Fr

Killteam

Angels of Death

Below you will find a list of the operatives that make up an ANGEL OF DEATH kill team, including, where relevant, any weapons specified for that operative.

Archetype : Sécurité / Recherche et destruction
Fire Team Angels of Death

1 ANGEL OF DEATH operative selected from the following list:

  • ASSAULT INTERCESSOR SERGEANT with one option from each of the following:
    • Hand flamer or heavy bolt pistol
    • Chainsword, power fist, power weapon or thunder hammer
  • Or the following option:
    • Plasma pistol; chainsword
  • INTERCESSOR SERGEANT with one option from each of the following:
    • Auto bolt rifle, bolt rifle or stalker bolt rifle
    • Chainsword, fists, power fist, power weapon or thunder hammer
  • SPACE MARINE CAPTAIN

 

5 ANGEL OF DEATH operatives selected from the following list:

  • ASSAULT INTERCESSOR GRENADIER
  • ASSAULT INTERCESSOR WARRIOR
  • ELIMINATOR SNIPER*
  • HEAVY INTERCESSOR GUNNER*
  • INTERCESSOR GUNNER with auxiliary grenade launcher and one of the following options:
    • Auto bolt rifle; fists
    • Bolt rifle; fists
    • Stalker bolt rifle; fists
  • INTERCESSOR WARRIOR with one of the following options:
    • Auto bolt rifle; fists
    • Bolt rifle; fists
    • Stalker bolt rifle; fists

 

Other than WARRIOR operatives, your kill team can only include each operative on this list once.

* You cannot select more than one of these operatives combined.

 

Some ANGEL OF DEATH rules refer to a ‘bolt weapon’. This is a ranged weapon that includes ‘bolt’ in its name, e.g. stalker bolt rifle, heavy bolt pistol, etc.

Operatives

Space Marine Captain

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Plasma pistol (standard) 4 3+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 3+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Power fist 5 3+ 5/7 Brutal
Brutal
Heroic Leader:

Once per turning point, you can do one of the following:

  • Use a firefight ploy for 0CP if this is the specified ANGEL OF DEATH operative (excluding Command Re-roll).
  • Use the Combat Doctrine strategy ploy when you activate a friendly ANGEL OF DEATH operative if this operative is in the killzone and isn’t within control range of enemy operatives (pay its CP cost as normal). Note that you cannot do so if you’ve already used that ploy during this turning point.
  • Use the Adjust Doctrine firefight ploy for 0CP if this operative is in the killzone and isn’t within control range of enemy operatives.
Iron Halo:

Once per battle, when an attack dice inflicts Normal Dmg on this operative, you can ignore that inflicted damage.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, LEADER, SPACE MARINE CAPTAIN
40

Space Marine Captain

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Plasma pistol (standard) 4 3+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 3+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Power fist 5 3+ 5/7 Brutal
Brutal
Aptitudes : Heroic Leader, Iron Halo
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, LEADER, SPACE MARINE CAPTAIN
40
Heroic Leader:

Once per turning point, you can do one of the following:

  • Use a firefight ploy for 0CP if this is the specified ANGEL OF DEATH operative (excluding Command Re-roll).
  • Use the Combat Doctrine strategy ploy when you activate a friendly ANGEL OF DEATH operative if this operative is in the killzone and isn’t within control range of enemy operatives (pay its CP cost as normal). Note that you cannot do so if you’ve already used that ploy during this turning point.
  • Use the Adjust Doctrine firefight ploy for 0CP if this operative is in the killzone and isn’t within control range of enemy operatives.
Iron Halo:

Once per battle, when an attack dice inflicts Normal Dmg on this operative, you can ignore that inflicted damage.

Assault Intercessor Sergeant

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Hand flamer 4 2+ 3/3 Range 6", Saturate, Torrent 1"
Range 6", Saturate, Torrent 1"
Heavy bolt pistol 4 3+ 3/4 Piercing Crits 1, Range 8"
Piercing Crits 1, Range 8"
Plasma pistol (standard) 4 3+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 3+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Chainsword 5 3+ 4/5
Power fist 5 4+ 5/7 Brutal
Brutal
Power weapon 5 3+ 4/6 Lethal 5+
Lethal 5+
Thunder hammer 5 4+ 5/6 Shock, Stun
Shock, Stun
Doctrine Warfare:

You can do each of the following once per battle:

  • Whenever you would use the Combat Doctrine strategy ploy and then select Assault, if this operative is in the killzone, it costs you 0CP.
  • Whenever you would use the Combat Doctrine strategy ploy and then select Tactical, if this operative is in the killzone, it costs you 0CP.
Chapter Veteran:

