEATHWATCH operatives selected from the following list:

  • WATCH SERGEANT
  • AEGIS
  • BLADEMASTER
  • BOMBARD
  • BREACHER
  • DEMOLISHER
  • DISRUPTOR
  • GUNNER
  • HEADTAKER
  • HORDE-SLAYER
  • MARKSMAN

Your kill team can only include each operative on this list once, and can only include up to one GRAVIS operative.

Operatives

Deathwatch Watch Sergeant

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Plasma pistol (standard) 4 3+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 3+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Power weapon 5 3+ 4/6 Lethal 5+
Lethal 5+
Adaptable Armoury:

You can select one additional equipment option.

Strategic Command:

You can do each of the following once per battle if this operative is in the killzone:

  • Use a DEATHWATCH strategy ploy for 0CP.
  • Use a DEATHWATCH firefight ploy for 0CP.
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, LEADER, WATCH SERGEANT
32

Deathwatch Watch Sergeant

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Plasma pistol (standard) 4 3+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 3+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Power weapon 5 3+ 4/6 Lethal 5+
Lethal 5+
Adaptable Armoury:

You can select one additional equipment option.

Strategic Command:

You can do each of the following once per battle if this operative is in the killzone:

  • Use a DEATHWATCH strategy ploy for 0CP.
  • Use a DEATHWATCH firefight ploy for 0CP.
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, LEADER, WATCH SERGEANT
32

Deathwatch Aegis Veteran

LPA
3
M
6"
SVG
2+
PV
15
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Power maul & storm shield 5 3+ 4/6 Shock, Shield*
Shock, Shield*
Storm Shield:

Whenever an operative is shooting this operative, worsen the x of the Piercing weapon rule by 1 (if any). Note that Piercing 1 would therefore be ignored.

*Shield:

Whenever this operative is fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, AEGIS
32

Deathwatch Aegis Veteran

LPA
3
M
6"
SVG
2+
PV
15
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Power maul & storm shield 5 3+ 4/6 Shock, Shield*
Shock, Shield*
Storm Shield:

Whenever an operative is shooting this operative, worsen the x of the Piercing weapon rule by 1 (if any). Note that Piercing 1 would therefore be ignored.

*Shield:

Whenever this operative is fighting or retaliating with this weapon, each of your blocks can be allocated to block two unresolved successes (instead of one).

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, AEGIS
32

Deathwatch Blademaster Veteran

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Special issue bolt pistol 4 3+ 3/4 Piercing 1, Range 8"
Piercing 1, Range 8"
Xenophase blade (duel) 5 3+ 4/6 Brutal, Lethal 5+
Brutal, Lethal 5+
Xenophase blade (phase sweep) 4 3+ 4/6 Brutal, Lethal 5+, Phase Sweep*
Brutal, Lethal 5+, Phase Sweep*
Adaptive Swordsmanship:

You can ignore any changes to the Hit stat of this operative’s xenophase blade. Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

*Phase Sweep:

Whenever this operative performs the Fight action with this weapon profile, if it isn't incapacitated, it can immediately perform a free Fight action afterwards, but you must select this weapon profile and it can only fight against each enemy operative within its control range once per activation or counteraction using this weapon profile. This takes precedence over action restrictions, and you can continue to perform free Fight actions until this operative is incapacitated or has fought against every enemy operative within its control range.

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, BLADEMASTER
32

Deathwatch Blademaster Veteran

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Special issue bolt pistol 4 3+ 3/4 Piercing 1, Range 8"
Piercing 1, Range 8"
Xenophase blade (duel) 5 3+ 4/6 Brutal, Lethal 5+
Brutal, Lethal 5+
Xenophase blade (phase sweep) 4 3+ 4/6 Brutal, Lethal 5+, Phase Sweep*
Brutal, Lethal 5+, Phase Sweep*
Adaptive Swordsmanship:

You can ignore any changes to the Hit stat of this operative’s xenophase blade. Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

*Phase Sweep:

Whenever this operative performs the Fight action with this weapon profile, if it isn't incapacitated, it can immediately perform a free Fight action afterwards, but you must select this weapon profile and it can only fight against each enemy operative within its control range once per activation or counteraction using this weapon profile. This takes precedence over action restrictions, and you can continue to perform free Fight actions until this operative is incapacitated or has fought against every enemy operative within its control range.

