Fr

Killteam

Hunter Clade

Below you will find a list of the operatives that make up a HUNTER CLADE kill team, including, where relevant, any weapons specified for that operative.

Archetype : Reconnaissance / Recherche et destruction
Fire Team Hunter Clade

1 HUNTER CLADE operative selected from the following list:

  • SICARIAN INFILTRATOR PRINCEPS with one option from each of the following:
    • Flechette blaster or stubcarbine
    • Power weapon or taser goad
  • SICARIAN RUSTSTALKER PRINCEPS
  • SKITARII RANGER ALPHA with one of the following options:
    • Galvanic rifle; gun butt
    • Master-crafted radium pistol; power weapon
  • Or one option from each of the following:
    • Arc pistol or phosphor blast pistol
    • Arc maul or taser goad
  • SKITARII VANGUARD ALPHA with one of the following options:
    • Radium carbine; gun butt
    • Master-crafted radium pistol; power weapon
  • Or one option from each of the following:
    • Arc pistol or phosphor blast pistol
    • Arc maul or taser goad

 

9 HUNTER CLADE operatives selected from the following list:

  • SICARIAN INFILTRATOR WARRIOR* with one option from each of the following:
    • Flechette blaster or stubcarbine
    • Power weapon or taser goad
  • SICARIAN RUSTSTALKER WARRIOR* with one of the following options:
    • Chordclaw & transonic razor
    • Transonic blades
  • SKITARII RANGER DIKTAT
  • SKITARII RANGER GUNNER* with gun butt and one of the following options:
    • Arc rifle, plasma caliver or transuranic arquebus
  • SKITARII RANGER SURVEYOR
  • SKITARII RANGER WARRIOR
  • SKITARII VANGUARD DIKTAT
  • SKITARII VANGUARD GUNNER* with gun butt and one of the following options:
    • Arc rifle, plasma caliver or transuranic arquebus
  • SKITARII VANGUARD SURVEYOR
  • SKITARII VANGUARD WARRIOR

 

* You cannot select more than 7 of these operatives combined.

 

Other than GUNNER and WARRIOR operatives, your kill team can only include each operative on this list once. Your kill team can only include up to one DIKTAT operative, up to one SURVEYOR operative and up to five SICARIAN operatives. Your kill team can only include up to one arc rifle, up to one plasma caliver and up to one transuranic arquebus.

Operatives

Sicarian Ruststalker Princeps

LPA
2
M
6"
SVG
4+
PV
11
Nom A T D Règles
Chordclaw & transonic blades 5 3+ 4/6 Balanced, Rending
Balanced, Rending
Wasteland Stalkers:

Whenever an operative is shooting this operative, if you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.

Canticle of Destruction:

Whenever a friendly HUNTER CLADE RUSTSTALKER operative within 3" of this operative is fighting, the first time you strike with a critical success during that sequence, inflict 1 additional damage.

Control Protocol:

You can use the Command Override firefight ploy for 0CP if the specified friendly HUNTER CLADE operative is visible to this operative.

HUNTER CLADE , ADEPTUS MECHANICUS, LEADER, SICARIAN, RUSTSTALKER, PRINCEPS, IMPERIUM
40

Sicarian Ruststalker Princeps

LPA
2
M
6"
SVG
4+
PV
11
Nom A T D Règles
Chordclaw & transonic blades 5 3+ 4/6 Balanced, Rending
Balanced, Rending
Wasteland Stalkers:

Whenever an operative is shooting this operative, if you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.

Canticle of Destruction:

Whenever a friendly HUNTER CLADE RUSTSTALKER operative within 3" of this operative is fighting, the first time you strike with a critical success during that sequence, inflict 1 additional damage.

Control Protocol:

You can use the Command Override firefight ploy for 0CP if the specified friendly HUNTER CLADE operative is visible to this operative.

HUNTER CLADE , ADEPTUS MECHANICUS, LEADER, SICARIAN, RUSTSTALKER, PRINCEPS, IMPERIUM
40

Sicarian Infiltrator Princeps

LPA
2
M
6"
SVG
4+
PV
11
Nom A T D Règles
Flechette blaster 5 3+ 2/2 Range 8", Saturate, Silent
Range 8", Saturate, Silent
Stubcarbine 4 3+ 3/4 Ceaseless
Ceaseless
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Taser goad 4 3+ 3/4 Shock, Lethal 5+
Shock, Lethal 5+
Canticle of Shroudpsalm:

Whenever a friendly HUNTER CLADE INFILTRATOR operative is within 3" of this operative, has a Conceal order and is in cover, that friendly operative cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".

