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Killteam

Elucidian Starstriders

Below you will find a list of the operatives that make up an ELUCIDIAN STARSTRIDER kill team, including, where relevant, any weapons specified for that operative.

Note that you don't select your operatives from a list. This kill team’s operatives are specified.

Archetype : Sécurité / Reconnaissance
Fire Team Elucidian Starstrider

Every ELUCIDIAN STARSTRIDER operative in the following list:

  • 1 ELUCIA VHANE
  • 1 CANID
  • 1 DEATH CULT EXECUTIONER
  • 1 LECTRO-MAESTER
  • 1 REJUVENAT ADEPT
  • 1 VOIDMASTER
  • 3 VOIDSMAN with lasgun and gun butt
  • 1 VOIDSMAN with rotor cannon and gun butt

Operatives

Elucia Vhane

LPA
3
M
6"
SVG
4+
PV
8
Nom A T D Règles
Heirloom relic pistol 4 3+ 4/5 Piercing Crits 1, Range 8", Seek Light
Piercing Crits 1, Range 8", Seek Light
Monomolecular cane-rapier 4 3+ 3/6 Lethal 5+
Lethal 5+
Disruption Field:

Whenever an operative is shooting this operative, ignore the Piercing weapon rule.

Reputation to Maintain:

The first time this operative incapacitates an enemy operative during the battle, you can either gain 1 additional CP or use an additional WARRANT OF TRADE rule (up to four uses per battle, instead of three). Note that you still cannot use the same WARRANT OF TRADE rule more than once per battle.

Merciless:

Whenever this operative is shooting against, fighting against or retaliating against an enemy operative that was already wounded when the action started, this operative's weapons have the Balanced weapon rule; if the weapon already has that weapon rule, it has the Ceaseless weapon rule instead of Balanced.

Digital Lasers:

Whenever this operative performs the Fight action, at the start of the Roll Attack Dice step, you can use this rule. If you do, inflict 1 damage on the enemy operative in that sequence.

ELUCIDIAN STARSTRIDER , IMPERIUM, LEADER, ELUCIA VHANE
25

Elucia Vhane

LPA
3
M
6"
SVG
4+
PV
8
Nom A T D Règles
Heirloom relic pistol 4 3+ 4/5 Piercing Crits 1, Range 8", Seek Light
Piercing Crits 1, Range 8", Seek Light
Monomolecular cane-rapier 4 3+ 3/6 Lethal 5+
Lethal 5+
Aptitudes : Disruption Field, Reputation to Maintain, Merciless, Digital Lasers
ELUCIDIAN STARSTRIDER , IMPERIUM, LEADER, ELUCIA VHANE
25
Disruption Field:

Whenever an operative is shooting this operative, ignore the Piercing weapon rule.

Reputation to Maintain:

The first time this operative incapacitates an enemy operative during the battle, you can either gain 1 additional CP or use an additional WARRANT OF TRADE rule (up to four uses per battle, instead of three). Note that you still cannot use the same WARRANT OF TRADE rule more than once per battle.

Merciless:

Whenever this operative is shooting against, fighting against or retaliating against an enemy operative that was already wounded when the action started, this operative's weapons have the Balanced weapon rule; if the weapon already has that weapon rule, it has the Ceaseless weapon rule instead of Balanced.

Digital Lasers:

Whenever this operative performs the Fight action, at the start of the Roll Attack Dice step, you can use this rule. If you do, inflict 1 damage on the enemy operative in that sequence.

Canid

LPA
2
M
8"
SVG
5+
PV
7
Nom A T D Règles
Vicious bite 4 3+ 3/4 Rending
Rending
Beast:

This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Gather, Guard, Reposition, Pick Up Marker and Place Marker. It cannot use any weapons that aren’t on its datacard.

Loyal Companion:

Whenever an enemy operative performs the Fight action, if this operative is a valid operative to fight against, you can force them to select this operative to fight against instead. Whenever an enemy operative ends the Charge action within control range of another friendly ELUCIDIAN STARSTRIDER operative within 3" of this operative, if this operative isn’t within control range of enemy operatives, this operative can immediately perform a free Charge action, but must end that move within control range of that enemy operative.

Gather 1PA

Perform a free Dash or Reposition action with this operative. During that move, you can perform a free Pick Up Marker or Place Marker action with this operative (you can determine control during that action to do so), and any remaining move distance it had from the Dash or Reposition action can be used after it does so.

