Fr

Killteam

Corsair Voidscarred

Below you will find a list of the operatives that make up a CORSAIR VOIDSCARRED kill team, including, where relevant, any weapons specified for that operative.

Archetype : Reconnaissance / Infiltration
Fire Team Corsair Voidscarred

1 CORSAIR VOIDSCARRED FELARCH operative with one of the following options:

  • Shuriken rifle; shuriken pistol; power weapon
  • Neuro disruptor; power weapon

 

8 CORSAIR VOIDSCARRED operatives selected from the following list:

  • FATE DEALER
  • GUNNER with one of the following options:
    • Blaster* ; shuriken pistol; fists
    • Shredder; shuriken pistol; fists
  • HEAVY GUNNER with one of the following options:
    • Shuriken cannon; shuriken pistol; fists
    • Shuriken pistol; wraithcannon* ; fists
  • KURNATHI
  • KURNITE HUNTER
  • SHADE RUNNER
  • SOUL WEAVER
  • STARSTORM DUELLIST
  • WARRIOR with one of the following options:
    • Shuriken pistol; power weapon
    • Shuriken rifle; fists
  • WAY SEEKER

 

Other than WARRIOR operatives, your kill team can only include each operative on this list once.

* Your kill team cannot include both a blaster and a wraithcannon.

Operatives

Voidscarred Felarch

LPA
2
M
7"
SVG
4+
PV
9
Nom A T D Règles
Neuro disruptor 4 3+ 4/5 Stun, Piercing 1, Range 8"
Stun, Piercing 1, Range 8"
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Shuriken rifle 4 3+ 3/4 Rending
Rending
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Veteran Raider:

This operative can perform a 1AP action for free during their activation as a result of the Aeldari Raiders rule (instead of the Dash action).

One Step Ahead:

Once per battle, after an enemy operative performs an action during its activation, if this operative is ready, you can use this rule. If you do, roll one D6: if the result is higher than that enemy operative’s APL stat, you can interrupt that activation and immediately perform either a free Shoot or a free Fight action with this operative, but other enemy operatives cannot be selected as a valid target or to fight against during that action (note that secondary targets from the Blast weapon rule can still be targeted). After you perform that action, subtract 1 from this operative’s APL stat until the end of its next activation.

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, LEADER, FELARCH
28

Voidscarred Felarch

LPA
2
M
7"
SVG
4+
PV
9
Nom A T D Règles
Neuro disruptor 4 3+ 4/5 Stun, Piercing 1, Range 8"
Stun, Piercing 1, Range 8"
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Shuriken rifle 4 3+ 3/4 Rending
Rending
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Aptitudes : Veteran Raider, One Step Ahead
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, LEADER, FELARCH
28
Veteran Raider:

This operative can perform a 1AP action for free during their activation as a result of the Aeldari Raiders rule (instead of the Dash action).

One Step Ahead:

Once per battle, after an enemy operative performs an action during its activation, if this operative is ready, you can use this rule. If you do, roll one D6: if the result is higher than that enemy operative’s APL stat, you can interrupt that activation and immediately perform either a free Shoot or a free Fight action with this operative, but other enemy operatives cannot be selected as a valid target or to fight against during that action (note that secondary targets from the Blast weapon rule can still be targeted). After you perform that action, subtract 1 from this operative’s APL stat until the end of its next activation.

Voidscarred Fate Dealer

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Ranger long rifle (mobile) 4 3+ 3/4
Ranger long rifle (stationary) 4 2+ 3/3 Devastating 3, Heavy, Silent
Devastating 3, Heavy, Silent
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Fists 3 3+ 2/3
Camo Cloak:

Whenever an operative is shooting this operative:

  • Ignore the Saturate weapon rule.
  • If you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, FATE DEALER
28

Voidscarred Fate Dealer

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Ranger long rifle (mobile) 4 3+ 3/4
Ranger long rifle (stationary) 4 2+ 3/3 Devastating 3, Heavy, Silent
Devastating 3, Heavy, Silent
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Fists 3 3+ 2/3
Aptitudes : Camo Cloak
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, FATE DEALER
28
Camo Cloak:

Whenever an operative is shooting this operative:

  • Ignore the Saturate weapon rule.
  • If you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.

