Fr

Killteam

Pathfinder

Below you will find a list of the operatives that make up a PATHFINDER kill team, including, where relevant, any weapons specified for that operative.

Archetype : Reconnaissance / Infiltration
Fire Team Pathfinders

1 PATHFINDER SHAS’UI operative

11 PATHFINDER operatives selected from the following list:

  • ASSAULT GRENADIER
  • BLOODED
  • COMMS SPECIALIST
  • DRONE CONTROLLER
  • MARKSMAN
  • MEDICAL TECHNICIAN
  • SHAS’LA
  • TRANSPECTRAL INTERFERENCE
  • WEAPONS EXPERT with one of the following:
    • Ion rifle; gun butt
    • Rail rifle; gun butt
  • MB3 RECON DRONE (counts as two selections)
  • MV31 PULSE ACCELERATOR DRONE
  • MV33 GRAV-INHIBITOR DRONE
  • MV1 GUN DRONE
  • MV4 SHIELD DRONE
  • MV7 MARKER DRONE

    Other than SHAS’LA and WEAPONS EXPERT operatives, your kill team can only include each operative on this list once. Your kill team can only include up to two WEAPONS EXPERT operatives.

     

    Some PATHFINDER rules refer to a ‘pulse weapon’. The following weapons are pulse weapons: burst cannon, pulse carbine, suppressed pulse carbine, twin pulse carbine.

    Operatives

    Shas’ui Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    8
    Nom A T D Règles
    Pulse carbine 4 3+ 4/5
    Gun butt 3 4+ 2/3
    Art of War:

    Once per battle STRATEGIC GAMBIT if this operative is in the killzone. Select one of the following and apply its rules until the end of the turning point:

    • Mont’ka: Add 1" to the Move stat of friendly PATHFINDER operatives.
    • Kauyon: Friendly PATHFINDER operatives can perform a free Markerlight action during their activation if they have a Conceal order.
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, LEADER, SHAS’UI
    25

    Shas’ui Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    8
    Nom A T D Règles
    Pulse carbine 4 3+ 4/5
    Gun butt 3 4+ 2/3
    Aptitudes : Art of War
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, LEADER, SHAS’UI
    25
    Art of War:

    Once per battle STRATEGIC GAMBIT if this operative is in the killzone. Select one of the following and apply its rules until the end of the turning point:

    • Mont’ka: Add 1" to the Move stat of friendly PATHFINDER operatives.
    • Kauyon: Friendly PATHFINDER operatives can perform a free Markerlight action during their activation if they have a Conceal order.

    Assault Grenadier Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Fusion grenade 4 3+ 4/3 Devastating 2, Limited 1, Piercing 2, Range 6", Saturate
    Devastating 2, Limited 1, Piercing 2, Range 6", Saturate
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    Grenadier Specialist:

    This operative can use frag and krak grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever it’s doing so, improve the Hit stat of that weapon by 1.

    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, ASSAULT GRENADIER
    25

    Assault Grenadier Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Fusion grenade 4 3+ 4/3 Devastating 2, Limited 1, Piercing 2, Range 6", Saturate
    Devastating 2, Limited 1, Piercing 2, Range 6", Saturate
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    Aptitudes : Grenadier Specialist
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, ASSAULT GRENADIER
    25
    Grenadier Specialist:

    This operative can use frag and krak grenades (see universal equipment). Doing so doesn’t count towards any limited uses you have (i.e. if you also select those grenades from equipment for other operatives). Whenever it’s doing so, improve the Hit stat of that weapon by 1.

    Blooded Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    8
    Nom A T D Règles
    Suppressed pulse carbine 4 3+ 4/5 Silent
    Silent
    Bionic arm 3 4+ 3/4
    Veteran:

    During a turning point in which you have used a friendly SHAS’UI operative’s Art of War STRATEGIC GAMBIT and you selected Mont’ka, this operative can use Kauyon instead during its activation (and vice versa).

    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, BLOODED
    25

    Blooded Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    8
    Nom A T D Règles
    Suppressed pulse carbine 4 3+ 4/5 Silent
    Silent
    Bionic arm 3 4+ 3/4
    Veteran:

    During a turning point in which you have used a friendly SHAS’UI operative’s Art of War STRATEGIC GAMBIT and you selected Mont’ka, this operative can use Kauyon instead during its activation (and vice versa).