At the end of the Select Operatives step, if this operative is selected for deployment, select one additional CHAPTER TACTIC for it to have for the battle. Unlike primary and secondary CHAPTER TACTICS, you don’t have to select the same one for each battle in a campaign or tournament.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, LEADER, ASSAULT INTERCESSOR, SERGEANT
32

Assault Intercessor Sergeant

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Hand flamer 4 2+ 3/3 Range 6", Saturate, Torrent 1"
Range 6", Saturate, Torrent 1"
Heavy bolt pistol 4 3+ 3/4 Piercing Crits 1, Range 8"
Piercing Crits 1, Range 8"
Plasma pistol (standard) 4 3+ 3/5 Piercing 1, Range 8"
Piercing 1, Range 8"
Plasma pistol (supercharge) 4 3+ 4/5 Lethal 5+, Piercing 1, Range 8", Hot
Lethal 5+, Piercing 1, Range 8", Hot
Chainsword 5 3+ 4/5
Power fist 5 4+ 5/7 Brutal
Brutal
Power weapon 5 3+ 4/6 Lethal 5+
Lethal 5+
Thunder hammer 5 4+ 5/6 Shock, Stun
Shock, Stun
Aptitudes : Doctrine Warfare, Chapter Veteran
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, LEADER, ASSAULT INTERCESSOR, SERGEANT
32
Doctrine Warfare:

You can do each of the following once per battle:

  • Whenever you would use the Combat Doctrine strategy ploy and then select Assault, if this operative is in the killzone, it costs you 0CP.
  • Whenever you would use the Combat Doctrine strategy ploy and then select Tactical, if this operative is in the killzone, it costs you 0CP.
Chapter Veteran:

At the end of the Select Operatives step, if this operative is selected for deployment, select one additional CHAPTER TACTIC for it to have for the battle. Unlike primary and secondary CHAPTER TACTICS, you don’t have to select the same one for each battle in a campaign or tournament.

Intercessor Sergeant

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Auto bolt rifle 4 3+ 3/4 Torrent 1"
Torrent 1"
Bolt rifle 4 3+ 3/4 Piercing Crits 1
Piercing Crits 1
Stalker bolt rifle (heavy) 4 3+ 3/5 Lethal 5+, Heavy (Dash only), Piercing Crits 1
Lethal 5+, Heavy (Dash only), Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4
Chainsword 4 3+ 4/5
Fists 4 3+ 3/4
Power fist 4 4+ 5/7 Brutal
Brutal
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Thunder hammer 4 4+ 5/6 Shock, Stun
Shock, Stun
Chapter Veteran:

At the end of the Select Operatives step, if this operative is selected for deployment, select one additional CHAPTER TACTIC for it to have for the battle. Unlike primary and secondary CHAPTER TACTICS, you don’t have to select the same one for each battle in a campaign or tournament.

Doctrine Warfare:

You can do each of the following once per battle:

  • Whenever you would use the Combat Doctrine strategy ploy and then select Devastator, if this operative is in the killzone, it costs you 0CP.
  • Whenever you would use the Combat Doctrine strategy ploy and then select Tactical, if this operative is in the killzone, it costs you 0CP.
ANGEL OF DEATH , IMPERIUM, APEPTUS ASTARTES, LEADER, INTERCESSOR, SERGEANT
32

Intercessor Sergeant

LPA
3
M
6"
SVG
3+
PV
15
Nom A T D Règles
Auto bolt rifle 4 3+ 3/4 Torrent 1"
Torrent 1"
Bolt rifle 4 3+ 3/4 Piercing Crits 1
Piercing Crits 1
Stalker bolt rifle (heavy) 4 3+ 3/5 Lethal 5+, Heavy (Dash only), Piercing Crits 1
Lethal 5+, Heavy (Dash only), Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4
Chainsword 4 3+ 4/5
Fists 4 3+ 3/4
Power fist 4 4+ 5/7 Brutal
Brutal
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Thunder hammer 4 4+ 5/6 Shock, Stun
Shock, Stun
Aptitudes : Chapter Veteran, Doctrine Warfare
ANGEL OF DEATH , IMPERIUM, APEPTUS ASTARTES, LEADER, INTERCESSOR, SERGEANT
32
Chapter Veteran:

At the end of the Select Operatives step, if this operative is selected for deployment, select one additional CHAPTER TACTIC for it to have for the battle. Unlike primary and secondary CHAPTER TACTICS, you don’t have to select the same one for each battle in a campaign or tournament.

