Fr

Killteam

Tempestus Aquilons

Below you will find a list of the operatives that make up a TEMPESTUS AQUILON kill team, including, where relevant, any weapons specified for that operative.

Archetype : Reconnaissance / Recherche et destruction
Fire Team Tempestus Aquilons

1 TEMPESTUS AQUILON TEMPESTOR operative with one of the following options:

  • Hot‑shot laspistol; power weapon
  • Relic bolt pistol; chainsword
  • Hot‑shot lascarbine; fists

 

1 TEMPESTUS AQUILON SERVO‑SENTRY with one of the following options:

  • Flamer
  • Grenade launcher
  • Hot‑shot volley gun

 

9 TEMPESTUS AQUILON operatives selected from the following list:

  • GRENADIER
  • GUNFIGHTER
  • GUNNER with melta carbine and fists
  • GUNNER with plasma carbine and fists
  • MARKSMAN
  • PRECURSOR
  • TROOPER

 

Other than TROOPER operatives, your kill team can only include each operative above once.

Operatives

Aquilon Tempestor

LPA
3
M
6"
SVG
4+
PV
9
Nom A T D Règles
Hot-shot lascarbine 4 3+ 3/4
Hot-shot laspistol 4 3+ 3/4 Range 8"
Range 8"
Relic bolt pistol 4 3+ 3/5 Lethal 5+, Range 8"
Lethal 5+, Range 8"
Chainsword 4 3+ 4/5
Fists 3 3+ 2/3
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Tempestus Veteran:

Once per battle, you can either use a firefight ploy for 0CP if this is the specified TEMPESTUS AQUILON operative, or the Command Re‑roll firefight ploy for 0CP if this is the operative the attack or defence dice was rolled for.

Command 1PA

SUPPORT. Select one other friendly TEMPESTUS AQUILON operative (excluding SERVO‑SENTRY) visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

TEMPESTUS AQUILON , IMPERIUM, LEADER, TEMPESTOR
28

Aquilon Tempestor

LPA
3
M
6"
SVG
4+
PV
9
Nom A T D Règles
Hot-shot lascarbine 4 3+ 3/4
Hot-shot laspistol 4 3+ 3/4 Range 8"
Range 8"
Relic bolt pistol 4 3+ 3/5 Lethal 5+, Range 8"
Lethal 5+, Range 8"
Chainsword 4 3+ 4/5
Fists 3 3+ 2/3
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Tempestus Veteran:

Once per battle, you can either use a firefight ploy for 0CP if this is the specified TEMPESTUS AQUILON operative, or the Command Re‑roll firefight ploy for 0CP if this is the operative the attack or defence dice was rolled for.

Command 1PA

SUPPORT. Select one other friendly TEMPESTUS AQUILON operative (excluding SERVO‑SENTRY) visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

TEMPESTUS AQUILON , IMPERIUM, LEADER, TEMPESTOR
28

Aquilon Grenadier

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot laspistol 4 3+ 3/4 Range 8"
Range 8"
Melta bomb 4 3+ 5/3 Devastating 3, Limited 1, Heavy (Reposition only), Piercing 2, Range 3"
Devastating 3, Limited 1, Heavy (Reposition only), Piercing 2, Range 3"
Fists 3 4+ 2/3
Grenadier:

This operative can use frag, krak, smoke and stun grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever this operative is using a frag or krak grenade, improve the Hit stat of that weapon by 1.

TEMPESTUS AQUILON , IMPERIUM, GRENADIER
28

Aquilon Grenadier

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot laspistol 4 3+ 3/4 Range 8"
Range 8"
Melta bomb 4 3+ 5/3 Devastating 3, Limited 1, Heavy (Reposition only), Piercing 2, Range 3"
Devastating 3, Limited 1, Heavy (Reposition only), Piercing 2, Range 3"
Fists 3 4+ 2/3
Grenadier:

This operative can use frag, krak, smoke and stun grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever this operative is using a frag or krak grenade, improve the Hit stat of that weapon by 1.

TEMPESTUS AQUILON , IMPERIUM, GRENADIER
28

Aquilon Gunfighter

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot laspistols (focused) 4 3+ 3/4 Rending, Ceaseless, Range 8"
Rending, Ceaseless, Range 8"
Hot-shot laspistols (salvo) 4 4+ 3/4 Range 8", Salvo*
Range 8", Salvo*
Hot-shot laspistols (point-blank) 4 3+ 3/4 Ceaseless
Ceaseless
Gunfight:

Whenever an enemy operative within 8" of this operative shoots this operative, keep track of each attack dice that’s discarded as a fail. After the action, before incapacitated operatives are removed (including this one, if relevant), this operative can perform a free Shoot action (change its order to Engage to do so), but it can only target that enemy operative with its hot‑shot laspistols (focused), and you only roll a number of attack dice equal to the opponent’s discarded attack dice plus one (to a maximum of four).