    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, BLOODED
    25

    Comms Specialist Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Fists 3 5+ 2/3
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    Signal 1PA

    SUPPORT. Select one other friendly PATHFINDER operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
    This operative cannot perform this action while within control range of an enemy operative.

    PATHFINDER , T'AU EMPIRE, COMMS SPECIALIST
    25

    Comms Specialist Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Fists 3 5+ 2/3
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    Signal 1PA

    SUPPORT. Select one other friendly PATHFINDER operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
    This operative cannot perform this action while within control range of an enemy operative.

    PATHFINDER , T'AU EMPIRE, COMMS SPECIALIST
    25

    Drone Controller Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    Drone Controller:

    Whenever this operative is in the killzone:

    • Add 2" to the Move stat of friendly PATHFINDER DRONE operatives.
    • The Saviour Protocols firefight ploy costs you 0CP.
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    Remote Pilot 1PA

    One friendly PATHFINDER DRONE operative can immediately perform one free action, but it cannot move more than 2" during that action. That action can be one that’s normally restricted by its drone rule (this takes precedence over that rule).
    This operative cannot perform this action while within control range of an enemy operative. This operative can perform this action more than once during its activation, but if it does, the same DRONE operative cannot perform the same free action more than once per activation.

    PATHFINDER , T'AU EMPIRE, DRONE CONTROLLER
    25

    Drone Controller Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    Aptitudes : Drone Controller
    PATHFINDER , T'AU EMPIRE, DRONE CONTROLLER
    25
    Drone Controller:

    Whenever this operative is in the killzone:

    • Add 2" to the Move stat of friendly PATHFINDER DRONE operatives.
    • The Saviour Protocols firefight ploy costs you 0CP.
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    Remote Pilot 1PA

    One friendly PATHFINDER DRONE operative can immediately perform one free action, but it cannot move more than 2" during that action. That action can be one that’s normally restricted by its drone rule (this takes precedence over that rule).
    This operative cannot perform this action while within control range of an enemy operative. This operative can perform this action more than once during its activation, but if it does, the same DRONE operative cannot perform the same free action more than once per activation.

    Marksman Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Marksman rail rifle (dart round) 4 3+ 3/4 Piercing 1, Silent
    Piercing 1, Silent
    Marksman rail rifle (standard) 4 3+ 4/4 Devastating 2, Lethal 5+, Piercing 1
    Devastating 2, Lethal 5+, Piercing 1
    Gun butt 3 5+ 2/3
    Inertial Dampener:

    You can ignore any changes to the Hit stat of this operative’s marksman rail rifle.

    PATHFINDER , T'AU EMPIRE, MARKSMAN
    25

    Marksman Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Marksman rail rifle (dart round) 4 3+ 3/4 Piercing 1, Silent
    Piercing 1, Silent
    Marksman rail rifle (standard) 4 3+ 4/4 Devastating 2, Lethal 5+, Piercing 1
    Devastating 2, Lethal 5+, Piercing 1
    Gun butt 3 5+ 2/3
    Aptitudes : Inertial Dampener
    PATHFINDER , T'AU EMPIRE, MARKSMAN
    25
    Inertial Dampener:

    You can ignore any changes to the Hit stat of this operative’s marksman rail rifle.

    Medical Technician Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    Medic!:

    The first time during each turning point that another friendly PATHFINDER operative (excluding DRONE) would be incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated, has 1 wound remaining and cannot be incapacitated for the remainder of the action. After that action, that friendly operative can then immediately perform a free Dash action, but must end that move within this operative’s control range. Subtract 1 from this and that operative’s APL stats until the end of their next activations respectively, and if this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated, or if it’s a Shoot action and this operative would be a primary or secondary target.

    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    Medikit 1PA

    Select one friendly PATHFINDER operative (excluding DRONE) within this operative’s control range to regain up to 2D3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point.
    This operative cannot perform this action while within control range of an enemy operative.

