Below you will find a list of the operatives that make up a BATTLECLADE kill team, including, where relevant, any weapons specified for that operative.
1 BATTLECLADE TECHNOARCHEOLOGIST operative
1 BATTLECLADE SERVITOR UNDERSEER operative
8 BATTLECLADE operatives selected from the following list:
Other than COMBAT SERVITOR operatives, your kill team can only include each operative on this list once. Your kill team can only include up to one COMBAT SERVITOR operative with meltagun, and it can only include up to three COMBAT SERVITOR operatives with incendine igniter.
| Nom | A | T | D | Règles | |
| Eradication pistol | 4 | 3+ | 4/2 | 1" Devastating 3, Lethal 5+, Range 8" | |
| 1" Devastating 3, Lethal 5+, Range 8" | |||||
| Servo-arc claw | 4 | 4+ | 3/4 | Shock, Severe | |
| Shock, Severe | |||||
STRATEGIC GAMBIT. You can immediately change this operative’s order and/or it can immediately perform a free Omniscanner, Fall Back, Place Marker, Pick Up Marker, Reposition or mission action. If it’s the Fall Back or Reposition action and this operative isn’t carrying a marker, it must end that move either within your drop zone (if this isn’t possible, then as close as possible to it), or with an objective marker or one of your mission markers within its control range.
Select one enemy operative visible to or within 8" of this operative to gain one of your Omniscanner tokens. Whenever a friendly BATTLECLADE operative is shooting against, fighting against or retaliating against an enemy operative that has one of your Omniscanner tokens, that friendly operative’s weapons have the Ceaseless weapon rule.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Eradication pistol | 4 | 3+ | 4/2 | 1" Devastating 3, Lethal 5+, Range 8" | |
| 1" Devastating 3, Lethal 5+, Range 8" | |||||
| Servo-arc claw | 4 | 4+ | 3/4 | Shock, Severe | |
| Shock, Severe | |||||
STRATEGIC GAMBIT. You can immediately change this operative’s order and/or it can immediately perform a free Omniscanner, Fall Back, Place Marker, Pick Up Marker, Reposition or mission action. If it’s the Fall Back or Reposition action and this operative isn’t carrying a marker, it must end that move either within your drop zone (if this isn’t possible, then as close as possible to it), or with an objective marker or one of your mission markers within its control range.
Select one enemy operative visible to or within 8" of this operative to gain one of your Omniscanner tokens. Whenever a friendly BATTLECLADE operative is shooting against, fighting against or retaliating against an enemy operative that has one of your Omniscanner tokens, that friendly operative’s weapons have the Ceaseless weapon rule.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Taser goad | 4 | 4+ | 3/4 | Shock, Lethal 5+ | |
| Shock, Lethal 5+ | |||||
Whenever a friendly BATTLECLADE operative is shooting an enemy operative visible to this operative, that friendly operative’s ranged weapons have the Saturate weapon rule. This rule has no effect if this operative is within control range of an enemy operative.
Select one enemy operative visible to this operative. Until the end of the turning point, whenever a friendly BATTLECLADE operative is shooting that enemy operative, you can use this effect. If you do:
That friendly operative’s ranged weapons have the Seek Light weapon rule.
That enemy operative cannot be obscured.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Taser goad | 4 | 4+ | 3/4 | Shock, Lethal 5+ | |
| Shock, Lethal 5+ | |||||
Whenever a friendly BATTLECLADE operative is shooting an enemy operative visible to this operative, that friendly operative’s ranged weapons have the Saturate weapon rule. This rule has no effect if this operative is within control range of an enemy operative.
Select one enemy operative visible to this operative. Until the end of the turning point, whenever a friendly BATTLECLADE operative is shooting that enemy operative, you can use this effect. If you do:
That friendly operative’s ranged weapons have the Seek Light weapon rule.
