Below you will find a list of the operatives that make up a BLADES OF KHAINE kill team, including, where relevant, any weapons specified for that operative.
1 BLADES OF KHAINE operative selected from the following list:
7 BLADES OF KHAINE operatives selected from the following list:
Archetypes: SEEK & DESTROY
or the associated archetype of the most common Aspect keyword in your kill team (if two keywords are equally most common, you can choose one of those keywords). Aspect keywords and their associated archetypes are as follows:
| Nom | A | T | D | Règles | |
| Shuriken catapult | 4 | 3+ | 3/4 | Rending | |
| Rending | |||||
| Shuriken pistol | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| Twin shuriken catapult | 4 | 3+ | 3/4 | Rending, Ceaseless | |
| Rending, Ceaseless | |||||
| Diresword | 5 | 3+ | 4/5 | Rending, Lethal 5+ | |
| Rending, Lethal 5+ | |||||
| Fists | 4 | 3+ | 2/4 | ||
| Gun butt | 3 | 4+ | 2/3 | ||
| Power weapon | 5 | 3+ | 4/6 | Lethal 5+ | |
| Lethal 5+ | |||||
Whenever this operative contests an objective marker or one of your mission markers, or whenever it’s shooting an enemy operative that does, this operative’s weapons have the Balanced weapon rule.
Whenever an operative is shooting a friendly BLADES OF KHAINE operative that’s visible to and within 2" of this operative, ignore the Piercing weapon rule. This operative only has this rule if you select the shimmershield weapon option.
This operative can perform two Fight or two Shoot actions during its activation.
| Nom | A | T | D | Règles | |
| Shuriken catapult | 4 | 3+ | 3/4 | Rending | |
| Rending | |||||
| Shuriken pistol | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| Twin shuriken catapult | 4 | 3+ | 3/4 | Rending, Ceaseless | |
| Rending, Ceaseless | |||||
| Diresword | 5 | 3+ | 4/5 | Rending, Lethal 5+ | |
| Rending, Lethal 5+ | |||||
| Fists | 4 | 3+ | 2/4 | ||
| Gun butt | 3 | 4+ | 2/3 | ||
| Power weapon | 5 | 3+ | 4/6 | Lethal 5+ | |
| Lethal 5+ | |||||
Whenever this operative contests an objective marker or one of your mission markers, or whenever it’s shooting an enemy operative that does, this operative’s weapons have the Balanced weapon rule.
Whenever an operative is shooting a friendly BLADES OF KHAINE operative that’s visible to and within 2" of this operative, ignore the Piercing weapon rule. This operative only has this rule if you select the shimmershield weapon option.
This operative can perform two Fight or two Shoot actions during its activation.
| Nom | A | T | D | Règles | |
| Shuriken catapult | 4 | 3+ | 3/4 | Rending | |
| Rending | |||||
| Fists | 4 | 3+ | 2/4 | ||
Whenever this operative contests an objective marker or one of your mission markers, or whenever it’s shooting an enemy operative that does, this operative’s weapons have the Balanced weapon rule.
| Nom | A | T | D | Règles | |
| Shuriken catapult | 4 | 3+ | 3/4 | Rending | |
| Rending | |||||
| Fists | 4 | 3+ | 2/4 | ||
Whenever this operative contests an objective marker or one of your mission markers, or whenever it’s shooting an enemy operative that does, this operative’s weapons have the Balanced weapon rule.
| Nom | A | T | D | Règles | |
| Shuriken pistol | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| Triskele (throw) | 4 | 3+ | 2/3 | Rending, Range 8", Torrent 2" | |
| Rending, Range 8", Torrent 2" | |||||
| Executioner | 5 | 3+ | 3/7 | Lethal 5+ | |
| Lethal 5+ | |||||
| Mirrorswords | 5 | 3+ | 4/6 | Ceaseless, Lethal 5+ | |
| Ceaseless, Lethal 5+ | |||||
| Power weapon | 5 | 3+ | 4/6 | Lethal 5+ | |
| Lethal 5+ | |||||
| Triskele (slice) | 5 | 3+ | 4/5 | Rending | |
| Rending | |||||
This operative can perform two Fight or two Shoot actions during its activation.