    PATHFINDER , T'AU EMPIRE, MEDIC, MEDICAL TECHNICIAN
    25

    Medical Technician Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    Aptitudes : Medic!
    PATHFINDER , T'AU EMPIRE, MEDIC, MEDICAL TECHNICIAN
    25
    Medic!:

    The first time during each turning point that another friendly PATHFINDER operative (excluding DRONE) would be incapacitated while visible to and within 3" of this operative, you can use this rule, providing neither this nor that operative is within control range of an enemy operative. If you do, that friendly operative isn’t incapacitated, has 1 wound remaining and cannot be incapacitated for the remainder of the action. After that action, that friendly operative can then immediately perform a free Dash action, but must end that move within this operative’s control range. Subtract 1 from this and that operative’s APL stats until the end of their next activations respectively, and if this rule was used during that friendly operative’s activation, that activation ends. You cannot use this rule if this operative is incapacitated, or if it’s a Shoot action and this operative would be a primary or secondary target.

    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    Medikit 1PA

    Select one friendly PATHFINDER operative (excluding DRONE) within this operative’s control range to regain up to 2D3 lost wounds. It cannot be an operative that the Medic! rule was used on during this turning point.
    This operative cannot perform this action while within control range of an enemy operative.

    Shas’la Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    Group Activation:

    Whenever this operative is expended, you must then activate one other ready friendly PATHFINDER SHAS’LA operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule).

    Fearless on the Frontline:

    This operative can perform the Markerlight action while within control range of an enemy operative (taking precedence over the Markerlight action’s normal conditions). In addition, this operative can perform the Fall Back action for 1 less AP.

    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, SHAS’LA
    25

    Shas’la Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    Group Activation:

    Whenever this operative is expended, you must then activate one other ready friendly PATHFINDER SHAS’LA operative (if able) before your opponent activates. When that other operative is expended, your opponent then activates as normal (in other words, you cannot activate more than two operatives in succession with this rule).

    Fearless on the Frontline:

    This operative can perform the Markerlight action while within control range of an enemy operative (taking precedence over the Markerlight action’s normal conditions). In addition, this operative can perform the Fall Back action for 1 less AP.

    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, SHAS’LA
    25

    Transpectral Interference Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    System Jam 1PA

    Select one enemy operative visible to this operative. Until the end of that operative’s next activation, subtract 1 from its APL stat.
    This operative cannot perform this action while it has a Conceal order, or while within control range of an enemy operative.

    Multi-dimensional Vision 1PA

    Until the start of this operative’s next activation, whenever it’s shooting, enemy operatives cannot be obscured.
    This operative cannot perform this action while within control range of an enemy operative.

    PATHFINDER , T'AU EMPIRE, TRANSPECTRAL INTERFERENCE
    25

    Transpectral Interference Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Pulse carbine 4 4+ 4/5
    Gun butt 3 5+ 2/3
    PATHFINDER , T'AU EMPIRE, TRANSPECTRAL INTERFERENCE
    25
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    System Jam 1PA

    Select one enemy operative visible to this operative. Until the end of that operative’s next activation, subtract 1 from its APL stat.
    This operative cannot perform this action while it has a Conceal order, or while within control range of an enemy operative.

    Multi-dimensional Vision 1PA

    Until the start of this operative’s next activation, whenever it’s shooting, enemy operatives cannot be obscured.
    This operative cannot perform this action while within control range of an enemy operative.

    Weapons Expert Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Ion rifle (overcharge) 5 4+ 4/5 Lethal 5+, Piercing 1, Hot
    Lethal 5+, Piercing 1, Hot
    Ion rifle (standard) 5 4+ 4/5 Piercing Crits 1
    Piercing Crits 1
    Rail rifle 4 4+ 4/4 Devastating 2, Lethal 5+, Piercing 1
    Devastating 2, Lethal 5+, Piercing 1
    Gun butt 3 5+ 2/3
    PATHFINDER , T'AU EMPIRE, WEAPONS EXPERT
    25

    Weapons Expert Pathfinder

    LPA
    2
    M
    6"
    SVG
    5+
    PV
    7
    Nom A T D Règles
    Ion rifle (overcharge) 5 4+ 4/5 Lethal 5+, Piercing 1, Hot
    Lethal 5+, Piercing 1, Hot
    Ion rifle (standard) 5 4+ 4/5 Piercing Crits 1
    Piercing Crits 1
    Rail rifle 4 4+ 4/4 Devastating 2, Lethal 5+, Piercing 1
    Devastating 2, Lethal 5+, Piercing 1
    Gun butt 3 5+ 2/3
    PATHFINDER , T'AU EMPIRE, WEAPONS EXPERT
    25