That enemy operative cannot be obscured.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Lascutter (close range) | 4 | 3+ | 4/5 | Lethal 5+, Piercing 2, Range 2" | |
| Lethal 5+, Piercing 2, Range 2" | |||||
| Lascutter (short range) | 4 | 3+ | 4/5 | Lethal 5+, Range 6" | |
| Lethal 5+, Range 6" | |||||
| Hydraulic pincer & lascutter | 4 | 4+ | 4/6 | Lethal 5+ | |
| Lethal 5+ | |||||
Place one of your Breach markers within this operative’s control range as close as possible to a terrain feature within control range of it. Whenever an operative is within 1" of that marker, it treats parts of that terrain feature that are no more than 1" thick as Accessible terrain.
This operative cannot perform this action while within control range of an enemy operative, or if a terrain feature isn’t within its control range.
| Nom | A | T | D | Règles | |
| Lascutter (close range) | 4 | 3+ | 4/5 | Lethal 5+, Piercing 2, Range 2" | |
| Lethal 5+, Piercing 2, Range 2" | |||||
| Lascutter (short range) | 4 | 3+ | 4/5 | Lethal 5+, Range 6" | |
| Lethal 5+, Range 6" | |||||
| Hydraulic pincer & lascutter | 4 | 4+ | 4/6 | Lethal 5+ | |
| Lethal 5+ | |||||
Place one of your Breach markers within this operative’s control range as close as possible to a terrain feature within control range of it. Whenever an operative is within 1" of that marker, it treats parts of that terrain feature that are no more than 1" thick as Accessible terrain.
This operative cannot perform this action while within control range of an enemy operative, or if a terrain feature isn’t within its control range.
| Nom | A | T | D | Règles | |
| Incendine igniter | 4 | 2+ | 4/4 | Range 6", Saturate, Torrent 1" | |
| Range 6", Saturate, Torrent 1" | |||||
| Meltagun | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Phosphor blaster | 4 | 4+ | 3/4 | Severe | |
| Severe | |||||
| Servo-claw | 3 | 4+ | 3/4 | ||
| Nom | A | T | D | Règles | |
| Incendine igniter | 4 | 2+ | 4/4 | Range 6", Saturate, Torrent 1" | |
| Range 6", Saturate, Torrent 1" | |||||
| Meltagun | 4 | 4+ | 6/3 | Devastating 4, Piercing 2, Range 6" | |
| Devastating 4, Piercing 2, Range 6" | |||||
| Phosphor blaster | 4 | 4+ | 3/4 | Severe | |
| Severe | |||||
| Servo-claw | 3 | 4+ | 3/4 | ||
| Nom | A | T | D | Règles | |
| Heavy arc rifle | 5 | 4+ | 4/6 | Stun, Heavy (Dash only), Piercing 1 | |
| Stun, Heavy (Dash only), Piercing 1 | |||||
| Heavy bolter (focused) | 5 | 4+ | 4/5 | Heavy (Dash only), Piercing Crits 1 | |
| Heavy (Dash only), Piercing Crits 1 | |||||
| Heavy bolter (sweeping) | 4 | 4+ | 4/5 | Heavy (Dash only), Piercing Crits 1, Torrent 1" | |
| Heavy (Dash only), Piercing Crits 1, Torrent 1" | |||||
| Augmetic claw | 3 | 4+ | 4/5 | Brutal | |
| Brutal | |||||
| Nom | A | T | D | Règles | |
| Heavy arc rifle | 5 | 4+ | 4/6 | Stun, Heavy (Dash only), Piercing 1 | |
| Stun, Heavy (Dash only), Piercing 1 | |||||
| Heavy bolter (focused) | 5 | 4+ | 4/5 | Heavy (Dash only), Piercing Crits 1 | |
| Heavy (Dash only), Piercing Crits 1 | |||||
| Heavy bolter (sweeping) | 4 | 4+ | 4/5 | Heavy (Dash only), Piercing Crits 1, Torrent 1" | |
| Heavy (Dash only), Piercing Crits 1, Torrent 1" | |||||
| Augmetic claw | 3 | 4+ | 4/5 | Brutal | |
| Brutal | |||||
| Nom | A | T | D | Règles | |
| Master-crafted radium pistol | 4 | 3+ | 2/4 | Balanced, Rending, Range 8" | |
| Balanced, Rending, Range 8" | |||||
| Dataspikes | 3 | 5+ | 2/3 | ||
SUPPORT. Select one friendly BATTLECLADE SERVITOR operative within 6" of either this operative or a friendly BATTLECLADE AUTO-PROXY operative to immediately perform a free Dash action. You cannot select each friendly SERVITOR operative for this rule more than once per turning point. For the purposes of the Comms Device universal equipment, the operative the distance is being determined from must control that marker.