Whenever this operative is fighting, worsen the Hit stat of the enemy operative’s melee weapons by 1. This isn’t cumulative with being injured.
| Nom | A | T | D | Règles | |
| Shuriken pistol | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| Triskele (throw) | 4 | 3+ | 2/3 | Rending, Range 8", Torrent 2" | |
| Rending, Range 8", Torrent 2" | |||||
| Executioner | 5 | 3+ | 3/7 | Lethal 5+ | |
| Lethal 5+ | |||||
| Mirrorswords | 5 | 3+ | 4/6 | Ceaseless, Lethal 5+ | |
| Ceaseless, Lethal 5+ | |||||
| Power weapon | 5 | 3+ | 4/6 | Lethal 5+ | |
| Lethal 5+ | |||||
| Triskele (slice) | 5 | 3+ | 4/5 | Rending | |
| Rending | |||||
This operative can perform two Fight or two Shoot actions during its activation.
Whenever this operative is fighting, worsen the Hit stat of the enemy operative’s melee weapons by 1. This isn’t cumulative with being injured.
| Nom | A | T | D | Règles | |
| @ | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| @ | 4 | 3+ | 4/6 | Lethal 5+ | |
| Lethal 5+ | |||||
Whenever this operative is fighting, worsen the Hit stat of the enemy operative’s melee weapons by 1. This isn’t cumulative with being injured.
| Nom | A | T | D | Règles | |
| @ | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| @ | 4 | 3+ | 4/6 | Lethal 5+ | |
| Lethal 5+ | |||||
Whenever this operative is fighting, worsen the Hit stat of the enemy operative’s melee weapons by 1. This isn’t cumulative with being injured.
| Nom | A | T | D | Règles | |
| Shuriken pistol | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| Twin shuriken pistols | 4 | 4+ | 3/4 | Rending, Ceaseless, Range 8" | |
| Rending, Ceaseless, Range 8" | |||||
| Biting blade | 5 | 3+ | 5/6 | Rending | |
| Rending | |||||
| Scorpion’s claw & chainsword | 5 | 3+ | 4/6 | Brutal, Lethal 5+ | |
| Brutal, Lethal 5+ | |||||
| Twin chainswords | 5 | 3+ | 4/5 | Rending, Ceaseless | |
| Rending, Ceaseless | |||||
This operative can perform two Fight or two Shoot actions during its activation.
Whenever this operative performs the Fight action, at the start of the Roll Attack Dice step, you can use this rule. If you do, inflict 2 damage on the enemy operative in that sequence.
| Nom | A | T | D | Règles | |
| Shuriken pistol | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| Twin shuriken pistols | 4 | 4+ | 3/4 | Rending, Ceaseless, Range 8" | |
| Rending, Ceaseless, Range 8" | |||||
| Biting blade | 5 | 3+ | 5/6 | Rending | |
| Rending | |||||
| Scorpion’s claw & chainsword | 5 | 3+ | 4/6 | Brutal, Lethal 5+ | |
| Brutal, Lethal 5+ | |||||
| Twin chainswords | 5 | 3+ | 4/5 | Rending, Ceaseless | |
| Rending, Ceaseless | |||||
This operative can perform two Fight or two Shoot actions during its activation.