*Salvo:

Select up to two different valid targets that aren’t within control range of friendly operatives. Shoot with this weapon against both of them in an order of your choice (roll each sequence separately).

TEMPESTUS AQUILON , IMPERIUM, GUNFIGHTER
28

Aquilon Gunfighter

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot laspistols (focused) 4 3+ 3/4 Rending, Ceaseless, Range 8"
Rending, Ceaseless, Range 8"
Hot-shot laspistols (salvo) 4 4+ 3/4 Range 8", Salvo*
Range 8", Salvo*
Hot-shot laspistols (point-blank) 4 3+ 3/4 Ceaseless
Ceaseless
Gunfight:

Whenever an enemy operative within 8" of this operative shoots this operative, keep track of each attack dice that’s discarded as a fail. After the action, before incapacitated operatives are removed (including this one, if relevant), this operative can perform a free Shoot action (change its order to Engage to do so), but it can only target that enemy operative with its hot‑shot laspistols (focused), and you only roll a number of attack dice equal to the opponent’s discarded attack dice plus one (to a maximum of four).

*Salvo:

Select up to two different valid targets that aren’t within control range of friendly operatives. Shoot with this weapon against both of them in an order of your choice (roll each sequence separately).

TEMPESTUS AQUILON , IMPERIUM, GUNFIGHTER
28

Aquilon Gunner

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Melta carbine 4 3+ 6/3 Devastating 4, Piercing 2, Range 6"
Devastating 4, Piercing 2, Range 6"
Plasma carbine (standard) 4 3+ 4/6 Piercing 1
Piercing 1
Plasma carbine (supercharge) 4 3+ 5/6 Lethal 5+, Piercing 1, Hot
Lethal 5+, Piercing 1, Hot
Fists 3 4+ 2/3
TEMPESTUS AQUILON , IMPERIUM, GUNNER
28

Aquilon Gunner

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Melta carbine 4 3+ 6/3 Devastating 4, Piercing 2, Range 6"
Devastating 4, Piercing 2, Range 6"
Plasma carbine (standard) 4 3+ 4/6 Piercing 1
Piercing 1
Plasma carbine (supercharge) 4 3+ 5/6 Lethal 5+, Piercing 1, Hot
Lethal 5+, Piercing 1, Hot
Fists 3 4+ 2/3
TEMPESTUS AQUILON , IMPERIUM, GUNNER
28

Aquilon Marksman

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot long-las (concealed) 4 2+ 3/3 Devastating 3, Heavy, Silent, Concealed Position*
Devastating 3, Heavy, Silent, Concealed Position*
Hot-shot long-las (mobile) 4 3+ 3/4
Hot-shot long-las (stationary) 4 2+ 3/3 Devastating 3, Heavy
Devastating 3, Heavy
Fists 3 4+ 2/3
Sniper's Vantage:

Whenever this operative is on Vantage terrain and is shooting an operative that has an Engage order and is at least 2" lower than it, all profiles of its hot‑shot long‑las have the Severe weapon rule.

*Concealed Position:

This operative can only use this weapon the first time it’s performing the Shoot action during the battle.

TEMPESTUS AQUILON , IMPERIUM, MARKSMAN
28

Aquilon Marksman

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot long-las (concealed) 4 2+ 3/3 Devastating 3, Heavy, Silent, Concealed Position*
Devastating 3, Heavy, Silent, Concealed Position*
Hot-shot long-las (mobile) 4 3+ 3/4
Hot-shot long-las (stationary) 4 2+ 3/3 Devastating 3, Heavy
Devastating 3, Heavy
Fists 3 4+ 2/3
Sniper's Vantage:

Whenever this operative is on Vantage terrain and is shooting an operative that has an Engage order and is at least 2" lower than it, all profiles of its hot‑shot long‑las have the Severe weapon rule.

*Concealed Position:

This operative can only use this weapon the first time it’s performing the Shoot action during the battle.

TEMPESTUS AQUILON , IMPERIUM, MARKSMAN
28

Aquilon Precursor

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot laspistol 4 3+ 3/4 Range 8"
Range 8"
Tempestus dagger 4 3+ 3/4 Ceaseless, Lethal 5+
Ceaseless, Lethal 5+
Vicious Knife Fighter:

Whenever this operative is fighting, after resolving your first attack dice during that sequence, you can immediately resolve another (before your opponent).

Dynamic:

Whenever this operative performs the Fight or Shoot action, it can immediately perform a free Dash action afterwards. It can do so even if it performed the Charge action during this activation, but can only use the remaining distance it had from that Charge action (to a maximum of 3").