Control Protocol:

You can use the Command Override firefight ploy for 0CP if the specified friendly HUNTER CLADE operative is visible to this operative.

HUNTER CLADE , ADEPTUS MECHANICUS, LEADER, SICARIAN, INFILTRATOR, PRINCEPS, IMPERIUM
40

Sicarian Infiltrator Princeps

LPA
2
M
6"
SVG
4+
PV
11
Nom A T D Règles
Flechette blaster 5 3+ 2/2 Range 8", Saturate, Silent
Range 8", Saturate, Silent
Stubcarbine 4 3+ 3/4 Ceaseless
Ceaseless
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Taser goad 4 3+ 3/4 Shock, Lethal 5+
Shock, Lethal 5+
Canticle of Shroudpsalm:

Whenever a friendly HUNTER CLADE INFILTRATOR operative is within 3" of this operative, has a Conceal order and is in cover, that friendly operative cannot be selected as a valid target, taking precedence over all other rules (e.g. Seek, Vantage terrain) except being within 2".

Control Protocol:

You can use the Command Override firefight ploy for 0CP if the specified friendly HUNTER CLADE operative is visible to this operative.

HUNTER CLADE , ADEPTUS MECHANICUS, LEADER, SICARIAN, INFILTRATOR, PRINCEPS, IMPERIUM
40

Skitarii Ranger Alpha

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Arc pistol 4 3+ 4/5 Stun, Piercing 1, Range 8"
Stun, Piercing 1, Range 8"
Galvanic rifle 4 3+ 3/4 Heavy (Reposition only), Piercing Crits 1
Heavy (Reposition only), Piercing Crits 1
Master-crafted radium pistol 4 3+ 2/4 Balanced, Rending, Range 8"
Balanced, Rending, Range 8"
Phosphor blast pistol 4 3+ 3/4 Blast 1", Severe, Range 8"
Blast 1", Severe, Range 8"
Arc maul 4 4+ 4/5 Shock
Shock
Gun butt 3 4+ 2/3
Power weapon 4 4+ 4/6 Lethal 5+
Lethal 5+
Taser goad 4 4+ 3/4 Shock, Lethal 5+
Shock, Lethal 5+
Canticle of Elimination:

Whenever a friendly HUNTER CLADE RANGER operative is within 3" of this operative, that friendly operative's ranged weapons have the Punishing weapon rule.

Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

Control Protocol:

You can use the Command Override firefight ploy for 0CP if the specified friendly HUNTER CLADE operative is visible to this operative.

HUNTER CLADE , ADEPTUS MECHANICUS, LEADER, SKITARII, RANGER, ALPHA, IMPERIUM
25

Skitarii Ranger Alpha

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Arc pistol 4 3+ 4/5 Stun, Piercing 1, Range 8"
Stun, Piercing 1, Range 8"
Galvanic rifle 4 3+ 3/4 Heavy (Reposition only), Piercing Crits 1
Heavy (Reposition only), Piercing Crits 1
Master-crafted radium pistol 4 3+ 2/4 Balanced, Rending, Range 8"
Balanced, Rending, Range 8"
Phosphor blast pistol 4 3+ 3/4 Blast 1", Severe, Range 8"
Blast 1", Severe, Range 8"
Arc maul 4 4+ 4/5 Shock
Shock
Gun butt 3 4+ 2/3
Power weapon 4 4+ 4/6 Lethal 5+
Lethal 5+
Taser goad 4 4+ 3/4 Shock, Lethal 5+
Shock, Lethal 5+
Aptitudes : Canticle of Elimination, Targeting protocol, Control Protocol
HUNTER CLADE , ADEPTUS MECHANICUS, LEADER, SKITARII, RANGER, ALPHA, IMPERIUM
25
Canticle of Elimination:

Whenever a friendly HUNTER CLADE RANGER operative is within 3" of this operative, that friendly operative's ranged weapons have the Punishing weapon rule.

Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

Control Protocol:

You can use the Command Override firefight ploy for 0CP if the specified friendly HUNTER CLADE operative is visible to this operative.

Skitarii Vanguard Alpha

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Arc pistol 4 3+ 4/5 Stun, Piercing 1, Range 8"
Stun, Piercing 1, Range 8"
Master-crafted radium pistol 4 3+ 2/4 Balanced, Rending, Range 8"
Balanced, Rending, Range 8"
Phosphor blast pistol 4 3+ 3/4 Blast 1", Severe, Range 8"
Blast 1", Severe, Range 8"
Radium carbine 4 3+ 2/4 Rending
Rending
Arc maul 4 4+ 4/5 Shock
Shock
Gun butt 3 4+ 2/3
Power weapon 4 4+ 4/6 Lethal 5+
Lethal 5+
Taser goad 4 4+ 3/4 Shock, Lethal 5+
Shock, Lethal 5+
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

Canticle of the Glow:

Whenever an enemy operative is within 3" of this operative, if it's under the effects of the Rad-Saturation rule, also subtract 1 from the Atk stat of that enemy operative’s weapons.

Control Protocol:

You can use the Command Override firefight ploy for 0CP if the specified friendly HUNTER CLADE operative is visible to this operative.

HUNTER CLADE , ADEPTUS MECHANICUS, LEADER, SKITARII, VANGUARD, ALPHA, IMPERIUM
25

Skitarii Vanguard Alpha

LPA
2
M
6"
SVG
4+
PV
8
Nom A T D Règles
Arc pistol 4 3+ 4/5 Stun, Piercing 1, Range 8"
Stun, Piercing 1, Range 8"
Master-crafted radium pistol 4 3+ 2/4 Balanced, Rending, Range 8"
Balanced, Rending, Range 8"
Phosphor blast pistol 4 3+ 3/4 Blast 1", Severe, Range 8"
Blast 1", Severe, Range 8"
Radium carbine 4 3+ 2/4 Rending
Rending
Arc maul 4 4+ 4/5 Shock
Shock
Gun butt 3 4+ 2/3
Power weapon 4 4+ 4/6 Lethal 5+
Lethal 5+
Taser goad 4 4+ 3/4 Shock, Lethal 5+
Shock, Lethal 5+
Aptitudes : Rad-Saturation, Canticle of the Glow, Control Protocol
HUNTER CLADE , ADEPTUS MECHANICUS, LEADER, SKITARII, VANGUARD, ALPHA, IMPERIUM
25
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

Canticle of the Glow:

Whenever an enemy operative is within 3" of this operative, if it's under the effects of the Rad-Saturation rule, also subtract 1 from the Atk stat of that enemy operative’s weapons.

Control Protocol:

You can use the Command Override firefight ploy for 0CP if the specified friendly HUNTER CLADE operative is visible to this operative.

Sicarian Infiltrator Warrior

LPA
2
M
6"
SVG
4+
PV
10
Nom A T D Règles
Flechette blaster 5 3+ 2/2 Range 8", Saturate, Silent
Range 8", Saturate, Silent
Stubcarbine 4 3+ 3/4 Ceaseless
Ceaseless
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Taser goad 4 3+ 3/4 Shock, Lethal 5+
Shock, Lethal 5+
HUNTER CLADE , ADEPTUS MECHANICUS, SICARIAN, INFILTRATOR, WARRIOR, IMPERIUM
40

Sicarian Infiltrator Warrior

LPA
2
M
6"
SVG
4+
PV
10
Nom A T D Règles
Flechette blaster 5 3+ 2/2 Range 8", Saturate, Silent
Range 8", Saturate, Silent
Stubcarbine 4 3+ 3/4 Ceaseless
Ceaseless
Power weapon 4 3+ 4/6 Lethal 5+
Lethal 5+
Taser goad 4 3+ 3/4 Shock, Lethal 5+
Shock, Lethal 5+
HUNTER CLADE , ADEPTUS MECHANICUS, SICARIAN, INFILTRATOR, WARRIOR, IMPERIUM
40

Sicarian Ruststalker Warrior

LPA
2
M
6"
SVG
4+
PV
10
Nom A T D Règles
Chordclaw & transonic razor 5 3+ 4/5 Balanced
Balanced
Transonic blades 5 3+ 4/6 Rending
Rending
Wasteland Stalkers:

Whenever an operative is shooting this operative, if you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.