Whenever this operative performs the Fight action, at the start of the Roll Attack Dice step, you can use this rule. If you do, inflict 2 damage on the enemy operative in that sequence.
| Nom | A | T | D | Règles | |
| Shuriken pistol | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| Chainsword | 4 | 3+ | 4/5 | Rending | |
| Rending | |||||
Whenever this operative performs the Fight action, at the start of the Roll Attack Dice step, you can use this rule. If you do, inflict 2 damage on the enemy operative in that sequence.
| Nom | A | T | D | Règles | |
| Shuriken pistol | 4 | 3+ | 3/4 | Rending, Range 8" | |
| Rending, Range 8" | |||||
| Chainsword | 4 | 3+ | 4/5 | Rending | |
| Rending | |||||
Whenever this operative performs the Fight action, at the start of the Roll Attack Dice step, you can use this rule. If you do, inflict 2 damage on the enemy operative in that sequence.
Whenever an operative is shooting a ready friendly BLADES OF KHAINE operative, you can re-roll any of your defence dice results of one result (e.g. results of 2).
Whenever a friendly BLADES OF KHAINE operative is fighting a ready enemy operative, that friendly operative’s melee weapons have the Ceaseless weapon rule.
Whenever a friendly BLADES OF KHAINE operative is shooting an expended enemy operative, that friendly operative’s ranged weapons have the Ceaseless weapon rule.
Select two friendly BLADES OF KHAINE operatives visible to and within 6" of each other. Remove them both from the killzone and set them back up in each other’s previous locations (in other words, swap their positions)
Use this firefight ploy during a friendly BLADES OF KHAINE operative’s activation. During that activation, that operative can perform two Fight actions.
Use this firefight ploy during a friendly BLADES OF KHAINE operative’s activation. During that activation, that operative can perform two Shoot actions.
Use this firefight ploy during a friendly BLADES OF KHAINE operative’s activation, before or after it performs an action. During that activation, that operative can perform the Fall Back action for 1 less AP.
Use this firefight ploy when a friendly BLADES OF KHAINE operative is retaliating or an enemy operative is shooting it, after your opponent rolls their attack dice, but before re-rolls. Until the end of the sequence, your opponent cannot re-roll their attack dice (if your opponent declared the use of any firefight ploys during that sequence that would allow them to re-roll, that ploy is cancelled and the CP spent on it is refunded).
The following equipment options are available to BLADES OF KHAINE kill teams, alongside universal equipment. You cannot select each option more than once per battle.
When this equipment is revealed, roll one D3. In the Strategy phase of the turning point equal to the result, you gain 1 additional CP.
Once per turning point, when a friendly BLADES OF KHAINE operative is shooting, fighting or retaliating, if you roll two or more fails, you can discard one of them to retain another as a normal success instead.
Once per battle, when an attack dice inflicts Normal Dmg on a friendly BLADES OF KHAINE operative, you can ignore that inflicted damage.
Once per battle, after rolling off to decide initiative, you can add D3 to, or subtract D3 from, your result.
Each ASPECT TECHNIQUE is in a category: Dire Avenger, Howling Banshee and Striking Scorpion. Each ASPECT TECHNIQUE can only be used with a friendly operative that has the matching Aspect keyword, and each will specify when it can be used and what its effects are. In addition:
Use this ASPECT TECHNIQUE when a friendly DIRE AVENGER operative is performing the Shoot action and you select a shuriken catapult or twin shuriken catapult. Until the end of that action, that weapon has the Lethal 5+ weapon rule.
Use this ASPECT TECHNIQUE during a friendly STRIKING SCORPION operative’s activation. Until the start of its next activation, while that operative has a Conceal order and is in cover, it cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".
Use this ASPECT TECHNIQUE when a friendly STRIKING SCORPION operative is fighting, the first time you strike with a critical success during that sequence. Until the end of that sequence, that operative’s melee weapon has the Shock weapon rule.
Use this ASPECT TECHNIQUE when a friendly STRIKING SCORPION operative is performing the Shoot action and you select a shuriken pistol. Until the end of that action, that weapon has the Seek Light weapon rule.
Use this ASPECT TECHNIQUE when a friendly STRIKING SCORPION operative incapacitates an enemy operative while fighting or retaliating, and is no longer within 3" of enemy operatives. Change that friendly operative’s order to Conceal and it can immediately perform a free Dash action, even if it’s performed an action that prevents it from performing the Dash action.