ELUCIDIAN STARSTRIDER , IMPERIUM, CANID
25

Canid

LPA
2
M
8"
SVG
5+
PV
7
Nom A T D Règles
Vicious bite 4 3+ 3/4 Rending
Rending
Aptitudes : Beast, Loyal Companion
ELUCIDIAN STARSTRIDER , IMPERIUM, CANID
25
Beast:

This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Gather, Guard, Reposition, Pick Up Marker and Place Marker. It cannot use any weapons that aren’t on its datacard.

Loyal Companion:

Whenever an enemy operative performs the Fight action, if this operative is a valid operative to fight against, you can force them to select this operative to fight against instead. Whenever an enemy operative ends the Charge action within control range of another friendly ELUCIDIAN STARSTRIDER operative within 3" of this operative, if this operative isn’t within control range of enemy operatives, this operative can immediately perform a free Charge action, but must end that move within control range of that enemy operative.

Gather 1PA

Perform a free Dash or Reposition action with this operative. During that move, you can perform a free Pick Up Marker or Place Marker action with this operative (you can determine control during that action to do so), and any remaining move distance it had from the Dash or Reposition action can be used after it does so.

Death Cult Executioner

LPA
3
M
6"
SVG
5+
PV
8
Nom A T D Règles
Dartmask 4 3+ 1/1 Stun, Lethal 5+, Range 6", Silent
Stun, Lethal 5+, Range 6", Silent
Power weapon 5 3+ 4/6 Lethal 5+
Lethal 5+
Rapid Reflexes:

Whenever an operative is shooting this operative, ignore the Piercing weapon rule.

Bladed Stance:

Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

Zealot:

If this operative is incapacitated during the Fight action, you can strike the enemy operative in that sequence with one of your unresolved successes before this operative is removed from the killzone.

Trained Assassin 1PA

Change this operative’s order.
This operative cannot perform this action while within control range of an enemy operative.

ELUCIDIAN STARSTRIDER , IMPERIUM, DEATH CULT EXECUTIONER
25

Death Cult Executioner

LPA
3
M
6"
SVG
5+
PV
8
Nom A T D Règles
Dartmask 4 3+ 1/1 Stun, Lethal 5+, Range 6", Silent
Stun, Lethal 5+, Range 6", Silent
Power weapon 5 3+ 4/6 Lethal 5+
Lethal 5+
Aptitudes : Rapid Reflexes, Bladed Stance, Zealot
Trained Assassin 1PA

Change this operative’s order.
This operative cannot perform this action while within control range of an enemy operative.

ELUCIDIAN STARSTRIDER , IMPERIUM, DEATH CULT EXECUTIONER
25
Rapid Reflexes:

Whenever an operative is shooting this operative, ignore the Piercing weapon rule.

Bladed Stance:

Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

Zealot:

If this operative is incapacitated during the Fight action, you can strike the enemy operative in that sequence with one of your unresolved successes before this operative is removed from the killzone.

Lectro-Maester

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Voltaic pistol 4 3+ 4/4 1" Devastating 1, Rending, Range 8"
1" Devastating 1, Rending, Range 8"
Gun butt 3 4+ 2/3
Voltagheist Array:

Whenever an operative is shooting a friendly ELUCIDIAN STARSTRIDER operative that’s within 4" of this operative, you can re-roll one of your defence dice.

Missionary of the Martian Creed:

Once during each of this operative’s activations, it can perform the Pick Up Marker, Place Marker or a mission action for 1 less AP.

Calibrate Voltagheist 0PA

Select one of the following effects to last until the start of this operative’s next activation, until it’s incapacitated or until it performs this action again (whichever comes first):

  • Charge: This operative’s voltaic pistol has the Lethal 4+ weapon rule.
  • Field: Whenever an enemy operative ends the Charge, Dash, Fall Back or Reposition action visible to and within 4" of this operative, inflict D6 damage on that enemy operative.

This operative cannot perform this action while within control range of an enemy operative.

ELUCIDIAN STARSTRIDER , IMPERIUM, LECTRO-MAESTER
25

Lectro-Maester

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Voltaic pistol 4 3+ 4/4 1" Devastating 1, Rending, Range 8"
1" Devastating 1, Rending, Range 8"
Gun butt 3 4+ 2/3
Aptitudes : Voltagheist Array, Missionary of the Martian Creed
ELUCIDIAN STARSTRIDER , IMPERIUM, LECTRO-MAESTER
25
Voltagheist Array:

Whenever an operative is shooting a friendly ELUCIDIAN STARSTRIDER operative that’s within 4" of this operative, you can re-roll one of your defence dice.

Missionary of the Martian Creed:

Once during each of this operative’s activations, it can perform the Pick Up Marker, Place Marker or a mission action for 1 less AP.

