Fr

Killteam

Plague Marines

Below you will find a list of the operatives that make up a PLAGUE MARINE kill team, including, where relevant, any weapons specified for that operative.

Archetype : Sécurité / Recherche et destruction
Fire Team Plague Marines

1 PLAGUE MARINE CHAMPION operative

5 PLAGUE MARINE operatives selected from the following list:

  • BOMBARDIER
  • FIGHTER
  • HEAVY GUNNER
  • ICON BEARER
  • MALIGNANT PLAGUECASTER
  • WARRIOR

Your kill team can only include each operative on this list once.

Operatives

Plague marine Champion

LPA
3
M
5"
SVG
3+
PV
15
Nom A T D Règles
Plasma pistol (standard) 4 3+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 3+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Plague sword 5 3+ 4/5 Severe, Poison*, Toxic*
Severe, Poison*, Toxic*
Grandfather’s Blessing:

Whenever an enemy operative that has one of your Poison tokens loses one or more wounds within 7" of this operative, this operative regains up to an equal number of lost wounds (to a maximum of 3 lost wounds per turning point, and only if this operative isn’t incapacitated).

*Toxic:

Whenever this operative is using this weapon against an enemy operative that has one of your Poison tokens, add 1 to both Dmg stats of this weapon.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, LEADER, CHAMPION
32

Plague marine Champion

LPA
3
M
5"
SVG
3+
PV
15
Nom A T D Règles
Plasma pistol (standard) 4 3+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 3+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Plague sword 5 3+ 4/5 Severe, Poison*, Toxic*
Severe, Poison*, Toxic*
Grandfather’s Blessing:

Whenever an enemy operative that has one of your Poison tokens loses one or more wounds within 7" of this operative, this operative regains up to an equal number of lost wounds (to a maximum of 3 lost wounds per turning point, and only if this operative isn’t incapacitated).

*Toxic:

Whenever this operative is using this weapon against an enemy operative that has one of your Poison tokens, add 1 to both Dmg stats of this weapon.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, LEADER, CHAMPION
32

Malignant plaguecaster

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Entropy 4 3+ 3/7 Severe, Range 7", PSYCHIC, Saturate, Poison*
Severe, Range 7", PSYCHIC, Saturate, Poison*
Plague wind 6 3+ 2/3 Severe, PSYCHIC, Saturate, Torrent 1", Poison*
Severe, PSYCHIC, Saturate, Torrent 1", Poison*
Corrupted staff 4 3+ 3/4 Shock, Stun, Severe, PSYCHIC, Poison*
Shock, Stun, Severe, PSYCHIC, Poison*
Poisonous miasma 1PA

PSYCHIC. Select one enemy operative visible to and within 7" of this operative, or one enemy operative that’s a valid target for this operative. That enemy operative gains one of your Poison tokens (if it doesn’t already have one). If it already has one, inflict 3 damage on that enemy operative instead.
An operative cannot perform this action while within control range of an enemy operative.

Putrescent vitality 1PA

PSYCHIC. Select one friendly operative visible to and within 3" of this operative, then roll 2D6: if the result is 7, the selected operative regains 7 lost wounds; otherwise, the selected operative regains lost wounds equal to the highest D6.
An operative cannot perform this action while within control range of an enemy operative, or more than once per turning point.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, PSYKER, MALIGNANT PLAGUECASTER
32

Malignant plaguecaster

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Entropy 4 3+ 3/7 Severe, Range 7", PSYCHIC, Saturate, Poison*
Severe, Range 7", PSYCHIC, Saturate, Poison*
Plague wind 6 3+ 2/3 Severe, PSYCHIC, Saturate, Torrent 1", Poison*
Severe, PSYCHIC, Saturate, Torrent 1", Poison*
Corrupted staff 4 3+ 3/4 Shock, Stun, Severe, PSYCHIC, Poison*
Shock, Stun, Severe, PSYCHIC, Poison*
Poisonous miasma 1PA

PSYCHIC. Select one enemy operative visible to and within 7" of this operative, or one enemy operative that’s a valid target for this operative. That enemy operative gains one of your Poison tokens (if it doesn’t already have one). If it already has one, inflict 3 damage on that enemy operative instead.
An operative cannot perform this action while within control range of an enemy operative.

Putrescent vitality 1PA

PSYCHIC. Select one friendly operative visible to and within 3" of this operative, then roll 2D6: if the result is 7, the selected operative regains 7 lost wounds; otherwise, the selected operative regains lost wounds equal to the highest D6.
An operative cannot perform this action while within control range of an enemy operative, or more than once per turning point.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, PSYKER, MALIGNANT PLAGUECASTER
32

Plague marine Bombardier

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Boltgun 4 3+ 3/4
Fists 4 3+ 3/4
Grenadier:

This operative can use blight and krak grenades (see faction and universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever it’s doing so, improve the Hit stat of that weapon by 1 and blight grenades have the Toxic weapon rule (see right).

