Fr

Killteam

Fellgor Ravagers

Below you will find a list of the operatives that make up a FELLGOR RAVAGER kill team, including, where relevant, any weapons specified for that operative.

Archetype : Reconnaissance / Recherche et destruction
Fire Team Ravageurs affregors

1 FELLGOR RAVAGER IRONHORN operative with one of the following options:

  • Corrupted pistol; corrupted chainsword
  • Plasma pistol; bludgeon

 

9 FELLGOR RAVAGER operatives selected from the following list:

  • DEATHKNELL
  • FLUXBRAY
  • GNARLSCAR
  • GOREHORN
  • HERD-GOAD
  • MANGLER
  • SHAMAN
  • TOXHORN
  • VANDAL
  • WARRIOR with one of the following options:
    • Autopistol; bludgeon
    • Autopistol; cleaver

Other than WARRIOR operatives, your kill team can only include each operative on this list once.

Operatives

Fellgor Ironhorn

LPA
2
M
6"
SVG
5+
PV
11
Nom A T D Règles
Corrupted pistol 4 4+ 3/5 Rending, Range 8"
Rending, Range 8"
Plasma pistol (standard) 4 4+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 4+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Bludgeon 4 3+ 4/4 Brutal
Brutal
Corrupted chainsword 4 3+ 4/5 Rending
Rending
Call the Attack:

STRATEGIC GAMBIT if this operative doesn’t have one of your Frenzy tokens. Select one friendly FELLGOR RAVAGER operative visible to and within 6" of this operative. That selected operative, and each other friendly FELLGOR RAVAGER operative visible to and within 2" of it, can immediately perform a free Dash action in an order of your choice.

FELLGOR RAVAGER , CHAOS, LEADER, IRONHORN
32

Fellgor Ironhorn

LPA
2
M
6"
SVG
5+
PV
11
Nom A T D Règles
Corrupted pistol 4 4+ 3/5 Rending, Range 8"
Rending, Range 8"
Plasma pistol (standard) 4 4+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 4+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Bludgeon 4 3+ 4/4 Brutal
Brutal
Corrupted chainsword 4 3+ 4/5 Rending
Rending
Call the Attack:

STRATEGIC GAMBIT if this operative doesn’t have one of your Frenzy tokens. Select one friendly FELLGOR RAVAGER operative visible to and within 6" of this operative. That selected operative, and each other friendly FELLGOR RAVAGER operative visible to and within 2" of it, can immediately perform a free Dash action in an order of your choice.

FELLGOR RAVAGER , CHAOS, LEADER, IRONHORN
32

Fellgor Deathknell

LPA
2
M
6"
SVG
4+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Bludgeon 4 3+ 4/4 Brutal
Brutal
Icon bearer:

This operative isn’t affected by the marker control bullet point of the Frenzy faction rule. Whenever determining control of a marker, treat this operative’s APL stat as 1 higher. Note this isn’t a change to its APL stat, so any changes are cumulative with this.

War Gong:

Whenever an attack dice would inflict Critical Dmg on a friendly FELLGOR RAVAGER operative within 3" of this operative, if this operative doesn’t have one of your Frenzy tokens, you can choose for that attack dice to inflict Normal Dmg instead.

Gong Knell 1PA

Until the start of this operative’s next activation or until this operative is incapacitated (whichever comes first), whenever an operative is shooting this operative, improve this operative’s Save stat by 1 and ignore the Piercing weapon rule.

FELLGOR RAVAGER , CHAOS, DEATHKNELL
32

Fellgor Deathknell

LPA
2
M
6"
SVG
4+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Bludgeon 4 3+ 4/4 Brutal
Brutal
Icon bearer:

This operative isn’t affected by the marker control bullet point of the Frenzy faction rule. Whenever determining control of a marker, treat this operative’s APL stat as 1 higher. Note this isn’t a change to its APL stat, so any changes are cumulative with this.

War Gong:

Whenever an attack dice would inflict Critical Dmg on a friendly FELLGOR RAVAGER operative within 3" of this operative, if this operative doesn’t have one of your Frenzy tokens, you can choose for that attack dice to inflict Normal Dmg instead.

FELLGOR RAVAGER , CHAOS, DEATHKNELL
32
Gong Knell 1PA

Until the start of this operative’s next activation or until this operative is incapacitated (whichever comes first), whenever an operative is shooting this operative, improve this operative’s Save stat by 1 and ignore the Piercing weapon rule.