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, BLADEMASTER
32

Deathwatch Bombard Veteran

LPA
3
M
5"
SVG
3+
PV
18
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Frag cannon (shell) 4 3+ 5/7 Piercing 1
Piercing 1
Frag cannon (shrapnel) 5 3+ 4/5 Torrent 2"
Torrent 2"
Fists 4 3+ 3/4
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, GRAVIS, BOMBARD
40

Deathwatch Bombard Veteran

LPA
3
M
5"
SVG
3+
PV
18
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Frag cannon (shell) 4 3+ 5/7 Piercing 1
Piercing 1
Frag cannon (shrapnel) 5 3+ 4/5 Torrent 2"
Torrent 2"
Fists 4 3+ 3/4
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, GRAVIS, BOMBARD
40

Deathwatch Breacher Veteran

LPA
3
M
5"
SVG
3+
PV
18
Nom A T D Règles
Auxiliary grenade launcher (frag) 4 3+ 2/4 Blast 2"
Blast 2"
Auxiliary grenade launcher (krak) 4 3+ 4/5 Piercing 1
Piercing 1
Hellstorm bolt rifle 4 3+ 4/5 Torrent 1"
Torrent 1"
Melta bomb 4 3+ 5/3 Devastating 3, Limited 1, Heavy (Reposition only), Piercing 2, Range 3"
Devastating 3, Limited 1, Heavy (Reposition only), Piercing 2, Range 3"
Fists 4 3+ 3/4
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, GRAVIS, BREACHER
40

Deathwatch Breacher Veteran

LPA
3
M
5"
SVG
3+
PV
18
Nom A T D Règles
Auxiliary grenade launcher (frag) 4 3+ 2/4 Blast 2"
Blast 2"
Auxiliary grenade launcher (krak) 4 3+ 4/5 Piercing 1
Piercing 1
Hellstorm bolt rifle 4 3+ 4/5 Torrent 1"
Torrent 1"
Melta bomb 4 3+ 5/3 Devastating 3, Limited 1, Heavy (Reposition only), Piercing 2, Range 3"
Devastating 3, Limited 1, Heavy (Reposition only), Piercing 2, Range 3"
Fists 4 3+ 3/4
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, GRAVIS, BREACHER
40

Deathwatch Demolisher Veteran

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Heavy thunder hammer 5 4+ 6/7 Shock, Stun
Shock, Stun
Brutal Assault:

Whenever this operative is fighting, its heavy thunder hammer has the Brutal weapon rule. Whenever this operative performs the Charge action, its heavy thunder hammer has the Ceaseless weapon rule until the end of the activation/counteraction.

Agressive Force:

Whenever this operative is fighting or retaliating, Normal and Critical Dmg of 3 or more inflicts 1 less damage on it. This isn’t cumulative with the Shield that Slays strategy ploy.

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, DEMOLISHER
32

Deathwatch Demolisher Veteran

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Heavy thunder hammer 5 4+ 6/7 Shock, Stun
Shock, Stun
Brutal Assault:

Whenever this operative is fighting, its heavy thunder hammer has the Brutal weapon rule. Whenever this operative performs the Charge action, its heavy thunder hammer has the Ceaseless weapon rule until the end of the activation/counteraction.

Agressive Force:

Whenever this operative is fighting or retaliating, Normal and Critical Dmg of 3 or more inflicts 1 less damage on it. This isn’t cumulative with the Shield that Slays strategy ploy.

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, DEMOLISHER
32

Deathwatch Disruptor Veteran

LPA
3
M
7"
SVG
3+
PV
13
Nom A T D Règles
Marksman bolt carbine 4 3+ 3/4 Lethal 5+
Lethal 5+
Fists 4 3+ 3/4
Advanced Omni-Scrambler:

STRATEGIC GAMBIT. Select one enemy operative visible to or within 6" of this operative, then roll one D6. In the following Firefight phase, that enemy operative cannot be activated or perform actions until one of the following is true:

  • Your opponent has activated a number of enemy operatives equal to the result of the D6.
  • It’s the last enemy operative to be activated.
Auspex Triangulation:

The Advanced Auspex Scan firefight ploy costs you 0CP when both of the following are true:

  • This operative isn’t within control range of enemy operatives.
  • The target of that Shoot action (primary target, if relevant) is visible to this operative.

Note that it doesn’t have to be this operative performing the Shoot action.

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, DISRUPTOR
32

Deathwatch Disruptor Veteran

LPA
3
M
7"
SVG
3+
PV
13
Nom A T D Règles
Marksman bolt carbine 4 3+ 3/4 Lethal 5+
Lethal 5+
Fists 4 3+ 3/4
Advanced Omni-Scrambler:

STRATEGIC GAMBIT. Select one enemy operative visible to or within 6" of this operative, then roll one D6. In the following Firefight phase, that enemy operative cannot be activated or perform actions until one of the following is true:

  • Your opponent has activated a number of enemy operatives equal to the result of the D6.
  • It’s the last enemy operative to be activated.
Auspex Triangulation:

The Advanced Auspex Scan firefight ploy costs you 0CP when both of the following are true:

  • This operative isn’t within control range of enemy operatives.
  • The target of that Shoot action (primary target, if relevant) is visible to this operative.