*Toxic:

Whenever this operative is using this weapon against an enemy operative that has one of your Poison tokens, add 1 to both Dmg stats of this weapon.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, BOMBARDIER
32

Plague marine Bombardier

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Boltgun 4 3+ 3/4
Fists 4 3+ 3/4
Grenadier:

This operative can use blight and krak grenades (see faction and universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever it’s doing so, improve the Hit stat of that weapon by 1 and blight grenades have the Toxic weapon rule (see right).

*Toxic:

Whenever this operative is using this weapon against an enemy operative that has one of your Poison tokens, add 1 to both Dmg stats of this weapon.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, BOMBARDIER
32

Plague marine Fighter

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Flail of Corruption 5 3+ 4/5 Brutal, Shock, Severe, Poison*
Brutal, Shock, Severe, Poison*
Flail 1PA

Inflict D3+2 damage on each other operative that’s both visible to and within 2" of this operative. Roll separately for each: if it’s an enemy operative, if the D3 result is a 3, that enemy operative also gains one of your Poison tokens (if it doesn’t already have one).
This operative cannot perform this action while it has a Conceal order, or during an activation in which it has performed more than one Fight action, and it cannot perform more than one Fight action during an activation in which it performs this action.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, FIGHTER
32

Plague marine Fighter

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Flail of Corruption 5 3+ 4/5 Brutal, Shock, Severe, Poison*
Brutal, Shock, Severe, Poison*
Flail 1PA

Inflict D3+2 damage on each other operative that’s both visible to and within 2" of this operative. Roll separately for each: if it’s an enemy operative, if the D3 result is a 3, that enemy operative also gains one of your Poison tokens (if it doesn’t already have one).
This operative cannot perform this action while it has a Conceal order, or during an activation in which it has performed more than one Fight action, and it cannot perform more than one Fight action during an activation in which it performs this action.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, FIGHTER
32

Plague marine Heavy gunner

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Plague spewer 5 2+ 3/3 Severe, Range 7", Saturate, Torrent 2", Poison*
Severe, Range 7", Saturate, Torrent 2", Poison*
Fists 4 3+ 3/4
PLAGUE MARINE, CHAOS, HERETIC ASTARTES, HEAVY GUNNER
32

Plague marine Heavy gunner

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Plague spewer 5 2+ 3/3 Severe, Range 7", Saturate, Torrent 2", Poison*
Severe, Range 7", Saturate, Torrent 2", Poison*
Fists 4 3+ 3/4
PLAGUE MARINE, CHAOS, HERETIC ASTARTES, HEAVY GUNNER
32

Plague marine Icon bearer

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Plague knife 5 3+ 3/4 Severe, Poison*
Severe, Poison*
Icon of Contagion:

Whenever this operative is within your opponent's territory, the Contagion strategy ploy costs you 0CP.

Icon Bearer:

Whenever determining control of a marker, treat this operative’s APL stat as 1 higher. Note this isn’t a change to its APL stat, so any changes are cumulative with this.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, ICON BEARER
32

Plague marine Icon bearer

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Plague knife 5 3+ 3/4 Severe, Poison*
Severe, Poison*
Icon of Contagion:

Whenever this operative is within your opponent's territory, the Contagion strategy ploy costs you 0CP.

Icon Bearer:

Whenever determining control of a marker, treat this operative’s APL stat as 1 higher. Note this isn’t a change to its APL stat, so any changes are cumulative with this.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, ICON BEARER
32

Plague marine Warrior

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Boltgun 4 3+ 3/4 Toxic*
Toxic*
Plague knife 4 3+ 3/4 Severe, Poison*
Severe, Poison*
Repusilve Fortitude:

Whenever an operative is shooting this operative, defence dice results of 5+ are critical successes.

*Toxic:

Whenever this operative is using this weapon against an enemy operative that has one of your Poison tokens, add 1 to both Dmg stats of this weapon.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, WARRIOR
32

Plague marine Warrior

LPA
3
M
5"
SVG
3+
PV
14
Nom A T D Règles
Boltgun 4 3+ 3/4 Toxic*
Toxic*
Plague knife 4 3+ 3/4 Severe, Poison*
Severe, Poison*
Repusilve Fortitude:

Whenever an operative is shooting this operative, defence dice results of 5+ are critical successes.

*Toxic:

Whenever this operative is using this weapon against an enemy operative that has one of your Poison tokens, add 1 to both Dmg stats of this weapon.