    MB3 Recon Drone

    LPA
    3
    M
    6"
    SVG
    4+
    PV
    12
    Nom A T D Règles
    Burst cannon (focused) 5 4+ 3/4 Ceaseless, Heavy (Reposition only), Punishing
    Ceaseless, Heavy (Reposition only), Punishing
    Burst cannon (sweeping) 4 4+ 3/4 Ceaseless, Heavy (Reposition only), Torrent 1", Punishing
    Ceaseless, Heavy (Reposition only), Torrent 1", Punishing
    Ram 3 5+ 2/3
    Analyse:

    Whenever this operative performs the Markerlight action, each other enemy operative that’s both visible to this operative and within 3" of the enemy operative you selected for that action also gains one of your Markerlight tokens.

    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, MB3 RECON, DRONE
    32

    MB3 Recon Drone

    LPA
    3
    M
    6"
    SVG
    4+
    PV
    12
    Nom A T D Règles
    Burst cannon (focused) 5 4+ 3/4 Ceaseless, Heavy (Reposition only), Punishing
    Ceaseless, Heavy (Reposition only), Punishing
    Burst cannon (sweeping) 4 4+ 3/4 Ceaseless, Heavy (Reposition only), Torrent 1", Punishing
    Ceaseless, Heavy (Reposition only), Torrent 1", Punishing
    Ram 3 5+ 2/3
    Aptitudes : Analyse, Drone
    PATHFINDER , T'AU EMPIRE, MB3 RECON, DRONE
    32
    Analyse:

    Whenever this operative performs the Markerlight action, each other enemy operative that’s both visible to this operative and within 3" of the enemy operative you selected for that action also gains one of your Markerlight tokens.

    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    MV1 Gun Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Twin pulse carbine 4 4+ 4/5 Ceaseless
    Ceaseless
    Ram 3 5+ 2/3
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    PATHFINDER , T'AU EMPIRE, MV1 GUN, DRONE
    32

    MV1 Gun Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Twin pulse carbine 4 4+ 4/5 Ceaseless
    Ceaseless
    Ram 3 5+ 2/3
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    PATHFINDER , T'AU EMPIRE, MV1 GUN, DRONE
    32

    MV4 Shield Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Ram 3 5+ 2/3
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    Shield Generator:
    • This operative ignores the Piercing weapon rule.
    • Once per turning point, when an attack dice inflicts Normal Dmg on this operative, you can ignore that inflicted damage.
    • You can use the Saviour Protocols firefight ploy for 0CP if this is the specified DRONE operative.
    PATHFINDER , T'AU EMPIRE, MV4 SHIELD, DRONE
    32

    MV4 Shield Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Ram 3 5+ 2/3
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    Shield Generator:
    • This operative ignores the Piercing weapon rule.
    • Once per turning point, when an attack dice inflicts Normal Dmg on this operative, you can ignore that inflicted damage.
    • You can use the Saviour Protocols firefight ploy for 0CP if this is the specified DRONE operative.
    PATHFINDER , T'AU EMPIRE, MV4 SHIELD, DRONE
    32

    MV7 Marker Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Ram 3 5+ 2/3
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    High-intensity Markerlight:

    Whenever this operative performs the Markerlight action, the selected enemy operative gains two of your Markerlight tokens (instead of one).

    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, MV7 MARKER, DRONE
    32

    MV7 Marker Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Ram 3 5+ 2/3
    Aptitudes : Drone, High-intensity Markerlight
    Markerlight 1PA

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    PATHFINDER , T'AU EMPIRE, MV7 MARKER, DRONE
    32
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    High-intensity Markerlight:

    Whenever this operative performs the Markerlight action, the selected enemy operative gains two of your Markerlight tokens (instead of one).

    MV31 Pulse Accelerator Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Ram 3 5+ 2/3
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    Pulse Accelerator 1PA

    Until the start of this operative’s next activation or until it's incapacitated (whichever comes first), whenever another friendly PATHFINDER operative is shooting with a pulse weapon within 3" of this operative, that weapon has the Lethal 5+ and Severe weapon rules.