Use this ASPECT TECHNIQUE when a friendly STRIKING SCORPION operative that has a Conceal order performs the Reposition action. During that action, that operative can move within control range of enemy operatives (it cannot end the move there), and you can inflict D3+2 damage on one enemy operative it moved within control range of after it’s moved.
Use this ASPECT TECHNIQUE when a friendly HOWLING BANSHEE operative is performing the Shoot action. Until the end of that action, that operative can use the following ranged weapon:
| Nom | A | CT | D | |
|---|---|---|---|---|
| Shriek-that-kills | 5 | 3+ | 1/2 | |
| Règles | Stun, Range 6", Saturate, Torrent 1", Seek Light | |||
Use this ASPECT TECHNIQUE when a friendly HOWLING BANSHEE operative is fighting or retaliating, at the start of the Resolve Attack Dice step. You can resolve one of your successes before the normal order. If you do, that success must be used to block.
Use this ASPECT TECHNIQUE when a friendly HOWLING BANSHEE operative performs an action in which it moves. Until the end of the action, that operative:
Use this ASPECT TECHNIQUE when a friendly HOWLING BANSHEE operative is fighting, after you strike with a critical success, if the enemy operative isn’t incapacitated. End that sequence (any remaining attack dice are discarded) and immediately perform a free Fall Back action up to 3" with that operative (then the Fight action ends). That operative can do so even if it’s performed an action that prevents it from performing the Fall Back action.
Use this ASPECT TECHNIQUE during a friendly HOWLING BANSHEE operative’s activation, after it’s performed the Charge action and incapacitated an enemy operative during the Fight action, and is no longer within control range of enemy operatives. That friendly operative can immediately perform a free Charge action using any remaining move distance it had from that first Charge action. That operative can perform two Charge actions during its activation to do so. The operative cannot have performed any other actions during this activation (but can do so after resolving this ASPECT TECHNIQUE).
Use this ASPECT TECHNIQUE during a friendly DIRE AVENGER operative’s activation. Until the start of that operative’s next activation, you can ignore any changes to its stats from being injured (including its weapons’ stats).
Use this ASPECT TECHNIQUE when an operative is shooting a friendly DIRE AVENGER operative, and you’ve rolled two or more fails. You can discard one of them to retain the other as a normal success instead.
Use this ASPECT TECHNIQUE when a friendly DIRE AVENGER operative is performing the Shoot action and you select a shuriken catapult or twin shuriken catapult. Until the end of that action, that weapon has the Torrent 2" weapon rule, but you cannot select more than one secondary target.
Use this ASPECT TECHNIQUE when a friendly DIRE AVENGER operative is performing the Reposition action. That operative can perform the Shoot action during that action (it must do so in a location it can be placed, and any remaining move distance it had from that Reposition action can be used after it does so). You must select its shuriken catapult, shuriken pistol or twin shuriken catapult for that Shoot action.
Q: If an operative is able to perform two Shoot actions in an activation and uses the Slicing Hurricane Dire Avenger ASPECT TECHNIQUE, can it perform both Shoot actions during the same Reposition action?
A: Yes.
Q: If I use the Rain of Tears Howling Banshee ASPECT TECHNIQUE but am prevented from performing a free Fall Back action as a result of my opponent’s rules (e.g. NEMESIS CLAW Chain Snare), what happens?
A: The ASPECT TECHNIQUE is still used. The fight sequence ends, but that BLADES OF KHAINE HOWLING BANSHEE operative remains in its current location.
Q: If I use the Strike and Fade Striking Scorpion ASPECT TECHNIQUE, could an opponent interrupt my activation (e.g. as a result of the Guard action) before I change that BLADES OF KHAINE STRIKING SCORPION operative’s order to Conceal?
A: No, but they can interrupt before that STRIKING SCORPION operative performs the free Dash action.