Calibrate Voltagheist 0PA

Select one of the following effects to last until the start of this operative’s next activation, until it’s incapacitated or until it performs this action again (whichever comes first):

  • Charge: This operative’s voltaic pistol has the Lethal 4+ weapon rule.
  • Field: Whenever an enemy operative ends the Charge, Dash, Fall Back or Reposition action visible to and within 4" of this operative, inflict D6 damage on that enemy operative.

This operative cannot perform this action while within control range of an enemy operative.

Rejuvenat Adept

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Laspistol 4 4+ 2/3 Range 8"
Range 8"
Scalpel claw 3 4+ 3/4 Rending
Rending
Normaliser Helm:

Whenever a friendly ELUCIDIAN STARSTRIDER operative is within 6" of this operative, you can ignore any changes to that operative’s stats from being injured (including its weapons’ stats).

Medic!:

The first time during each turning point that another friendly ELUCIDIAN STARSTRIDER operative would be incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated, has 3 wounds remaining and cannot be incapacitated for the remainder of the action. After that action, that friendly operative can then immediately perform a free Dash action, but must end that move within this operative’s control range. If this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated, or if it’s a Shoot action and this operative would be a primary or secondary target.

Healing Serum 1PA

Select one friendly ELUCIDIAN STARSTRIDER operative within this operative’s control range to regain up to D3+3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point.
This operative cannot perform this action while within control range of an enemy operative.

ELUCIDIAN STARSTRIDER , IMPERIUM, MEDIC, REJUVENAT ADEPT
25

Rejuvenat Adept

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Laspistol 4 4+ 2/3 Range 8"
Range 8"
Scalpel claw 3 4+ 3/4 Rending
Rending
Aptitudes : Normaliser Helm, Medic!
Healing Serum 1PA

Select one friendly ELUCIDIAN STARSTRIDER operative within this operative’s control range to regain up to D3+3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point.
This operative cannot perform this action while within control range of an enemy operative.

ELUCIDIAN STARSTRIDER , IMPERIUM, MEDIC, REJUVENAT ADEPT
25
Normaliser Helm:

Whenever a friendly ELUCIDIAN STARSTRIDER operative is within 6" of this operative, you can ignore any changes to that operative’s stats from being injured (including its weapons’ stats).

Medic!:

The first time during each turning point that another friendly ELUCIDIAN STARSTRIDER operative would be incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated, has 3 wounds remaining and cannot be incapacitated for the remainder of the action. After that action, that friendly operative can then immediately perform a free Dash action, but must end that move within this operative’s control range. If this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated, or if it’s a Shoot action and this operative would be a primary or secondary target.

Voidmaster

LPA
2
M
6"
SVG
5+
PV
8
Nom A T D Règles
Artificer shotgun (long range) 4 5+ 2/2
Artificer shotgun (short range) 4 3+ 4/4 Range 6"
Range 6"
Relic laspistol 4 3+ 2/4 Lethal 5+, Range 8"
Lethal 5+, Range 8"
Gun butt 3 4+ 2/3
Disciplinarian:

SUPPORT. Whenever another friendly NAVIS operative is within 3" of this operative, that friendly operative’s ranged weapons (excluding PRIVATEER SUPPORT ASSET weapons) have the Balanced weapon rule; if the weapon already has that weapon rule, it has the Ceaseless weapon rule instead of Balanced.

Hardy:

Once per battle, when an attack dice inflicts Normal Dmg on this operative, you can ignore that inflicted damage.

Uncompromising Fire 1PA

Perform two free Shoot actions with this operative (this takes precedence over action restrictions). You must select its relic laspistol for one action and its artificer shotgun (close range) for the other (in any order).
This operative cannot perform this action while it has a Conceal order, or during an activation in which it performed the
Shoot action (or vice versa).

ELUCIDIAN STARSTRIDER , IMPERIUM, NAVIS, VOIDMASTER
25

Voidmaster

LPA
2
M
6"
SVG
5+
PV
8
Nom A T D Règles
Artificer shotgun (long range) 4 5+ 2/2
Artificer shotgun (short range) 4 3+ 4/4 Range 6"
Range 6"
Relic laspistol 4 3+ 2/4 Lethal 5+, Range 8"
Lethal 5+, Range 8"
Gun butt 3 4+ 2/3
Aptitudes : Disciplinarian, Hardy
ELUCIDIAN STARSTRIDER , IMPERIUM, NAVIS, VOIDMASTER
25
Disciplinarian:

SUPPORT. Whenever another friendly NAVIS operative is within 3" of this operative, that friendly operative’s ranged weapons (excluding PRIVATEER SUPPORT ASSET weapons) have the Balanced weapon rule; if the weapon already has that weapon rule, it has the Ceaseless weapon rule instead of Balanced.