Doctrine Warfare:

You can do each of the following once per battle:

  • Whenever you would use the Combat Doctrine strategy ploy and then select Devastator, if this operative is in the killzone, it costs you 0CP.
  • Whenever you would use the Combat Doctrine strategy ploy and then select Tactical, if this operative is in the killzone, it costs you 0CP.

Assault Intercessor Grenadier

LPA
3
M
6"
SVG
3+
PV
14
Nom A T D Règles
Heavy bolt pistol 4 3+ 3/4 Piercing Crits 1, Range 8"
Piercing Crits 1, Range 8"
Chainsword 5 3+ 4/5
Grenadier:

This operative can use frag and krak grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever it’s doing so, improve the Hit stat of that weapon by 1.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, GRENADIER
32

Assault Intercessor Grenadier

LPA
3
M
6"
SVG
3+
PV
14
Nom A T D Règles
Heavy bolt pistol 4 3+ 3/4 Piercing Crits 1, Range 8"
Piercing Crits 1, Range 8"
Chainsword 5 3+ 4/5
Aptitudes : Grenadier
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, GRENADIER
32
Grenadier:

This operative can use frag and krak grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever it’s doing so, improve the Hit stat of that weapon by 1.

Assault Intercessor Warrior

LPA
3
M
6"
SVG
3+
PV
14
Nom A T D Règles
Heavy bolt pistol 4 3+ 3/4 Piercing Crits 1, Range 8"
Piercing Crits 1, Range 8"
Chainsword 5 3+ 4/5
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, WARRIOR
32

Assault Intercessor Warrior

LPA
3
M
6"
SVG
3+
PV
14
Nom A T D Règles
Heavy bolt pistol 4 3+ 3/4 Piercing Crits 1, Range 8"
Piercing Crits 1, Range 8"
Chainsword 5 3+ 4/5
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, WARRIOR
32

Eliminator Sniper

LPA
3
M
7"
SVG
3+
PV
12
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Bolt sniper rifle (executioner) 4 2+ 3/4 Heavy (Dash only), Saturate, Silent, Seek Light
Heavy (Dash only), Saturate, Silent, Seek Light
Bolt sniper rifle (hyperfrag) 4 2+ 2/4 Blast 1", Heavy (Dash only), Silent
Blast 1", Heavy (Dash only), Silent
Bolt sniper rifle (mortis) 4 2+ 3/3 Devastating 3, Heavy (Dash only), Piercing 1, Silent
Devastating 3, Heavy (Dash only), Piercing 1, Silent
Fists 4 3+ 3/4
Camo Cloak:

Whenever an operative is shooting this operative, ignore the Saturate weapon rule. This operative has the Stealthy CHAPTER TACTIC. If you selected that CHAPTER TACTIC, you can do both of its options (i.e. retain two cover saves – one normal and one critical success).

Optics 1PA

Until the start of this operative’s next activation, whenever it’s shooting, enemy operatives cannot be obscured.
This operative cannot perform this action while within control range of an enemy operative.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ELIMINATOR, SNIPER
40

Eliminator Sniper

LPA
3
M
7"
SVG
3+
PV
12
Nom A T D Règles
Bolt pistol 4 3+ 3/4 Range 8"
Range 8"
Bolt sniper rifle (executioner) 4 2+ 3/4 Heavy (Dash only), Saturate, Silent, Seek Light
Heavy (Dash only), Saturate, Silent, Seek Light
Bolt sniper rifle (hyperfrag) 4 2+ 2/4 Blast 1", Heavy (Dash only), Silent
Blast 1", Heavy (Dash only), Silent
Bolt sniper rifle (mortis) 4 2+ 3/3 Devastating 3, Heavy (Dash only), Piercing 1, Silent
Devastating 3, Heavy (Dash only), Piercing 1, Silent
Fists 4 3+ 3/4
Aptitudes : Camo Cloak
Optics 1PA

Until the start of this operative’s next activation, whenever it’s shooting, enemy operatives cannot be obscured.
This operative cannot perform this action while within control range of an enemy operative.

ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, ELIMINATOR, SNIPER
40
Camo Cloak:

Whenever an operative is shooting this operative, ignore the Saturate weapon rule. This operative has the Stealthy CHAPTER TACTIC. If you selected that CHAPTER TACTIC, you can do both of its options (i.e. retain two cover saves – one normal and one critical success).