This operative cannot perform this action while within control range of an enemy operative
SUPPORT. Select one friendly BATTLECLADE SERVITOR operative within 6" of either this operative or a friendly BATTLECLADE AUTO-PROXY operative to immediately NETWORK COUNTERACT (you don’t have to TRANSFER POWER to do so). Continue this operative’s activation after doing so. For the purposes of the Comms Device universal equipment, the operative the distance is being determined from must control that marker.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Master-crafted radium pistol | 4 | 3+ | 2/4 | Balanced, Rending, Range 8" | |
| Balanced, Rending, Range 8" | |||||
| Dataspikes | 3 | 5+ | 2/3 | ||
SUPPORT. Select one friendly BATTLECLADE SERVITOR operative within 6" of either this operative or a friendly BATTLECLADE AUTO-PROXY operative to immediately perform a free Dash action. You cannot select each friendly SERVITOR operative for this rule more than once per turning point. For the purposes of the Comms Device universal equipment, the operative the distance is being determined from must control that marker.
This operative cannot perform this action while within control range of an enemy operative
SUPPORT. Select one friendly BATTLECLADE SERVITOR operative within 6" of either this operative or a friendly BATTLECLADE AUTO-PROXY operative to immediately NETWORK COUNTERACT (you don’t have to TRANSFER POWER to do so). Continue this operative’s activation after doing so. For the purposes of the Comms Device universal equipment, the operative the distance is being determined from must control that marker.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Servo-chirurgic claw | 4 | 4+ | 3/4 | Rending | |
| Rending | |||||
Once per turning point, when another friendly BATTLECLADE operative would be incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated, has 1 wound remaining and cannot be incapacitated for the remainder of the action. After that action, that friendly operative can immediately perform a free Dash action, but must end that move within this operative’s control range. If this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated, or if it’s a Shoot action and this operative would be a primary or secondary target.
Select one friendly BATTLECLADE operative within this operative’s control range to regain up to D3+3 lost wounds. It cannot be an operative that the Mechanosuture Array rule was used on during this turning point.
This operative cannot perform this action while within control range of an enemy operative.
| Nom | A | T | D | Règles | |
| Servo-chirurgic claw | 4 | 4+ | 3/4 | Rending | |
| Rending | |||||
Once per turning point, when another friendly BATTLECLADE operative would be incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated, has 1 wound remaining and cannot be incapacitated for the remainder of the action. After that action, that friendly operative can immediately perform a free Dash action, but must end that move within this operative’s control range. If this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated, or if it’s a Shoot action and this operative would be a primary or secondary target.
Select one friendly BATTLECLADE operative within this operative’s control range to regain up to D3+3 lost wounds. It cannot be an operative that the Mechanosuture Array rule was used on during this turning point.
This operative cannot perform this action while within control range of an enemy operative.
Whenever a friendly BATTLECLADE SERVITOR operative is activated, you can TRANSFER POWER. If you do, subtract 1 from its APL stat until the end of that activation.
After that activation, you can NETWORK COUNTERACT with one other friendly BATTLECLADE SERVITOR operative before your opponent activates. Whenever you NETWORK COUNTERACT with a friendly operative, first select its order. It can then perform a 1AP action for free, but cannot move. Once it’s done so, your opponent then activates as normal.
An operative cannot TRANSFER POWER or NETWORK COUNTERACT if it has an APL stat of less than 2 (e.g. if the stat has been changed to less than 2 by a rule). NETWORK COUNTERACT is a counteraction, but the operative doesn’t need to be expended with an Engage order to do it. That means if they’re ready when they NETWORK COUNTERACT, they can still be activated as normal later in the turning point. An operative that does NETWORK COUNTERACT cannot do so again, or counteract, during the same turning point.