HUNTER CLADE , ADEPTUS MECHANICUS, SICARIAN, RUSTSTALKER, WARRIOR, IMPERIUM
40

Sicarian Ruststalker Warrior

LPA
2
M
6"
SVG
4+
PV
10
Nom A T D Règles
Chordclaw & transonic razor 5 3+ 4/5 Balanced
Balanced
Transonic blades 5 3+ 4/6 Rending
Rending
Wasteland Stalkers:

Whenever an operative is shooting this operative, if you can retain any cover saves, you can retain one additional cover save, or you can retain one cover save as a critical success instead. This isn’t cumulative with improved cover saves from Vantage terrain.

HUNTER CLADE , ADEPTUS MECHANICUS, SICARIAN, RUSTSTALKER, WARRIOR, IMPERIUM
40

Skitarii Ranger Diktat

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Galvanic rifle 4 3+ 3/4 Heavy (Reposition only), Piercing Crits 1
Heavy (Reposition only), Piercing Crits 1
Gun butt 3 4+ 2/3
Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

Signal 1PA

SUPPORT. Select one other friendly HUNTER CLADE operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, RANGER, DIKTAT, IMPERIUM
25

Skitarii Ranger Diktat

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Galvanic rifle 4 3+ 3/4 Heavy (Reposition only), Piercing Crits 1
Heavy (Reposition only), Piercing Crits 1
Gun butt 3 4+ 2/3
Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

Signal 1PA

SUPPORT. Select one other friendly HUNTER CLADE operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, RANGER, DIKTAT, IMPERIUM
25

Skitarii Ranger Gunner

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Arc rifle¹ 4 3+ 4/5 Stun, Piercing 1
Stun, Piercing 1
Plasma caliver (standard)¹ 4 3+ 4/6 Piercing 1
Piercing 1
Plasma caliver (supercharge)¹ 4 3+ 5/6 Lethal 5+, Piercing 1, Hot
Lethal 5+, Piercing 1, Hot
Transuranic arquebus (mobile)² 4 3+ 4/3 Devastating 2, Heavy (Dash only), Piercing 1
Devastating 2, Heavy (Dash only), Piercing 1
Transuranic arquebus (stationary)² 4 2+ 4/3 Devastating 3, Severe, Heavy, Piercing 1
Devastating 3, Severe, Heavy, Piercing 1
Gun butt 3 4+ 2/3
Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

Base size:
  • ¹: 25mm
  • ²: 60x35mm
HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, RANGER, GUNNER, IMPERIUM
0

Skitarii Ranger Gunner

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Arc rifle¹ 4 3+ 4/5 Stun, Piercing 1
Stun, Piercing 1
Plasma caliver (standard)¹ 4 3+ 4/6 Piercing 1
Piercing 1
Plasma caliver (supercharge)¹ 4 3+ 5/6 Lethal 5+, Piercing 1, Hot
Lethal 5+, Piercing 1, Hot
Transuranic arquebus (mobile)² 4 3+ 4/3 Devastating 2, Heavy (Dash only), Piercing 1
Devastating 2, Heavy (Dash only), Piercing 1
Transuranic arquebus (stationary)² 4 2+ 4/3 Devastating 3, Severe, Heavy, Piercing 1
Devastating 3, Severe, Heavy, Piercing 1
Gun butt 3 4+ 2/3
Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

Base size:
  • ¹: 25mm
  • ²: 60x35mm
HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, RANGER, GUNNER, IMPERIUM
0

Skitarii Ranger Surveyor

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Galvanic rifle 4 3+ 3/4 Heavy (Reposition only), Piercing Crits 1
Heavy (Reposition only), Piercing Crits 1
Gun butt 3 4+ 2/3
Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

Spot 1PA

SUPPORT. Select one enemy operative visible to this operative. Until the end of the turning point, whenever a friendly HUNTER CLADE operative within 3" of this operative is shooting that enemy operative, you can use this effect. If you do:

  • That friendly operative’s ranged weapons have the Seek Light weapon rule.
  • That enemy operative cannot be obscured.