PLAGUE MARINE, CHAOS, HERETIC ASTARTES, WARRIOR
32

Faction rules

Faction rules

Astartes

During each friendly PLAGUE MARINE operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions, a bolt pistol, boltgun or PSYCHIC weapon must be selected for at least one of them. You cannot select the same PSYCHIC ranged weapon more than once per activation.

Each friendly PLAGUE MARINE operative can counteract regardless of its order.

Faction rules

Poison

Some weapons in this team’s rules have the Poison weapon rule.

*Poison:

In the Resolve Attack Dice step, if you inflict damage with any successes, the operative this weapon is being used against (excluding friendly PLAGUE MARINE operatives) gains one of your Poison tokens (if it doesn’t already have one). Whenever an operative that has one of your Poison tokens is activated, inflict 1 damage on it.

Faction rules

Disgustingly resilient

Whenever an attack dice inflicts damage of 3 or more on a friendly PLAGUE MARINE operative, roll one D6: on a 4+, subtract 1 from that inflicted damage.

Strategy ploys

Strategy ploys

Contagion

Subtract 2" from the Move stat of an enemy operative and worsen the Hit stat of its weapons by 1 (this isn’t cumulative with being injured) whenever any of the following are true:

  • It has one of your Poison tokens and is visible to (or vice versa) and within 3" of friendly PLAGUE MARINE operatives.
  • It’s visible to (or vice versa) and within 3" of a friendly PLAGUE MARINE ICON BEARER operative.

Strategy ploys

Lumbering death

Whenever a friendly PLAGUE MARINE operative is shooting or fighting during an activation in which it hasn’t moved more than 3", or whenever it's retaliating, its weapons have the Ceaseless weapon rule.

Strategy ploys

Cloud of flies

Place one of your Cloud of Flies markers in the killzone. Whenever an operative is shooting a friendly PLAGUE MARINE operative that’s more than 3" from it, if that friendly operative is wholly within 1" of that marker, that friendly operative is obscured. In the Ready step of the next Strategy phase, remove that marker.

Strategy ploys

Nurglings

Select one enemy operative within 3" of a friendly PLAGUE MARINE operative, or one enemy operative that has one of your Poison tokens and is within 7" of a friendly PLAGUE MARINE operative. Until the end of the selected operative’s next activation, subtract 1 from its APL stat.

Firefight ploys

Firefight ploys

Virulent poison

Use this firefight ploy during a friendly PLAGUE MARINE operative’s activation or counteraction, before or after it performs an action. Select one of the following:

  • One enemy operative within 3" of that operative gains one of your Poison tokens (if it doesn't already have one).
  • Roll 2D6: if the result is 7+, one enemy operative within 7" of that operative gains one of your Poison tokens (if it doesn't already have one).

Firefight ploys

Poisonous demise

Use this firefight ploy when a friendly PLAGUE MARINE operative is incapacitated, before it’s removed from the killzone. Each enemy operative visible to and within 3" of that operative gains one of your Poison tokens (if they don’t already have one); for each of those enemy operatives that already has one of your Poison tokens (including if they gained one during this action), inflict 1 damage on them instead.

Firefight ploys

Sickening resilience

Use this firefight ploy when an attack dice inflicts damage on a friendly PLAGUE MARINE operative. Until the end of the activation/counteraction, for the purposes of the Disgustingly Resilient rule for that operative, always subtract 1 from the damage inflicted (to a minimum of 2) – you don’t need to roll.

Firefight ploys

Curse of rot

Use this firefight ploy when a friendly PLAGUE MARINE operative is fighting against or shooting against an enemy operative within 3" of it (or within 7" of it if that enemy operative has one of your Poison tokens), after your opponent rolls their attack or defence dice. For each result of 3 they roll, inflict 1 damage on that enemy operative, that result cannot be retained as a success and they cannot re-roll it.

Faction equipment

Faction equipment

Plague bells

You can ignore any changes to the stats of friendly PLAGUE MARINE operatives from being injured (including their weapons’ stats).

Faction equipment

Blight grenades

Friendly PLAGUE MARINE operatives have the following ranged weapon (you cannot select it for use more than twice during the battle):

NomACTD
Blight grenade44+2/4
Règles
Blast 2", Severe, Range 6", Saturate, Poison*

Faction equipment

Plague rounds

Friendly PLAGUE MARINE operatives’ boltguns and bolt pistols have the Poison and Severe weapon rules.

Faction equipment

Poison vents

Whenever an enemy operative that has one of your Poison tokens is activated within 3" of a friendly PLAGUE MARINE operative, inflict D3 damage on it (instead of the normal 1).