Heavy Intercessor Gunner

LPA
3
M
5"
SVG
3+
PV
18
Nom A T D Règles
Heavy bolter (focused) 5 3+ 4/5 Piercing Crits 1
Piercing Crits 1
Heavy bolter (sweeping) 4 3+ 4/5 Piercing Crits 1, Torrent 1"
Piercing Crits 1, Torrent 1"
Fists 4 3+ 3/4
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, HEAVY INTERCESSOR, GUNNER
40

Heavy Intercessor Gunner

LPA
3
M
5"
SVG
3+
PV
18
Nom A T D Règles
Heavy bolter (focused) 5 3+ 4/5 Piercing Crits 1
Piercing Crits 1
Heavy bolter (sweeping) 4 3+ 4/5 Piercing Crits 1, Torrent 1"
Piercing Crits 1, Torrent 1"
Fists 4 3+ 3/4
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, HEAVY INTERCESSOR, GUNNER
40

Intercessor Gunner

LPA
3
M
6"
SVG
3+
PV
14
Nom A T D Règles
Auto bolt rifle 4 3+ 3/4 Torrent 1"
Torrent 1"
Auxiliary grenade launcher (frag) 4 3+ 2/4 Blast 2"
Blast 2"
Auxiliary grenade launcher (krak) 4 3+ 4/5 Piercing 1
Piercing 1
Bolt rifle 4 3+ 3/4 Piercing Crits 1
Piercing Crits 1
Stalker bolt rifle (heavy) 4 3+ 3/5 Lethal 5+, Heavy (Dash only), Piercing Crits 1
Lethal 5+, Heavy (Dash only), Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4
Fists 4 3+ 3/4
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, GUNNER
32

Intercessor Gunner

LPA
3
M
6"
SVG
3+
PV
14
Nom A T D Règles
Auto bolt rifle 4 3+ 3/4 Torrent 1"
Torrent 1"
Auxiliary grenade launcher (frag) 4 3+ 2/4 Blast 2"
Blast 2"
Auxiliary grenade launcher (krak) 4 3+ 4/5 Piercing 1
Piercing 1
Bolt rifle 4 3+ 3/4 Piercing Crits 1
Piercing Crits 1
Stalker bolt rifle (heavy) 4 3+ 3/5 Lethal 5+, Heavy (Dash only), Piercing Crits 1
Lethal 5+, Heavy (Dash only), Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4
Fists 4 3+ 3/4
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, GUNNER
32

Intercessor Warrior

LPA
3
M
6"
SVG
3+
PV
14
Nom A T D Règles
Auto bolt rifle 4 3+ 3/4 Torrent 1"
Torrent 1"
Bolt rifle 4 3+ 3/4 Piercing Crits 1
Piercing Crits 1
Stalker bolt rifle (heavy) 4 3+ 3/5 Lethal 5+, Heavy (Dash only), Piercing Crits 1
Lethal 5+, Heavy (Dash only), Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4
Fists 4 3+ 3/4
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, WARRIOR
32

Intercessor Warrior

LPA
3
M
6"
SVG
3+
PV
14
Nom A T D Règles
Auto bolt rifle 4 3+ 3/4 Torrent 1"
Torrent 1"
Bolt rifle 4 3+ 3/4 Piercing Crits 1
Piercing Crits 1
Stalker bolt rifle (heavy) 4 3+ 3/5 Lethal 5+, Heavy (Dash only), Piercing Crits 1
Lethal 5+, Heavy (Dash only), Piercing Crits 1
Stalker bolt rifle (mobile) 4 3+ 3/4
Fists 4 3+ 3/4
ANGEL OF DEATH , IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, WARRIOR
32

Faction rules

Faction rules

Astartes

During each friendly ANGEL OF DEATH operative’s activation, it can perform either two Shoot actions or two Fight actions. If it’s two Shoot actions, a bolt weapon must be selected for at least one of them, and if it’s a bolt sniper rifle or heavy bolter, 1 additional AP must be spent for the second action if both actions are using that weapon.

Each friendly ANGEL OF DEATH operative can counteract regardless of its order.

Strategy ploys

Strategy ploys

Adaptive tactics

Change your secondary CHAPTER TACTIC. Note this ploy only lasts until the end of the turning point, at which point your original secondary CHAPTER TACTIC returns.

Strategy ploys

Indomitus

Whenever an operative is shooting a friendly ANGEL OF DEATH operative, if you roll two or more fails, you can discard one of them to retain another as a normal success instead.

Strategy ploys

And they shall know no fear

You can ignore any changes to the stats of friendly ANGEL OF DEATH operatives from being injured (including their weapons’ stats).