Note that it doesn’t have to be this operative performing the Shoot action.

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, DISRUPTOR
32

Deathwatch Gunner Veteran

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Heavy plasma incinerator (standard) 5 3+ 4/6 Piercing 1
Piercing 1
Heavy plasma incinerator (supercharge) 5 3+ 5/6 Lethal 5+, Piercing 1, Hot
Lethal 5+, Piercing 1, Hot
Fists 4 3+ 3/4
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, GUNNER
32

Deathwatch Gunner Veteran

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Heavy plasma incinerator (standard) 5 3+ 4/6 Piercing 1
Piercing 1
Heavy plasma incinerator (supercharge) 5 3+ 5/6 Lethal 5+, Piercing 1, Hot
Lethal 5+, Piercing 1, Hot
Fists 4 3+ 3/4
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, GUNNER
32

Deathwatch Headtaker Veteran

LPA
3
M
7"
SVG
3+
PV
13
Nom A T D Règles
Special issue bolt pistol 4 3+ 3/4 Piercing 1, Range 8"
Piercing 1, Range 8"
Combat knives 5 3+ 4/5
Grav-chute and Grapnel Launcher:

Whenever this operative is climbing, treat the vertical distance as 2" (regardless of how far the operative actually moves vertically). Whenever this operative is dropping, ignore the vertical distance.

Clandestine Headtaker:

This operative can perform the Charge action while it has a Conceal order. Whenever this operative is fighting against an operative it wasn’t visible to at the start of the activation/counteraction, the first time you strike during that sequence, you can immediately resolve another of your successes as a strike (before your opponent).

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, HEADTAKER
32

Deathwatch Headtaker Veteran

LPA
3
M
7"
SVG
3+
PV
13
Nom A T D Règles
Special issue bolt pistol 4 3+ 3/4 Piercing 1, Range 8"
Piercing 1, Range 8"
Combat knives 5 3+ 4/5
Grav-chute and Grapnel Launcher:

Whenever this operative is climbing, treat the vertical distance as 2" (regardless of how far the operative actually moves vertically). Whenever this operative is dropping, ignore the vertical distance.

Clandestine Headtaker:

This operative can perform the Charge action while it has a Conceal order. Whenever this operative is fighting against an operative it wasn’t visible to at the start of the activation/counteraction, the first time you strike during that sequence, you can immediately resolve another of your successes as a strike (before your opponent).

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, HEADTAKER
32

Deathwatch Horde-slayer Veteran

LPA
3
M
5"
SVG
3+
PV
18
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Infernus heavy bolter (flame) 5 2+ 3/3 Range 8", Saturate, Torrent 2"
Range 8", Saturate, Torrent 2"
Infernus heavy bolter (focused bolt) 5 3+ 4/5 Piercing Crits 1
Piercing Crits 1
Infernus heavy bolter (sweeping bolt) 4 3+ 4/5 Piercing Crits 1, Torrent 1"
Piercing Crits 1, Torrent 1"
Fists 4 3+ 3/4
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, GRAVIS, HORDE-SLAYER
40

Deathwatch Horde-slayer Veteran

LPA
3
M
5"
SVG
3+
PV
18
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Infernus heavy bolter (flame) 5 2+ 3/3 Range 8", Saturate, Torrent 2"
Range 8", Saturate, Torrent 2"
Infernus heavy bolter (focused bolt) 5 3+ 4/5 Piercing Crits 1
Piercing Crits 1
Infernus heavy bolter (sweeping bolt) 4 3+ 4/5 Piercing Crits 1, Torrent 1"
Piercing Crits 1, Torrent 1"
Fists 4 3+ 3/4
DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, GRAVIS, HORDE-SLAYER
40

Deathwatch Marksman Veteran

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Stalker bolt rifle (heavy) 4 2+ 3/5 Lethal 5+, Heavy (Dash only), Piercing Crits 1
Lethal 5+, Heavy (Dash only), Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4
Fists 4 3+ 3/4
Vigilant Marksman:

This operative can perform the Guard action during its activation regardless of the killzone (see close quarters rules, Kill Team: Tomb World).

When using the close quarters rules, once per turning point, after this operative performs a free Shoot action on guard, it can immediately perform a free Guard action. However, if it does, it cannot counteract (nor Guard twice if it’s counteracted).