Fellgor Fluxbray

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Triple cleavers 4 3+ 4/5 Ceaseless
Ceaseless
Blade Whirl:

Whenever this operative is fighting or retaliating, if it doesn’t have one of your Frenzy tokens, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

Cleaver Flurry 2PA

Perform a free Reposition action with this operative. During that action, it can move an additional 2", and can move within control range of enemy operatives (it cannot begin or end the move there). Inflict D3+1 damage on each enemy operative it moved within control range of (roll separately for each after it’s moved, in the order it moved within control range of them).
This operative cannot perform this action while it has a Conceal order.

FELLGOR RAVAGER , CHAOS, FLUXBRAY
32

Fellgor Fluxbray

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Triple cleavers 4 3+ 4/5 Ceaseless
Ceaseless
Blade Whirl:

Whenever this operative is fighting or retaliating, if it doesn’t have one of your Frenzy tokens, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

FELLGOR RAVAGER , CHAOS, FLUXBRAY
32
Cleaver Flurry 2PA

Perform a free Reposition action with this operative. During that action, it can move an additional 2", and can move within control range of enemy operatives (it cannot begin or end the move there). Inflict D3+1 damage on each enemy operative it moved within control range of (roll separately for each after it’s moved, in the order it moved within control range of them).
This operative cannot perform this action while it has a Conceal order.

Fellgor Gnarlscar

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Bionic fist 4 3+ 4/5 Brutal
Brutal
Sagacious:

At the end of this operative’s activation, you can change its order.

Uncompromising Attack 1PA

Perform a free Fight action with this operative, then perform a free Shoot action with this operative (or vice versa). This operative can perform that Shoot action while within control range of an enemy operative, but if it does, it can and must target an enemy operative within its control range (even if other friendly operatives are within that enemy operative’s control range). You can only select an autopistol for that Shoot action.

FELLGOR RAVAGER , CHAOS, GNARLSCAR
32

Fellgor Gnarlscar

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Bionic fist 4 3+ 4/5 Brutal
Brutal
Sagacious:

At the end of this operative’s activation, you can change its order.

Uncompromising Attack 1PA

Perform a free Fight action with this operative, then perform a free Shoot action with this operative (or vice versa). This operative can perform that Shoot action while within control range of an enemy operative, but if it does, it can and must target an enemy operative within its control range (even if other friendly operatives are within that enemy operative’s control range). You can only select an autopistol for that Shoot action.

FELLGOR RAVAGER , CHAOS, GNARLSCAR
32

Fellgor Gorehorn

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Skullcleaver 4 3+ 4/5 Lethal 5+, Headtaker*
Lethal 5+, Headtaker*
Champion:

This operative can perform two Fight actions during its activation.

*Headtaker:

Whenever this operative incapacitates an operative with this weapon, roll one D3:

  • This operative regains a number of lost wounds equal to the result (unless it has one of your Frenzy tokens).
  • Until the end of the battle, add the result to the Critical Dmg stat of this operative’s skullcleaver (to a maximum of 8).
FELLGOR RAVAGER , CHAOS, GOREHORN
32

Fellgor Gorehorn

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Skullcleaver 4 3+ 4/5 Lethal 5+, Headtaker*
Lethal 5+, Headtaker*
Champion:

This operative can perform two Fight actions during its activation.

*Headtaker:

Whenever this operative incapacitates an operative with this weapon, roll one D3:

  • This operative regains a number of lost wounds equal to the result (unless it has one of your Frenzy tokens).
  • Until the end of the battle, add the result to the Critical Dmg stat of this operative’s skullcleaver (to a maximum of 8).
FELLGOR RAVAGER , CHAOS, GOREHORN
32

Fellgor Herd-goad

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Crackthorn whip (ranged) 4 2+ 2/3 Stun, Lethal 4+, Range 3"
Stun, Lethal 4+, Range 3"
Crackthorn whip (melee) 4 3+ 2/3 Shock, Lethal 4+
Shock, Lethal 4+
Whip Control:

Whenever an enemy operative is visible to and within 3" of this operative, if this operative isn’t within control range of any other enemy operatives:

  • Subtract 1 from the Atk stat of that enemy operative’s melee weapons (to a minimum of 1).
  • Your opponent must spend 1 additional AP for that enemy operative to perform the Fall Back action.
Incite Fury 1PA

SUPPORT. Select one other friendly FELLGOR RAVAGER operative (excluding SHAMAN and IRONHORN) visible to and within 3" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