Voidscarred Gunner

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Blaster 4 3+ 4/5 Piercing 2
Piercing 2
Shredder 4 3+ 4/5 Rending, Torrent 2"
Rending, Torrent 2"
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Fists 3 3+ 2/3
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, GUNNER
28

Voidscarred Gunner

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Blaster 4 3+ 4/5 Piercing 2
Piercing 2
Shredder 4 3+ 4/5 Rending, Torrent 2"
Rending, Torrent 2"
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Fists 3 3+ 2/3
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, GUNNER
28

Voidscarred Heavy Gunner

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken cannon (focused) 5 3+ 4/5 Rending, Heavy (Dash only)
Rending, Heavy (Dash only)
Shuriken cannon (sweeping) 4 3+ 4/5 Rending, Heavy (Dash only), Torrent 1"
Rending, Heavy (Dash only), Torrent 1"
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Wraithcannon 4 3+ 6/3 Devastating 4, Heavy (Dash only), Piercing 2
Devastating 4, Heavy (Dash only), Piercing 2
Fists 3 3+ 2/3
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, HEAVY GUNNER
28

Voidscarred Heavy Gunner

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken cannon (focused) 5 3+ 4/5 Rending, Heavy (Dash only)
Rending, Heavy (Dash only)
Shuriken cannon (sweeping) 4 3+ 4/5 Rending, Heavy (Dash only), Torrent 1"
Rending, Heavy (Dash only), Torrent 1"
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Wraithcannon 4 3+ 6/3 Devastating 4, Heavy (Dash only), Piercing 2
Devastating 4, Heavy (Dash only), Piercing 2
Fists 3 3+ 2/3
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, HEAVY GUNNER
28

Voidscarred Kurnathi

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Dual power weapons 4 3+ 4/6 Ceaseless, Lethal 5+
Ceaseless, Lethal 5+
Bladed Stance:

Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

Baldemaster:

This operative can perform the Dash action during an activation in which it performed the Charge action, but can only use any remaining move distance it had from that Charge action (to a maximum of 3").

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, KURNATHI
28

Voidscarred Kurnathi

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Dual power weapons 4 3+ 4/6 Ceaseless, Lethal 5+
Ceaseless, Lethal 5+
Aptitudes : Bladed Stance, Baldemaster
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, KURNATHI
28
Bladed Stance:

Whenever this operative is fighting or retaliating, you can resolve one of your successes before the normal order. If you do, that success must be used to block.

Baldemaster:

This operative can perform the Dash action during an activation in which it performed the Charge action, but can only use any remaining move distance it had from that Charge action (to a maximum of 3").

Voidscarred Kurnite Hunter

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Faolchú 4 3+ 1/2 Rending, Saturate, Silent, Seek Light
Rending, Saturate, Silent, Seek Light
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Faolchú's Bond:

The first time during each turning point that this operative is retaliating, if it's ready, in the Resolve Attack Dice step of that sequence, you resolve the first attack dice (i.e. defender instead of attacker)

Erudite Hunter:

STRATEGIC GAMBIT. Select one enemy operative within 9" of this operative. Once during this turning point, after that enemy operative performs an action in which it moves during its activation, you can interrupt that activation to use this rule. If you do, this operative can immediately perform either a free Reposition action (it cannot end that move further from that enemy operative), or a free Charge action (you can change its order to do so, and it must end that move within control range of that enemy operative).

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, KURNITE HUNTER
28

Voidscarred Kurnite Hunter

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Faolchú 4 3+ 1/2 Rending, Saturate, Silent, Seek Light
Rending, Saturate, Silent, Seek Light
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Faolchú's Bond:

The first time during each turning point that this operative is retaliating, if it's ready, in the Resolve Attack Dice step of that sequence, you resolve the first attack dice (i.e. defender instead of attacker)

Erudite Hunter:

STRATEGIC GAMBIT. Select one enemy operative within 9" of this operative. Once during this turning point, after that enemy operative performs an action in which it moves during its activation, you can interrupt that activation to use this rule. If you do, this operative can immediately perform either a free Reposition action (it cannot end that move further from that enemy operative), or a free Charge action (you can change its order to do so, and it must end that move within control range of that enemy operative).