TEMPESTUS AQUILON , IMPERIUM, PRECURSOR
28

Aquilon Precursor

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot laspistol 4 3+ 3/4 Range 8"
Range 8"
Tempestus dagger 4 3+ 3/4 Ceaseless, Lethal 5+
Ceaseless, Lethal 5+
Vicious Knife Fighter:

Whenever this operative is fighting, after resolving your first attack dice during that sequence, you can immediately resolve another (before your opponent).

Dynamic:

Whenever this operative performs the Fight or Shoot action, it can immediately perform a free Dash action afterwards. It can do so even if it performed the Charge action during this activation, but can only use the remaining distance it had from that Charge action (to a maximum of 3").

TEMPESTUS AQUILON , IMPERIUM, PRECURSOR
28

Aquilon Servo-sentry

LPA
2
M
4"
SVG
3+
PV
10
Nom A T D Règles
Flamer 4 2+ 3/3 Range 8", Saturate, Torrent 2"
Range 8", Saturate, Torrent 2"
Grenade launcher (frag) 4 4+ 2/4 Blast 2"
Blast 2"
Grenade launcher (krak) 4 4+ 4/5 Piercing 1
Piercing 1
Hot-shot volley gun (focused) 5 4+ 3/4 Piercing Crits 1
Piercing Crits 1
Hot-shot volley gun (sweeping) 4 4+ 3/4 Piercing Crits 1, Torrent 1"
Piercing Crits 1, Torrent 1"
Machine:

This operative cannot perform any actions other than Dash, Fall Back, Reposition and Shoot. It cannot retaliate, assist in a fight or use any weapons that aren’t on its datacard.

Turret:

This operative can perform two Shoot actions during its activation.

TEMPESTUS AQUILON , IMPERIUM, SERVO‑SENTRY
40

Aquilon Servo-sentry

LPA
2
M
4"
SVG
3+
PV
10
Nom A T D Règles
Flamer 4 2+ 3/3 Range 8", Saturate, Torrent 2"
Range 8", Saturate, Torrent 2"
Grenade launcher (frag) 4 4+ 2/4 Blast 2"
Blast 2"
Grenade launcher (krak) 4 4+ 4/5 Piercing 1
Piercing 1
Hot-shot volley gun (focused) 5 4+ 3/4 Piercing Crits 1
Piercing Crits 1
Hot-shot volley gun (sweeping) 4 4+ 3/4 Piercing Crits 1, Torrent 1"
Piercing Crits 1, Torrent 1"
Machine:

This operative cannot perform any actions other than Dash, Fall Back, Reposition and Shoot. It cannot retaliate, assist in a fight or use any weapons that aren’t on its datacard.

Turret:

This operative can perform two Shoot actions during its activation.

TEMPESTUS AQUILON , IMPERIUM, SERVO‑SENTRY
40

Aquilon Trooper

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot lascarbine 4 3+ 3/4
Fists 3 4+ 2/3
Rapid Insertion:

STRATEGIC GAMBIT in the first Strategy phase. Each friendly TEMPESTUS AQUILON TROOPER operative wholly within your drop zone can immediately perform a free Reposition action, but must finish that action wholly within 3" of your drop zone.

Swift Landing:

When this operative lands, you can set it up within 4" of one of your Drop markers (measuring horizontal distance only), taking precedence over the normal distance requirement.

TEMPESTUS AQUILON , IMPERIUM, TROOPER
28

Aquilon Trooper

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Hot-shot lascarbine 4 3+ 3/4
Fists 3 4+ 2/3
Rapid Insertion:

STRATEGIC GAMBIT in the first Strategy phase. Each friendly TEMPESTUS AQUILON TROOPER operative wholly within your drop zone can immediately perform a free Reposition action, but must finish that action wholly within 3" of your drop zone.

Swift Landing:

When this operative lands, you can set it up within 4" of one of your Drop markers (measuring horizontal distance only), taking precedence over the normal distance requirement.

TEMPESTUS AQUILON , IMPERIUM, TROOPER
28

Faction rules

Faction rules

Grav-chute

Whenever a friendly TEMPESTUS AQUILON operative is dropping, ignore the vertical distance.

Faction rules

Drop Insertion 1/2

When setting up a TEMPESTUS AQUILON kill team before the battle, the first third of your kill team must be set up as normal. Each third thereafter can be set up above: place them to one side instead of in the killzone. For each third that’s set up above, you must set up the whole third in this way (not some of them), then place one of your Drop markers wholly within your drop zone.

As a STRATEGIC GAMBIT in the first and second turning point, you can move your Drop markers up to 4", measuring the horizontal distance only. In a killzone that uses the close quarters rules (e.g. Killzone: Gallowdark), this can be measured and moved through Wall terrain.