FELLGOR RAVAGER , CHAOS, HERD-GOAD
32

Fellgor Herd-goad

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Crackthorn whip (ranged) 4 2+ 2/3 Stun, Lethal 4+, Range 3"
Stun, Lethal 4+, Range 3"
Crackthorn whip (melee) 4 3+ 2/3 Shock, Lethal 4+
Shock, Lethal 4+
Whip Control:

Whenever an enemy operative is visible to and within 3" of this operative, if this operative isn’t within control range of any other enemy operatives:

  • Subtract 1 from the Atk stat of that enemy operative’s melee weapons (to a minimum of 1).
  • Your opponent must spend 1 additional AP for that enemy operative to perform the Fall Back action.
FELLGOR RAVAGER , CHAOS, HERD-GOAD
32
Incite Fury 1PA

SUPPORT. Select one other friendly FELLGOR RAVAGER operative (excluding SHAMAN and IRONHORN) visible to and within 3" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

Fellgor Mangler

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Vicious claws 4 3+ 4/6 Ceaseless, Tactual Hunter*
Ceaseless, Tactual Hunter*
Berserker:

This operative cannot perform the Shoot action (other than Guard, but cannot then perform a free Shoot action during the interruption). You must spend 1 additional AP for this operative to perform the Pick Up Marker and mission actions (excluding Operate Hatch).

Savage:

The first time this operative performs the Fight action during each of its activations, if it isn’t incapacitated, it can immediately perform a free Fight action afterwards (you don’t have to select the same enemy operative to fight against). This takes precedence over action restrictions, and you cannot use the Ruthless Rampage firefight ploy between those two Fight actions.

*Tactual Hunter:

Whenever this operative is fighting with this weapon against an expended operative, the first time you strike with a critical success during that sequence, you can immediately resolve another of your successes as a strike (before your opponent).

FELLGOR RAVAGER , CHAOS, MANGLER
32

Fellgor Mangler

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Vicious claws 4 3+ 4/6 Ceaseless, Tactual Hunter*
Ceaseless, Tactual Hunter*
Berserker:

This operative cannot perform the Shoot action (other than Guard, but cannot then perform a free Shoot action during the interruption). You must spend 1 additional AP for this operative to perform the Pick Up Marker and mission actions (excluding Operate Hatch).

Savage:

The first time this operative performs the Fight action during each of its activations, if it isn’t incapacitated, it can immediately perform a free Fight action afterwards (you don’t have to select the same enemy operative to fight against). This takes precedence over action restrictions, and you cannot use the Ruthless Rampage firefight ploy between those two Fight actions.

*Tactual Hunter:

Whenever this operative is fighting with this weapon against an expended operative, the first time you strike with a critical success during that sequence, you can immediately resolve another of your successes as a strike (before your opponent).

FELLGOR RAVAGER , CHAOS, MANGLER
32

Fellgor Shaman

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Tech-curse 4 3+ 1/3 Rending, PSYCHIC, Saturate, Seek Light
Rending, PSYCHIC, Saturate, Seek Light
Braystave 4 3+ 3/5 Shock
Shock
Mantle of Darkness 1PA

PSYCHIC. Until the start of this operative’s next activation or until it’s incapacitated (whichever comes first), whenever a friendly FELLGOR RAVAGER operative is visible to and within 3" of this operative, has a Conceal order and is in cover, that friendly operative cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".
This operative cannot perform this action while within control range of an enemy operative.

Apoplectic Rejuvenation 1PA

Select one friendly FELLGOR RAVAGER operative that doesn’t have one of your Frenzy tokens and is visible to and within 6" of this operative. That friendly operative regains 2D3 lost wounds; if that operative has incapacitated an enemy operative while fighting or retaliating during the battle, it regains 6 lost wounds instead.
This operative cannot perform this action while within control range of an enemy operative.

FELLGOR RAVAGER , CHAOS, PSYKER, SHAMAN
32

Fellgor Shaman

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Tech-curse 4 3+ 1/3 Rending, PSYCHIC, Saturate, Seek Light
Rending, PSYCHIC, Saturate, Seek Light
Braystave 4 3+ 3/5 Shock
Shock
FELLGOR RAVAGER , CHAOS, PSYKER, SHAMAN
32
Mantle of Darkness 1PA

PSYCHIC. Until the start of this operative’s next activation or until it’s incapacitated (whichever comes first), whenever a friendly FELLGOR RAVAGER operative is visible to and within 3" of this operative, has a Conceal order and is in cover, that friendly operative cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".
This operative cannot perform this action while within control range of an enemy operative.