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, KURNITE HUNTER
28

Voidscarred Shade Runner

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Throwing blades 4 3+ 2/4 Range 6", Silent
Range 6", Silent
Hekatarii blades 4 3+ 3/5 Ceaseless, Lethal 5+
Ceaseless, Lethal 5+
Blink Pack:

Whenever this operative performs the Charge, Fall Back or Reposition action, it can warp jump. If it does, don’t move it. Instead, remove it from the killzone and set it back up wholly within 7" of its original location, measuring the horizontal distance only (in Killzone: Gallowdark, this distance can be measured through walls). It must be set up in a location it can be placed, and unless it’s the Charge action, it cannot be set up within control range of an enemy operative. This operative cannot warp jump during the same activation in which it performed the Dash action (or vice-versa).

Slicing Attack:

Whenever this operative performs the Reposition action with a warp jump (see left), you can use this rule. If you do, after it moves, draw an imaginary line 1mm in diameter and up to 7" long between it and its previous location. Note this doesn’t have to be a straight line. Inflict D3+2 damage on one enemy operative that line crosses. You cannot inflict damage on an enemy operative that was not visible to this operative at the start of that action. A 28mm round marker can be temporarily placed underneath this operative before it moves to help determine this.

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, SHADE RUNNER
28

Voidscarred Shade Runner

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Throwing blades 4 3+ 2/4 Range 6", Silent
Range 6", Silent
Hekatarii blades 4 3+ 3/5 Ceaseless, Lethal 5+
Ceaseless, Lethal 5+
Blink Pack:

Whenever this operative performs the Charge, Fall Back or Reposition action, it can warp jump. If it does, don’t move it. Instead, remove it from the killzone and set it back up wholly within 7" of its original location, measuring the horizontal distance only (in Killzone: Gallowdark, this distance can be measured through walls). It must be set up in a location it can be placed, and unless it’s the Charge action, it cannot be set up within control range of an enemy operative. This operative cannot warp jump during the same activation in which it performed the Dash action (or vice-versa).

Slicing Attack:

Whenever this operative performs the Reposition action with a warp jump (see left), you can use this rule. If you do, after it moves, draw an imaginary line 1mm in diameter and up to 7" long between it and its previous location. Note this doesn’t have to be a straight line. Inflict D3+2 damage on one enemy operative that line crosses. You cannot inflict damage on an enemy operative that was not visible to this operative at the start of that action. A 28mm round marker can be temporarily placed underneath this operative before it moves to help determine this.

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, SHADE RUNNER
28

Voidscarred Soul Weaver

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Soul Channel 1PA

PSYCHIC. Select one other friendly CORSAIR VOIDSCARRED operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

Soul Heal 1PA

PSYCHIC. Select one friendly CORSAIR VOIDSCARRED operative visible to and within 6" of this operative. That operative regains 2D3 lost wounds.
This operative cannot perform this action while within control range of an enemy operative.

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, PSYKER, MEDIC, SOUL WEAVER
28

Voidscarred Soul Weaver

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, PSYKER, MEDIC, SOUL WEAVER
28
Soul Channel 1PA

PSYCHIC. Select one other friendly CORSAIR VOIDSCARRED operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

Soul Heal 1PA

PSYCHIC. Select one friendly CORSAIR VOIDSCARRED operative visible to and within 6" of this operative. That operative regains 2D3 lost wounds.
This operative cannot perform this action while within control range of an enemy operative.

Voidscarred Starstorm Duellist

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Fusion pistol 4 3+ 5/3 Devastating 3, Piercing 2, Range 3"
Devastating 3, Piercing 2, Range 3"
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Fists 3 3+ 2/3
Quick on the Trigger:

This operative can perform the Shoot action while within control range of an enemy operative. If it does, when selecting a valid target, you can only select an enemy operative within this operative’s control range, and can do so even if other friendly operatives are within that enemy operative’s control range.

Pistol Barrage 1PA

Perform two free Shoot actions with this operative (this takes precedence over action restrictions). You must select its fusion pistol for one action and its shuriken pistol for the other (in any order).
This operative cannot perform this action while it has a Conceal order, or during an activation in which it performed the Shoot action (or vice versa).

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, STARSTORM DUELLIST
28

Voidscarred Starstorm Duellist

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Fusion pistol 4 3+ 5/3 Devastating 3, Piercing 2, Range 3"
Devastating 3, Piercing 2, Range 3"
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Fists 3 3+ 2/3
Aptitudes : Quick on the Trigger
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, STARSTORM DUELLIST
28
Quick on the Trigger:

This operative can perform the Shoot action while within control range of an enemy operative. If it does, when selecting a valid target, you can only select an enemy operative within this operative’s control range, and can do so even if other friendly operatives are within that enemy operative’s control range.