    PATHFINDER , T'AU EMPIRE, MV31 PULSE ACCELERATOR, DRONE
    32

    MV31 Pulse Accelerator Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Ram 3 5+ 2/3
    Aptitudes : Drone
    Pulse Accelerator 1PA

    Until the start of this operative’s next activation or until it's incapacitated (whichever comes first), whenever another friendly PATHFINDER operative is shooting with a pulse weapon within 3" of this operative, that weapon has the Lethal 5+ and Severe weapon rules.

    PATHFINDER , T'AU EMPIRE, MV31 PULSE ACCELERATOR, DRONE
    32
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.

    MV33 Grav-inhibitor Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Ram 3 5+ 2/3
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    Grav-inhibitor:
    • Whenever an enemy operative performs an action in which it moves (excluding Dash), if it would move visible to and within 6" of this operative, treat the distance as an additional 2" and ignore the additional distances from the Obstructing and Accessible terrain rules.
    • Whenever an enemy operative is fighting or retaliating while visible to and within 6" of this operative, worsen the Hit stat of that enemy operative’s melee weapons by 1. This is cumulative with being injured.
    PATHFINDER , T'AU EMPIRE, MV33 GRAV-INHIBITOR, DRONE
    32

    MV33 Grav-inhibitor Drone

    LPA
    2
    M
    6"
    SVG
    4+
    PV
    7
    Nom A T D Règles
    Ram 3 5+ 2/3
    Aptitudes : Drone, Grav-inhibitor
    PATHFINDER , T'AU EMPIRE, MV33 GRAV-INHIBITOR, DRONE
    32
    Drone:
    • This operative cannot perform any actions other than Charge, Dash, Fall Back, Fight, Markerlight, Reposition and Shoot. It cannot use any weapons that aren’t on its datacard.
    • Whenever determining control of an objective marker, treat this operative’s APL stat as 1 lower.
    • Whenever determining what’s visible to this operative, the round disc at the top of the miniature is its head.
    Grav-inhibitor:
    • Whenever an enemy operative performs an action in which it moves (excluding Dash), if it would move visible to and within 6" of this operative, treat the distance as an additional 2" and ignore the additional distances from the Obstructing and Accessible terrain rules.
    • Whenever an enemy operative is fighting or retaliating while visible to and within 6" of this operative, worsen the Hit stat of that enemy operative’s melee weapons by 1. This is cumulative with being injured.

    Faction rules

    Faction rules

    Markerlights 1/2

    Some PATHFINDER operatives (indicated on their datacard) can perform the Markerlight unique action (see below).

    Once during each of their activations, whenever an enemy operative that has any of your Markerlight tokens performs the Dash, Charge, Fall Back or Reposition action, remove one of those tokens.

    Markerlight (1 PA)

    Select one enemy operative visible to this operative. That enemy operative gains one of your Markerlight tokens (to a maximum of four).
    An operative cannot perform this action while within control range of an enemy operative. If an operative (excluding MB3 RECON) would perform the Shoot action (excluding Guard) and this action during the same activation, only the target of that Shoot action can be selected for this action (and vice versa).

    Faction rules

    Markerlights 2/2

    While only some PATHFINDER operatives can perform the Markerlight action, all PATHFINDER operatives can benefit from its effects. Whenever a friendly PATHFINDER operative is shooting with a weapon from its datacard (excluding ASSAULT GRENADIER’S fusion grenade), it has additional rules determined by the number of your Markerlight tokens the target has. These are cumulative, so if an enemy operative has two of your Markerlight tokens, the friendly operative shooting it has the rules for 1 and 2 tokens during that sequence.

    • 1 Markerlight token : Saturate and Balanced weapon rule.
    • 2 Markerlight tokens : Improve the Hit stat of that friendly operative’s ranged weapons by 1 (to a maximum of 3+).
    • 3 Markerlight tokens : The target cannot be obscured.
    • 4 Markerlight tokens : Seek Light weapon rule.

    Strategy ploys

    Strategy ploys

    Recon sweep

    Select one killzone edge (excluding your own). Each friendly PATHFINDER operative that’s wholly within 6" of that edge can immediately perform a free Dash action in an order of your choice, but each that does so must end that move wholly within 6" of a killzone edge (excluding your own). You cannot use this ploy during the first turning point.