Apoplectic Rejuvenation 1PA

Select one friendly FELLGOR RAVAGER operative that doesn’t have one of your Frenzy tokens and is visible to and within 6" of this operative. That friendly operative regains 2D3 lost wounds; if that operative has incapacitated an enemy operative while fighting or retaliating during the battle, it regains 6 lost wounds instead.
This operative cannot perform this action while within control range of an enemy operative.

Fellgor Toxhorn

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Cleaver 4 3+ 4/5
Toxic Blessings:

You can ignore any changes to this operative’s APL stat and it’s not affected by enemy operatives’ Shock weapon rule. Whenever an attack dice inflicts Normal Dmg of 3 or more on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage.

Pox Bomb:

This operative can use stun grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select that grenade from equipment for other operatives). Whenever an enemy operative takes a stun test as a result of this operative performing the Stun Grenade action, if the result is a 3+, also inflict damage on that enemy operative equal to the D6 result halved (rounding up).

FELLGOR RAVAGER , CHAOS, TOXHORN
32

Fellgor Toxhorn

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Cleaver 4 3+ 4/5
Toxic Blessings:

You can ignore any changes to this operative’s APL stat and it’s not affected by enemy operatives’ Shock weapon rule. Whenever an attack dice inflicts Normal Dmg of 3 or more on this operative, roll one D6: on a 5+, subtract 1 from that inflicted damage.

Pox Bomb:

This operative can use stun grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select that grenade from equipment for other operatives). Whenever an enemy operative takes a stun test as a result of this operative performing the Stun Grenade action, if the result is a 3+, also inflict damage on that enemy operative equal to the D6 result halved (rounding up).

FELLGOR RAVAGER , CHAOS, TOXHORN
32

Fellgor Vandal

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Mancrusher 4 4+ 5/5 Brutal, Vicious Blows*
Brutal, Vicious Blows*
*Vicious Blows:

Whenever this operative is fighting, this weapon has the Ceaseless weapon rule.

Sweeping Blow 1PA

Inflict D3+1 damage on each other operative visible to and within 2" of this operative.
This operative cannot perform this action while it has a Conceal order

FELLGOR RAVAGER , CHAOS, VANDAL
32

Fellgor Vandal

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Mancrusher 4 4+ 5/5 Brutal, Vicious Blows*
Brutal, Vicious Blows*
*Vicious Blows:

Whenever this operative is fighting, this weapon has the Ceaseless weapon rule.

Sweeping Blow 1PA

Inflict D3+1 damage on each other operative visible to and within 2" of this operative.
This operative cannot perform this action while it has a Conceal order

FELLGOR RAVAGER , CHAOS, VANDAL
32

Fellgor Warrior

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Bludgeon 4 3+ 4/4 Brutal
Brutal
Cleaver 4 3+ 4/5
Warrior Frenzy:

Whenever this operative has one of your Frenzy tokens, it cannot be injured. This takes precedence over the normal Frenzy rules.

FELLGOR RAVAGER , CHAOS, WARRIOR
32

Fellgor Warrior

LPA
2
M
6"
SVG
5+
PV
10
Nom A T D Règles
Autopistol 4 4+ 2/3 Range 8"
Range 8"
Bludgeon 4 3+ 4/4 Brutal
Brutal
Cleaver 4 3+ 4/5
Warrior Frenzy:

Whenever this operative has one of your Frenzy tokens, it cannot be injured. This takes precedence over the normal Frenzy rules.

FELLGOR RAVAGER , CHAOS, WARRIOR
32

Faction rules

Faction rules

Frenzy 1/2

Whenever a friendly FELLGOR RAVAGER operative that doesn’t have one of your Frenzy tokens would be incapacitated during the battle, it’s not incapacitated and it gains one of your Frenzy tokens. All remaining attack dice are discarded (including yours if this operative is fighting or retaliating). If it has a Conceal order, change it to Engage.


Whenever a friendly FELLGOR RAVAGER operative has one of your Frenzy tokens:

  • It’s only incapacitated as detailed overleaf.
  • It cannot have a Conceal order.
  • It’s injured.
  • It cannot perform the Pick Up Marker, unique (excluding Sweeping Blow, see VANDAL) or mission actions (excluding Operate Hatch).
  • For the purpose of determining control of markers, treat its APL stat as 1. This takes precedence over any stat changes.