Faction rules

Drop Insertion 2/2

During the Firefight phase, friendly TEMPESTUS AQUILON operatives set up above are activated as normal. When you do, you can either expend or land that operative. If it lands, set it up in the killzone in a location it can be placed as follows (it’s no longer set up above):

  • Within 3" of one of your Drop markers, measuring the horizontal distance only, or wholly within your drop zone.
  • Not within control range of enemy operatives (unless you’re setting up a PRECURSOR operative, which can be set up within control range of an enemy operative).
  • With no part of its base underneath Vantage terrain.
  • With an order of your choice.


The operative is treated as performing the Reposition action (spend the AP accordingly), then continue its activation as normal. It’s obscured until the end of the next activation or the end of the turning point (whichever comes first).

Less than half of your operatives can be set up above by the end of the first turning point. In other words, by the end of the first turning point, more than half of your operatives must have been set up in the killzone during the battle.

When readying your operatives during the second and third turning points, remove one of your Drop markers. This means operatives still set up above are incapacitated at the end of the second turning point.

Strategy ploys

Strategy ploys

Sudden Offensive

Count the number of friendly TEMPESTUS AQUILON operatives that aren’t incapacitated, then halve the result (rounding up) to give you x. Until the end of their activation, friendly TEMPESTUS AQUILON operatives’ weapons have the Balanced weapon rule if they are the first friendly operatives activated this turning point equal to x. For example, if you have five operatives, the first three friendly operatives activated will benefit.

Strategy ploys

Maintain momentum

Whenever a friendly TEMPESTUS AQUILON operative is shooting against or fighting against a ready enemy operative, that friendly operative’s weapons have the Severe weapon rule.

Strategy ploys

Eye above

Select one enemy operative. That operative and all other enemy operatives within 3" of it gain one of your Detected tokens until the end of the turning point. Whenever an enemy operative that has one of your Detected tokens:

  • Is shooting a friendly TEMPESTUS AQUILON operative, you can re‑roll one of your defence dice.
  • Is fighting or retaliating against a friendly TEMPESTUS AQUILON operative, one of your blocks can be allocated to block two unresolved successes (instead of one).

Strategy ploys

Drop and Secure

Select one marker.

  • Until the Ready step of the next turning point, when determining control of that marker, treat the total APL stat of friendly TEMPESTUS AQUILON operatives that contest it as 1 higher if at least one friendly TEMPESTUS AQUILON operative contests that marker. Note this isn’t a change to the APL stat, so any changes are cumulative with this.
  • Whenever a friendly TEMPESTUS AQUILON operative is within 3" of that marker, add 1 to the Atk stat of its melee weapons (to a maximum of 4).

Firefight ploys

Firefight ploys

Hot drop

Use this firefight ploy after rolling your attack dice for a friendly TEMPESTUS AQUILON operative that’s wholly within your opponent’s territory, or either landed or dropped from Vantage terrain at least 2" higher than the killzone floor during this activation. If the target is within 6" of it, you can re‑roll any of your attack dice.

Firefight ploys

Adjust coordinates

Use this firefight ploy when a friendly TEMPESTUS AQUILON operative lands. You can set it up within 5" of one of your Drop markers (measuring horizontal distance only), taking precedence over the normal distance requirement. It cannot perform the Dash, Fight or Shoot actions during this turning point.

Firefight ploys

Tempestus Exemplars

Use this firefight ploy during a friendly TEMPESTUS AQUILON operative’s activation (excluding SERVO‑SENTRY and any operative with an APL stat greater than 2). During that activation it can perform the Pick Up Marker, Place Marker or a mission action for 1 less AP.

Firefight ploys

Progena

Use this firefight ploy when a friendly TEMPESTUS AQUILON operative (excluding SERVO‑SENTRY) is activated. It regains 2D3 lost wounds, and during that activation you can ignore any changes to its APL stat.

Faction equipment

Equipment

The following equipment options are available to TEMPESTUS AQUILON kill teams, alongside the universal equipment online. You cannot select each option more than once per battle.

Faction equipment

Tempestus Daggers

Friendly TEMPESTUS AQUILON operatives (excluding SERVO‑SENTRY) have the following melee weapon:

NomACCD
Tempestus dagger34+3/4

Faction equipment

Combat Stimms

You can ignore any changes to the Move stat of friendly TEMPESTUS AQUILON operatives from being injured.

Faction equipment

Drop Augury

Once during the battle, when a friendly TEMPESTUS AQUILON operative that’s set up above is activated, before expending or landing that operative, you can move one of your Drop markers again. However, it cannot be moved closer to your opponent’s drop zone.

Faction equipment

Remote Overseer

Once during the battle, when rolling‑off to decide initiative, you can re‑roll your D6.