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, MARKSMAN
32

Deathwatch Marksman Veteran

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Stalker bolt rifle (heavy) 4 2+ 3/5 Lethal 5+, Heavy (Dash only), Piercing Crits 1
Lethal 5+, Heavy (Dash only), Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4
Fists 4 3+ 3/4
Vigilant Marksman:

This operative can perform the Guard action during its activation regardless of the killzone (see close quarters rules, Kill Team: Tomb World).

When using the close quarters rules, once per turning point, after this operative performs a free Shoot action on guard, it can immediately perform a free Guard action. However, if it does, it cannot counteract (nor Guard twice if it’s counteracted).

DEATHWATCH , IMPERIUM, ADEPTUS ASTARTES, MARKSMAN
32

Faction rules

Faction rules

Veteran Astartes

During each friendly DEATHWATCH operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions and an auxiliary grenade launcher, frag cannon, heavy plasma incinerator, infernus heavy bolter, plasma pistol or stalker bolt rifle is selected for both, 1 additional AP must be spent for the second action.

Each friendly DEATHWATCH operative can counteract regardless of its order. Whenever it does, it can perform an additional 1AP action for free during that counteraction, but both actions must be different.

Faction rules

Special issue ammunition

Once per turning point, when a friendly DEATHWATCH operative is performing the Shoot action, in the Select Weapon step, you can use this rule. If you do, select one of the following weapon rules for that operative’s ranged weapons to have until the end of the action. This rule cannot be used with explosive grenades (see universal equipment) or melta bombs.

  • Blast 1" (you cannot select this if the weapon profile being used has the Torrent weapon rule)
  • Devastating 1
  • Lethal 5+
  • Piercing 1
  • Rending
  • Saturate
  • Severe

Strategy ploys

Strategy ploys

Mission tactics

Select Conceal or Engage. Whenever a friendly DEATHWATCH operative is shooting against or fighting against an enemy operative that has that order, that friendly operative’s weapons have the Balanced weapon rule.

Strategy ploys

The long vigil

Whenever an operative is shooting a friendly DEATHWATCH operative that’s within your territory, you can re-roll one of your defence dice.

Strategy ploys

The shield that slays

Whenever a friendly DEATHWATCH operative is within your opponent’s territory, Normal and Critical Dmg of 4 or more inflicts 1 less damage on it.

Strategy ploys

And they shall know no fear

You can ignore any changes to the stats of friendly DEATHWATCH operatives from being injured (including their weapons’ stats).

Firefight ploys

Firefight ploys

Suffer not the alien

Use this firefight ploy after rolling your attack dice for a friendly DEATHWATCH operative, if it’s shooting against or fighting against an operative that doesn’t have the CHAOS or IMPERIUM keyword. You can re-roll any of your attack dice.

Firefight ploys

Auspicator tracking

Use this firefight ploy when a friendly DEATHWATCH operative is counteracting, before it performs any actions. You can change its order.

Firefight ploys

Advanced auspex scan

Use this firefight ploy when a friendly DEATHWATCH operative performs the Shoot action. Until the end of the activation/counteraction, its ranged weapons have the Saturate weapon rule and enemy operatives cannot be obscured.

Firefight ploys

Transhuman physiology

Use this firefight ploy when an operative is shooting a friendly DEATHWATCH operative, in the Roll Defence Dice step. You can retain one of your normal successes as a critical success instead.

Faction equipment

Faction equipment

Digital weapons

Once per turning point, when a friendly DEATHWATCH operative performs the Fight action, at the start of the Roll Attack Dice step, you can use this rule. If you do, inflict 1 damage on the enemy operative in that sequence.

Faction equipment

Scrutavore servo-thrall

Once per turning point, during a friendly DEATHWATCH operative’s activation, you can use this rule. If you do, during that activation, that operative can perform a mission action for 1 less AP.

Having an enemy operative within its control range doesn’t prevent that friendly operative from performing that mission action. However, in such an instance, after it does so, you and your opponent roll-off. If your opponent wins, you cannot use this equipment for the rest of the battle.

Faction equipment

Sanctus-v bioscryer cuffs

Once during each friendly DEATHWATCH operative’s activation, before or after it performs an action, if it’s not within control range of enemy operatives, you can use this rule. If you do, select one of the following:

  • That friendly operative regains up to D3 lost wounds.
  • Remove any changes to that friendly operative’s APL stat.
  • Remove one of the following tokens that friendly operative has (before that token’s activation effects are resolved, if relevant): Neutron Fragment, Poison, Terrorchem.

Faction equipment

Ammunition reserve

Once per battle, you can use the Special Issue Ammunition faction rule for up to two Shoot actions during one turning point, but you must select different weapon rules for both uses. This takes precedence over the normal Special Issue Ammunition rules.