Faction rules

Frenzy 2/2

A friendly FELLGOR RAVAGER operative that has one of your Frenzy tokens is incapacitated when one of the following is met:

  • Its activation or counteraction ends.
  • An enemy operative is fighting against or retaliating against it and your opponent strikes with a critical success.
  • An enemy operative is fighting against or retaliating against it and your opponent strikes it for a second time with a normal success. Note this can be strikes from two different Fight actions.
  • An enemy operative is shooting it and Critical Dmg is inflicted on it.
  • The battle ends (resolve this before any victory conditions that resolve at the end of the battle).



Your opponent treats a FELLGOR RAVAGER operative as being incapacitated (instead of when it would be incapacitated normally) when it gains one of your Frenzy tokens for the purposes of scoring VPs (e.g. kill op) and faction rules that require it to be incapacitated (e.g. HAND OF THE ARCHON Power From Pain, CHAOS CULT Mutation, etc.).

Strategy ploys

Strategy ploys

Violent Temperament

Whenever a friendly FELLGOR RAVAGER operative is fighting or retaliating, after rolling your attack dice, you can use this rule. If you do, you must re-roll all of your attack dice (you cannot only re-roll some).

Strategy ploys

Ambush

Whenever a friendly FELLGOR RAVAGER operative is activated, if its order is changed from Conceal to Engage, it’s ambushing for that activation. Whenever a friendly FELLGOR RAVAGER operative that’s ambushing is fighting, you can retain one of your normal successes as a critical success. Note that an operative that has one of your Frenzy tokens cannot ambush.

Strategy ploys

Pelting Firepower

Whenever a friendly FELLGOR RAVAGER operative is shooting an enemy operative that’s been shot by another friendly FELLGOR RAVAGER operative during this turning point, that first friendly operative’s ranged weapons have the Ceaseless weapon rule; if the enemy operative has been shot by more than one other friendly FELLGOR RAVAGER operative during this turning point, that first friendly operative’s ranged weapons have the Relentless weapon rule instead.

Strategy ploys

Reckless Determination

Whenever an enemy operative is shooting an expended friendly FELLGOR RAVAGER operative, if you cannot retain any cover saves, you can retain one of your defence dice as a normal success without rolling it.

Firefight ploys

Firefight ploys

Ruthless Rampage

Use this firefight ploy after a friendly FELLGOR RAVAGER operative performs the Fight action, if it’s no longer within control range of enemy operatives. That friendly operative can immediately perform a free Charge action (even if it’s already performed the Charge action during that activation), but cannot move more than 3" during that action.

Firefight ploys

Wild Rage

Use this firefight ploy when a friendly FELLGOR RAVAGER operative is activated. Until the end of that operative’s activation, add 1" to its Move stat

Firefight ploys

Animalistic Fury

Use this firefight ploy when a friendly FELLGOR RAVAGER operative is fighting or retaliating and you strike with a critical success. Inflict 1 additional damage with that strike.

Firefight ploys

Bloodsense

Use this firefight ploy during a friendly FELLGOR RAVAGER operative’s activation, when it incapacitates an enemy operative within its control range. Select one other ready friendly FELLGOR RAVAGER operative that’s visible to and within 3" of the incapacitated enemy operative. When that first friendly operative is expended, you can activate that other friendly operative before your opponent activates. When that other operative is expended, your opponent then activates as normal.

Faction equipment

Equipment

The following equipment options are available to FELLGOR RAVAGER kill teams, alongside the universal equipment online. You cannot select each option more than once per battle.

Faction equipment

Brass Adornments

Once per battle, you can use the Animalistic Fury and Wild Rage firefight ploys for 0CP each.

Faction equipment

Gore Marks

Once per turning point, when a friendly FELLGOR RAVAGER operative is fighting or retaliating, you can use this rule. If you do, inflict 1 damage on that friendly operative and re-roll one of your attack dice. If the result is a fail, inflict 1 additional damage on that friendly operative.

Faction equipment

Chaos Sigil

Once per turning point, when an operative is shooting a friendly FELLGOR RAVAGER operative, at the start of the Roll Defence Dice step, you can use this rule. If you do, worsen the x of the Piercing weapon rule by 1 (if any) until the end of that sequence. Note that Piercing 1 would therefore be ignored.

Faction equipment

War Paint

You can ignore any changes to the Move stat of friendly FELLGOR RAVAGER operatives from being injured.

Faction rules commentary

Faction rules commentary

Violent Temperament

Q: If one of my dice is re-rolled or replaced by an opponent’s rule (e.g. HAND OF THE ARCHON Omen, WARPCOVEN Fate Itself Is My Weapon), can I still use the Violent Temperament strategy ploy to re-roll my attack dice?

A: Yes, but only the dice that were not re-rolled or replaced.