    Strategy ploys

    Take cover

    Whenever an operative is shooting a friendly PATHFINDER operative, if you can retain any cover saves, improve that friendly operative’s Save stat by 1.

    Strategy ploys

    Bonded

    Whenever a friendly PATHFINDER operative (excluding DRONE) is shooting or retaliating with a ranged weapon (see Point-Blank Fusillade firefight ploy), if it’s within 3" of another friendly PATHFINDER operative (excluding DRONE), that first friendly operative’s ranged weapons have the Accurate 1 weapon rule.

    Strategy ploys

    Suppressing Fire

    Whenever an enemy operative is performing the Shoot action, if the target (the primary target if the weapon has the Blast or Torrent weapon rules) isn’t the closest valid target, your opponent cannot re-roll their attack dice. Ignore friendly PATHFINDER operatives that have a Conceal order or are obscured when determining this.

    Firefight ploys

    Firefight ploys

    A worthy cause

    Use this firefight ploy at the start of the Firefight phase. One friendly PATHFINDER operative (excluding DRONE) can immediately perform a free mission action.

    Firefight ploys

    Supporting fire

    Use this firefight ploy when a friendly PATHFINDER operative is performing the Shoot action and you’re selecting a valid target within 6" of it. Having other friendly PATHFINDER operatives within an enemy operative’s control range doesn’t prevent that enemy operative from being selected.

    Firefight ploys

    Saviour protocols

    Use this firefight ploy when a friendly PATHFINDER operative (excluding DRONE) is selected as the valid target of a Shoot action. Select one friendly PATHFINDER DRONE operative visible to and within 3" of that first friendly operative to become the valid target instead (even if it wouldn’t normally be valid for this). That friendly DRONE operative is only in cover or obscured if the original target was. This ploy has no effect if the ranged weapon has the Blast or Torrent weapon rule.

    Firefight ploys

    Point-blank fusillade

    Use this firefight ploy when a friendly PATHFINDER operative (excluding DRONE) is retaliating, if it wasn’t within control range of enemy operatives at the start of that activation/ counteraction. You can use one of its ranged weapons as a melee weapon (excluding a weapon that has the word ‘grenade’ in its name) during that sequence. If you do, you cannot block during that sequence, and the following weapon rules have no effect on its weapons until the end of that sequence: Devastating, Piercing, Torrent. If that friendly operative is ready, has an Engage order and is retaliating with a pulse weapon, you resolve the first attack dice (i.e. defender instead of attacker).

    Faction equipment

    Equipment

    The following equipment options are available to PATHFINDER kill teams, alongside the universal equipment online. You cannot select each option more than once per battle.

    Faction equipment

    Target Analysis optic

    Once per turning point, when a friendly PATHFINDER operative (excluding DRONE) is performing the Shoot action and you’re selecting a valid target, you can use this rule. If you do, until the end of that action, if the target has at least one of your Markerlight tokens, it's treated as having one more. If the ranged weapon has the Blast or Torrent weapon rule, only the primary target is affected.

    Faction equipment

    High-intensity Markerlight

    Once per turning point, when a friendly PATHFINDER operative (excluding MV7 MARKER DRONE) performs the Markerlight action, you can use this rule. If you do, the enemy operative you select gains two of your Markerlight tokens (instead of one).

    Faction equipment

    Orbital survey uplink

    Once per turning point, when a friendly PATHFINDER operative performs the Markerlight action, you can use this rule. If you do, you can select one enemy operative in the killzone to gain one of your Markerlight tokens instead (it doesn’t need to be visible). This isn’t cumulative with the High-intensity Markerlight or Analyse rules.

    Faction equipment

    Photon grenade

    Once per turning point, a friendly PATHFINDER operative that has the Markerlight action on their datacard (excluding DRONE) can perform the following unique action:

    Photon grenade (1 PA)

    Select a valid target for this operative and roll one D6: on a 3+, until the end of that operative’s next activation, subtract 2" from its Move stat and it cannot perform the Dash action.
    An operative cannot perform this action while within control range of an enemy operative.