Hardy:

Once per battle, when an attack dice inflicts Normal Dmg on this operative, you can ignore that inflicted damage.

Uncompromising Fire 1PA

Perform two free Shoot actions with this operative (this takes precedence over action restrictions). You must select its relic laspistol for one action and its artificer shotgun (close range) for the other (in any order).
This operative cannot perform this action while it has a Conceal order, or during an activation in which it performed the
Shoot action (or vice versa).

Voidsman

LPA
2
M
6"
SVG
5+
PV
7
Nom A T D Règles
Lasgun 4 4+ 2/3
Rotor cannon (focused) 5 4+ 4/5 Rending, Heavy (Dash only)
Rending, Heavy (Dash only)
Rotor cannon (sweeping) 4 4+ 4/5 Rending, Heavy (Dash only), Torrent 1"
Rending, Heavy (Dash only), Torrent 1"
Gun butt 3 4+ 2/3
Crewmen:

Once per turning point, if you haven't used a PRIVATEER SUPPORT ASSET during this turning point, you can counteract with one friendly VOIDSMAN operative that has a Conceal order, but you cannot perform any actions other than Shoot, and you must use a PRIVATEER SUPPORT ASSET to do so.

ELUCIDIAN STARSTRIDER , IMPERIUM, NAVIS, VOIDSMAN
25

Voidsman

LPA
2
M
6"
SVG
5+
PV
7
Nom A T D Règles
Lasgun 4 4+ 2/3
Rotor cannon (focused) 5 4+ 4/5 Rending, Heavy (Dash only)
Rending, Heavy (Dash only)
Rotor cannon (sweeping) 4 4+ 4/5 Rending, Heavy (Dash only), Torrent 1"
Rending, Heavy (Dash only), Torrent 1"
Gun butt 3 4+ 2/3
Crewmen:

Once per turning point, if you haven't used a PRIVATEER SUPPORT ASSET during this turning point, you can counteract with one friendly VOIDSMAN operative that has a Conceal order, but you cannot perform any actions other than Shoot, and you must use a PRIVATEER SUPPORT ASSET to do so.

ELUCIDIAN STARSTRIDER , IMPERIUM, NAVIS, VOIDSMAN
25

Strategy ploys

Strategy ploys

Stake claim

Place your Claim marker in the killzone. Whenever a friendly ELUCIDIAN STARSTRIDER operative is shooting against, fighting against or retaliating against an enemy operative that’s within 3" of that marker, that friendly operative’s weapons have the Accurate 1 weapon rule. In the Ready step of the next Strategy phase, remove that marker.

Strategy ploys

Undaunted explorers

The first time an attack dice inflicts damage on each friendly ELUCIDIAN STARSTRIDER operative during the turning point in the Resolve Attack Dice step, you can halve that inflicted damage (rounding up, to a minimum of 2).

Strategy ploys

Quick March

Whenever a friendly ELUCIDIAN STARSTRIDER operative performs the Reposition action during its activation, you can use this rule. If you do, add 1" to its Move stat until the end of that activation, but it must end that move closer to your opponent’s drop zone and cannot use a PRIVATEER SUPPORT ASSET during that activation.

Strategy ploys

Lethal proximity

Whenever a friendly ELUCIDIAN STARSTRIDER operative is shooting an operative within 6" of it, that friendly operative's ranged weapons (excluding PRIVATEER SUPPORT ASSET weapons) have the Balanced weapon rule.

Firefight ploys

Firefight ploys

Combined arms

Use this firefight ploy after rolling your attack dice for a friendly ELUCIDIAN STARSTRIDER operative, if it’s shooting an enemy operative that’s been shot by another friendly ELUCIDIAN STARSTRIDER operative during this turning point. You can re-roll any of your attack dice. You cannot use this ploy while shooting with a PRIVATEER SUPPORT ASSET.

Firefight ploys

Survivalist

Use this firefight ploy when a friendly ELUCIDIAN STARSTRIDER operative is activated that’s not within control range of enemy operatives. That friendly operative regains up to D3+2 lost wounds. You cannot use this ploy for each friendly operative more than once per battle.

Firefight ploys

Great Endurance

Use this firefight ploy during a friendly ELUCIDIAN STARSTRIDER NAVIS operative’s activation. Until the end of the activation, add 1 to its APL stat

Firefight ploys

Well-drilled

Use this firefight ploy when a friendly ELUCIDIAN STARSTRIDER NAVIS operative is activated. Select one other ready friendly ELUCIDIAN STARSTRIDER NAVIS operative visible to and within 3" of that operative. When that first friendly operative is expended, you can activate that other friendly operative before your opponent activates. When that other operative is expended, your opponent then activates as normal.