SUPPORT. Whenever a friendly BATTLECLADE SERVITOR operative is within 6" of a friendly BATTLECLADE AUTO-PROXY or BATTLECLADE SERVITOR UNDERSEER operative, that friendly SERVITOR operative’s weapons have the Accurate 1 weapon rule.
For the purposes of this SUPPORT rule and the Comms Device equipment, the AUTO-PROXY or SERVITOR UNDERSEER operative must control your Comms Device marker to add 3" to its distance requirement for this rule.
Once per action, you can use the Command Reroll firefight ploy for 0CP if the attack or defence dice was rolled for a friendly BATTLECLADE operative that contests an objective marker or one of your mission markers.
Whenever an attack dice inflicts damage of 3 or more on a friendly BATTLECLADE operative, roll one D6: on a 5+, subtract 1 from that inflicted damage.
Select one objective marker or one of your mission markers.
Use this firefight ploy when you would activate a friendly BATTLECLADE operative. Remove one rules effect or stat change your opponent has applied to it (e.g. Poison token, -1APL, cannot be activated or perform actions, etc), then activate it. This ploy cannot allow it to regain lost wounds, ignore the effects of being injured, remove mission pack rules or remove -1APL that you have applied to it (i.e. from TRANSFER POWER).
Use this firefight ploy during a friendly BATTLECLADE TECH-PRIEST operative’s activation. Once during that activation, you can use one of the following rules:
Use this firefight ploy when an operative is shooting a friendly BATTLECLADE TECH-PRIEST operative, at the start of the Roll Attack Dice step. Until the end of the sequence, ignore the Piercing weapon rule.
Use this firefight ploy when a friendly BATTLECLADE TECH-PRIEST operative is selected as the valid target of a Shoot action or to fight against during the Fight action. Select one friendly BATTLECLADE SERVITOR operative visible to and within 3" of that first friendly operative to become the valid target or to be fought against (as appropriate) instead (even if it wouldn’t normally be valid for this). If it’s the Fight action, treat that SERVITOR operative as being within the fighting operative’s control range for the duration of that action. If it’s the Shoot action, that SERVITOR operative is only in cover or obscured if the original target was.
This ploy has no effect if it’s the Shoot action and the ranged weapon has the Blast or Torrent weapon rule.
After revealing this equipment option, roll one D3. As a STRATEGIC GAMBIT in the first turning point, a number of friendly BATTLECLADE operatives equal to the result that are wholly within your drop zone can immediately perform a free Reposition action, but must end that move wholly within 3" of your drop zone. Your TECHNOARCHEOLOGIST operative cannot perform more than one Reposition action in the Strategy phase of the first turning point (i.e. as a result of the Seeker of Divine Arcana rule as well)
Friendly BATTLECLADE operatives’ melee weapons have the Shock weapon rule. Whenever a ready friendly BATTLECLADE operative is retaliating, its melee weapons also have the Severe weapon rule.
STRATEGIC GAMBIT in the second turning point. You can swap the locations of any number of friendly BATTLECLADE SERVITOR operatives with each other (excluding GUN SERVITOR), and you can swap the locations of friendly BATTLECLADE GUN SERVITOR operatives with each other (remove them from the killzone and set them back up again). You cannot swap any operatives that have done any of the following during the battle:
After revealing this equipment option, roll one D3. A number of times during the battle equal to the result, whenever you TRANSFER POWER, you can use this rule. If you do, don’t subtract 1 from the operative’s APL stat, but it cannot perform Shoot or Fight actions during that activation (this takes precedence over the normal Noospheric Network rules).
Q: If my opponent uses a rule that would cancel or interrupt when I would activate an operative (e.g. NEMESIS CLAW Vox Scream, MANDRAKE DIRGEMAW Haunting Focus), can I use the System Exorcism firefight ploy to stop my opponent’s rule from taking effect?
A: Yes. System Exorcism can be used anywhere within the ‘would activate’ rule resolution order, including before interrupt effects or after firefight ploys, taking precedence over such rules and the player with the initiative deciding.
Q: Does the Remote Access firefight ploy allow the friendly TECH-PRIEST operative to place a marker within 4", rather than within its control range?
A: No.
Q: Can you NETWORK COUNTERACT if your opponent doesn’t have any ready operatives remaining to activate?
A: Yes.