Pistol Barrage 1PA

Perform two free Shoot actions with this operative (this takes precedence over action restrictions). You must select its fusion pistol for one action and its shuriken pistol for the other (in any order).
This operative cannot perform this action while it has a Conceal order, or during an activation in which it performed the Shoot action (or vice versa).

Voidscarred Warrior

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Shuriken rifle 4 3+ 3/4 Rending
Rending
Fists 3 3+ 2/3
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Prowling Raiders:

You can use the Capricious Flight and Light Fingers firefight ploys for 0CP each if a friendly WARRIOR operative is the specified CORSAIR VOIDSCARRED operative.

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, WARRIOR
28

Voidscarred Warrior

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Shuriken rifle 4 3+ 3/4 Rending
Rending
Fists 3 3+ 2/3
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Prowling Raiders:

You can use the Capricious Flight and Light Fingers firefight ploys for 0CP each if a friendly WARRIOR operative is the specified CORSAIR VOIDSCARRED operative.

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, WARRIOR
28

Voidscarred Way Seeker

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Freezing grasp 4 3+ 1/2 Stun, Severe, PSYCHIC, Silent
Stun, Severe, PSYCHIC, Silent
Lightning strike 4 3+ 4/3 2" Devastating 2, PSYCHIC
2" Devastating 2, PSYCHIC
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Witch staff 4 3+ 3/5 Shock, PSYCHIC
Shock, PSYCHIC
Warp Fold 1PA

PSYCHIC. Select two friendly CORSAIR VOIDSCARRED operatives visible to and within 5" of this operative. Remove them both from the killzone and set them back up in each other’s previous locations (in other words, swap their positions). If one of them performed the Charge, Fall Back or Reposition action during this turning point and the other is ready, the other cannot perform any of those actions in its activation during this turning point.
This operative cannot perform this action while within control range of an enemy operative.

Warding Shield 1PA

PSYCHIC. Select one friendly CORSAIR VOIDSCARRED operative visible to and within 6" of this operative. Until the start of this operative’s next activation, until it’s incapacitated or until it performs this action again (whichever comes first), the first time an attack dice inflicts Normal Dmg on that friendly operative, ignore that inflicted damage.
This operative cannot perform this action while within control range of an enemy operative.

CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, PSYKER, WAY SEEKER
28

Voidscarred Way Seeker

LPA
2
M
7"
SVG
4+
PV
8
Nom A T D Règles
Freezing grasp 4 3+ 1/2 Stun, Severe, PSYCHIC, Silent
Stun, Severe, PSYCHIC, Silent
Lightning strike 4 3+ 4/3 2" Devastating 2, PSYCHIC
2" Devastating 2, PSYCHIC
Shuriken pistol 4 3+ 3/4 Rending, Range 8"
Rending, Range 8"
Witch staff 4 3+ 3/5 Shock, PSYCHIC
Shock, PSYCHIC
CORSAIR VOIDSCARRED , AELDARI, ANHRATHE, PSYKER, WAY SEEKER
28
Warp Fold 1PA

PSYCHIC. Select two friendly CORSAIR VOIDSCARRED operatives visible to and within 5" of this operative. Remove them both from the killzone and set them back up in each other’s previous locations (in other words, swap their positions). If one of them performed the Charge, Fall Back or Reposition action during this turning point and the other is ready, the other cannot perform any of those actions in its activation during this turning point.
This operative cannot perform this action while within control range of an enemy operative.

Warding Shield 1PA

PSYCHIC. Select one friendly CORSAIR VOIDSCARRED operative visible to and within 6" of this operative. Until the start of this operative’s next activation, until it’s incapacitated or until it performs this action again (whichever comes first), the first time an attack dice inflicts Normal Dmg on that friendly operative, ignore that inflicted damage.
This operative cannot perform this action while within control range of an enemy operative.

Faction rules

Faction rules

Rifles

Whenever a friendly CORSAIR VOIDSCARRED operative is shooting with a shuriken rifle or ranger long rifle during an activation in which it hasn’t performed the Charge, Fall Back or Reposition action, that weapon has the Accurate 1 weapon rule. Note that operative isn’t restricted from performing those actions after shooting.