Faction equipment

Equipment

The following equipment options are available to ELUCIDIAN STARSTRIDER kill teams, alongside the universal equipment online. You cannot select each option more than once per battle.

Faction equipment

Improved coordinates uplink

Whenever a friendly ELUCIDIAN STARSTRIDER operative is using a PRIVATEER SUPPORT ASSET, if the target is within 6" of a friendly ELUCIDIAN STARSTRIDER NAVIS operative, the target cannot be obscured and that weapon has the Saturate weapon rule.

Faction equipment

Rapid gunnery

Once per battle, when selecting a PRIVATEER SUPPORT ASSET, you can select one that's already been used during the battle. This takes precedence over the normal PRIVATEER SUPPORT ASSET rules.

Faction equipment

Hot shot capacitor packs

Up to twice per turning point, whenever a friendly ELUCIDIAN STARSTRIDER operative is performing the Shoot action and you select a laspistol or lasgun, you can use this rule. If you do, until the end of the turning point, add 1 to both Dmg stats of that weapon and it has the Hot and Piercing Crits 1 weapon rules. Note that relic laspistols are excluded from this rule.

Faction equipment

Armoured undersuit

Whenever an operative is shooting a friendly ELUCIDIAN STARSTRIDER operative that has a 5+ Save stat (excluding CANID), you can retain one of your defence dice results of 4 as a normal success.

Warrant of Trade

Warrant of Trade

Up to three times per battle, you can use a WARRANT OF TRADE rule (below). Each one specifies when it can be used, and you cannot use the same WARRANT OF TRADE rule more than once per battle.

Warrant of Trade

Consideration

When: In the Select Operatives step, after revealing your equipment options.

Effect: Select one additional equipment option. It cannot be an option you have previously selected.

Warrant of Trade

Adaptable Terms

Approved Ops only

When:
At the end of the second turning point.

Effect: Select a new tac op or a new primary op. If you select a new tac op, any points scored from the previous tac op are discarded.

Warrant of Trade

Seize

When: In the Strategy phase, after rolling off to decide initiative.

Effect: You can re-roll your dice.

Warrant of Trade

Bribe

When: It’s your turn to activate an operative.

Effect: You can skip that activation.

Warrant of Trade

Explore

When: STRATEGIC GAMBIT in the first turning point.

Effect: Perform a free Reposition action with one friendly ELUCIDIAN STARSTRIDER operative that’s wholly within your drop zone. It must end that move wholly within 3" of your drop zone.

Warrant of Trade

Coerce

When: At the start of the Set Up Operatives step.

Effect: Select one of the following options:

  • Your opponent must set up all of their equipment before you set up any.
  • You can set up all of your equipment before your opponent sets up any.
  • Your opponent must set up all of their operatives before you set up any.

Warrant of Trade

Coordinate

When: At the end of the Select Operatives step.

Effect: You gain 1 additional CP.

Privateer support assets

Privateer support assets

Once per firefight phase, when a friendly ELUCIDIAN STARSTRIDER NAVIS or ELUCIDIAN STARSTRIDER ELUCIA VHANE operative performs the Shoot action, you can select one of the following PRIVATEER SUPPORT ASSET ranged weapons for it to use. You cannot use each PRIVATEER SUPPORT ASSET more than once per battle.

Whenever a friendly ELUCIDIAN STARSTRIDER operative is using a PRIVATEER SUPPORT ASSET, determine cover saves differently. Instead, the target has a cover save if any part of its base is underneath Vantage terrain. Note that while this can affect the target’s cover save, you must still select a valid target as normal. In other words, the shot is guided by an operative in the killzone, but it comes from above.

Privateer support assets

Archeotech beam
NomACTD
Archeotech Beam43+6/7
Règles
Heavy (Reposition only), Piercing 2, Silent

Privateer support assets

Guided Shell
NomACTD
Guided Shell54+3/4
Règles
Blast 2", Heavy (Reposition only), Silent

Privateer support assets

Cluster bomb
NomACTD
Cluster Bomb54+2/3
Règles
Blast 3", Heavy (Reposition only), Silent

Privateer support assets

Plasma battery
NomACTD
Plasma battery54+5/6
Règles
Lethal 5+, Heavy (Reposition only), Piercing 1, Silent

Privateer support assets

Macrocannon
NomACTD
Macrocannon54+4/5
Règles
Heavy (Reposition only), Piercing Crits 1, Saturate, Silent, Torrent 2"