Strategy ploys

Combat doctrine

Select one COMBAT DOCTRINE from those presented below. Whenever a friendly ANGEL OF DEATH operative is x, its weapons have the Balanced weapon rule. X is the COMBAT DOCTRINE you selected.

  • Devastator Doctrine: Shooting an operative more than 6" from it.
  • Tactical Doctrine: Shooting an operative within 6" of it.
  • Assault Doctrine: Fighting or retaliating.

Firefight ploys

Firefight ploys

Adjust doctrine

Use this firefight ploy during a friendly ANGEL OF DEATH operative’s activation, before or after it performs an action. If you’ve used the Combat Doctrine strategy ploy during this turning point, change the COMBAT DOCTRINE you selected.

Firefight ploys

Transhuman physiology

Use this firefight ploy when an operative is shooting a friendly ANGEL OF DEATH operative, in the Roll Defence Dice step. You can retain one of your normal successes as a critical success instead.

Firefight ploys

Shock Assault

Use this firefight ploy when a friendly ANGEL OF DEATH operative is performing the Fight action during an activation in which it performed the Charge action, at the start of the Resolve Attack Dice step. Until the end of that action:

  • Its melee weapon has the Shock weapon rule.
  • The first time you strike during that sequence, inflict 1 additional damage (to a maximum of 7).

Firefight ploys

Wrath of vengeance

Use this firefight ploy when a friendly ANGEL OF DEATH operative is counteracting. It can perform an additional 1AP action for free during that counteraction, but both actions must be different.

Faction equipment

Equipment

The following equipment options are available to ANGEL OF DEATH kill teams, alongside the universal equipment online. You cannot select each option more than once per battle.

Faction equipment

Auspex

Once per turning point, when a friendly ANGEL OF DEATH operative performs the Shoot action and you’re selecting a valid target, you can use this rule. If you do, until the end of the activation/counteraction, enemy operatives within 8" of that friendly operative cannot be obscured.

Faction equipment

Purity Seals

Once per turning point, when a friendly ANGEL OF DEATH operative is shooting, fighting or retaliating, if you roll two or more fails, you can discard one of them to retain another as a normal success instead.

Faction equipment

Chapter reliquaries

You can use the Wrath of Vengeance firefight ploy for 0CP if the specified friendly operative has an Engage order.

Faction equipment

Tilting Shields

Once per turning point, when a friendly ANGEL OF DEATH operative is fighting or retaliating, after your opponent rolls their attack dice, but before re-rolls, you can use this rule. If you do, your opponent cannot retain attack dice results of less than 6 as critical successes during that sequence (e.g. as a result of the Lethal, Rending or Severe weapon rules).

Chapter tactics

Chapter tactics

When selecting your kill team, select a primary and secondary CHAPTER TACTIC for friendly ANGEL OF DEATH operatives to gain for the battle. Multiple instances of the same CHAPTER TACTIC are not cumulative.

Designer’s Note: If you’re playing a series of games, i.e. a campaign or tournament, you must select the same primary and secondary CHAPTER TACTIC for every battle (you can still change the secondary with the Adaptive Tactics strategy ploy).

Chapter tactics

Aggressive

This operative’s melee weapons have the Rending weapon rule.

Chapter tactics

Dueller

Whenever this operative is fighting or retaliating, each of your normal successes can block one unresolved critical success (unless the enemy operative’s weapon has the Brutal weapon rule).

Chapter tactics

Resolute

You can ignore any changes to this operative’s APL stat and it isn’t affected by enemy operatives’ Shock weapon rule.

Chapter tactics

Stealthy

Whenever an operative is shooting this operative, if you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.

Chapter tactics

Mobile
  • This operative can perform the Fall Back action for 1 less AP.
  • This operative can perform the Charge action while within control range of an enemy operative, and can leave that operative’s control range to do so (but then normal requirements for that move apply).

Chapter tactics

Hardy

Whenever an operative is shooting this operative, defence dice results of 5+ are critical successes. Whenever this operative is retaliating, the first time an attack dice inflicts Normal Dmg of 3 or more on this operative during that sequence, that dice inflicts 1 less damage on it.

Chapter tactics

Sharpshooter

Whenever this operative is shooting during an activation in which it hasn’t performed the Charge, Fall Back or Reposition action, its bolt weapons have the Accurate 1 and Severe weapon rules.

Chapter tactics

Siege Specialist

This operative’s ranged weapons have the Saturate weapon rule. Whenever this operative is fighting or retaliating, enemy operatives cannot assist.