Faction rules

Aeldari Raiders

Each friendly CORSAIR VOIDSCARRED operative can perform a free Dash action during their activation.

Strategy ploys

Strategy ploys

Plunderers

Up to D3 friendly CORSAIR VOIDSCARRED operatives can immediately perform a free Dash action in an order of your choice. This turning point, each that does so cannot perform the Dash action during their activation. You cannot use this ploy during the first turning point.

Strategy ploys

Mobile Engagement

Whenever an operative is shooting a friendly CORSAIR VOIDSCARRED operative that performed an action in which it moved during this turning point, you can re-roll one of your defence dice.

Strategy ploys

Piratical Profiteers

Whenever a friendly CORSAIR VOIDSCARRED operative is shooting, fighting or retaliating, if it or the enemy operative in that sequence contests an objective marker or one of your mission markers, that friendly operative’s weapons have the Balanced weapon rule.

Strategy ploys

Outcasts

Whenever a friendly CORSAIR VOIDSCARRED operative is more than 5" from other friendly operatives, its weapons have the Punishing weapon rule.

Firefight ploys

Firefight ploys

Opportunistic fighters

Use this firefight ploy when an enemy operative performs the Fall Back action. Before it moves, inflict 2D3 damage on that operative for each friendly CORSAIR VOIDSCARRED operative within its control range.

Firefight ploys

Light fingers

Use this firefight ploy during a friendly CORSAIR VOIDSCARRED operative’s activation. Until the end of that activation, having an enemy operative within its control range doesn’t prevent that friendly operative from performing the Pick Up Marker or mission actions.

Firefight ploys

Capricious Flight

Use this firefight ploy during a friendly CORSAIR VOIDSCARRED operative’s activation, before or after it performs an action. During that activation, that operative can perform the Fall Back action for 1 less AP.

Firefight ploys

Contemptuous adventurer

Use this firefight ploy when the first friendly CORSAIR VOIDSCARRED operative is activated during the turning point, if it’s more than 5" from other friendly operatives. The first time that operative performs either the Shoot or Fight action during that activation, its weapons have the Relentless weapon rule. Note this ploy cannot come into effect more than once per activation (you cannot use it during both the Shoot and Fight action in the same activation).

Faction equipment

Equipment

The following equipment options are available to CORSAIR VOIDSCARRED kill teams, alongside the universal equipment online. You cannot select each option more than once per battle.

Faction equipment

Diuturnal Mantles

Whenever an operative is shooting a friendly CORSAIR VOIDSCARRED operative, if the ranged weapon in that sequence has the Blast or Torrent weapon rule, you can re- roll one of your defence dice. In addition, friendly CORSAIR VOIDSCARRED operatives aren’t affected by the x" Devastating x weapon rule (i.e. Devastating with a distance) unless they are the target during that sequence.

Faction equipment

Runes of Guidance

Once per turning point, when a friendly CORSAIR VOIDSCARRED WAY SEEKER or CORSAIR VOIDSCARRED SOUL WEAVER operative is performing a PSYCHIC unique action (excluding Warp Fold), you can use this rule. If you do, until the end of that action, add 3" to its distance requirement. Note this has no effect on PSYCHIC weapons (e.g. the Devastating distance requirement of lightning strike).

Faction equipment

Mistfield

Once per turning point, when an operative is shooting a friendly CORSAIR VOIDSCARRED operative more than 3" from it, at the start of the Roll Defence Dice step, you can use this rule. If you do, worsen the x of the Piercing weapon rule by 1 (if any) until the end of that sequence. Note that Piercing 1 would therefore be ignored.

Faction equipment

Star Charts

STRATEGIC GAMBIT. Roll one D3: if the result is higher than the number of the current turning point, you gain 1CP and cannot use this STRATEGIC GAMBIT for the rest of the battle.

Faction rules commentary

Faction rules commentary

Quick on the Trigger

Q: If a STARSTORM DUELLIST is on guard and I interrupt an activation to perform a Shoot action against an enemy operative within its control range, can I use its Quick on the Trigger rule to perform the Shoot action normally, or must it be a point-blank shot?

A: The former – you can perform the Shoot action normally.