This operative cannot perform this action while within control range of an enemy operative.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, RANGER, SURVEYOR, IMPERIUM
25

Skitarii Ranger Surveyor

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Galvanic rifle 4 3+ 3/4 Heavy (Reposition only), Piercing Crits 1
Heavy (Reposition only), Piercing Crits 1
Gun butt 3 4+ 2/3
Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, RANGER, SURVEYOR, IMPERIUM
25
Spot 1PA

SUPPORT. Select one enemy operative visible to this operative. Until the end of the turning point, whenever a friendly HUNTER CLADE operative within 3" of this operative is shooting that enemy operative, you can use this effect. If you do:

  • That friendly operative’s ranged weapons have the Seek Light weapon rule.
  • That enemy operative cannot be obscured.

This operative cannot perform this action while within control range of an enemy operative.

Skitarii Ranger Warrior

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Galvanic rifle 4 3+ 3/4 Heavy (Reposition only), Piercing Crits 1
Heavy (Reposition only), Piercing Crits 1
Gun butt 3 4+ 2/3
Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, RANGER, WARRIOR, IMPERIUM
25

Skitarii Ranger Warrior

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Galvanic rifle 4 3+ 3/4 Heavy (Reposition only), Piercing Crits 1
Heavy (Reposition only), Piercing Crits 1
Gun butt 3 4+ 2/3
Targeting protocol:

Whenever this operative is shooting, if it hasn’t moved during the activation, or if it’s a counteraction, ranged weapons on its datacard have the Lethal 5+ weapon rule. Note this operative isn’t restricted from moving after shooting.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, RANGER, WARRIOR, IMPERIUM
25

Skitarii Vanguard Diktat

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Radium carbine 4 3+ 2/4 Rending
Rending
Gun butt 3 4+ 2/3
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

Signal 1PA

SUPPORT. Select one other friendly HUNTER CLADE operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, VANGUARD, DIKTAT, IMPERIUM
25

Skitarii Vanguard Diktat

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Radium carbine 4 3+ 2/4 Rending
Rending
Gun butt 3 4+ 2/3
Aptitudes : Rad-Saturation
Signal 1PA

SUPPORT. Select one other friendly HUNTER CLADE operative visible to and within 6" of this operative. Until the end of that operative’s next activation, add 1 to its APL stat.
This operative cannot perform this action while within control range of an enemy operative.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, VANGUARD, DIKTAT, IMPERIUM
25
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

Skitarii Vanguard Gunner

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Arc rifle¹ 4 3+ 4/5 Stun, Piercing 1
Stun, Piercing 1
Plasma caliver (standard)¹ 4 3+ 4/6 Piercing 1
Piercing 1
Plasma caliver (supercharge)¹ 4 3+ 5/6 Lethal 5+, Piercing 1, Hot
Lethal 5+, Piercing 1, Hot
Transuranic arquebus (mobile)² 4 3+ 4/3 Devastating 2, Heavy (Dash only), Piercing 1
Devastating 2, Heavy (Dash only), Piercing 1
Transuranic arquebus (stationary)² 4 3+ 4/3 Devastating 3, Severe, Heavy, Piercing 1
Devastating 3, Severe, Heavy, Piercing 1
Gun butt 3 4+ 2/3
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

Base size:
  • ¹: 25mm
  • ²: 60x35mm
HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, VANGUARD, GUNNER, IMPERIUM
0

Skitarii Vanguard Gunner

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Arc rifle¹ 4 3+ 4/5 Stun, Piercing 1
Stun, Piercing 1
Plasma caliver (standard)¹ 4 3+ 4/6 Piercing 1
Piercing 1
Plasma caliver (supercharge)¹ 4 3+ 5/6 Lethal 5+, Piercing 1, Hot
Lethal 5+, Piercing 1, Hot
Transuranic arquebus (mobile)² 4 3+ 4/3 Devastating 2, Heavy (Dash only), Piercing 1
Devastating 2, Heavy (Dash only), Piercing 1
Transuranic arquebus (stationary)² 4 3+ 4/3 Devastating 3, Severe, Heavy, Piercing 1
Devastating 3, Severe, Heavy, Piercing 1
Gun butt 3 4+ 2/3
Aptitudes : Rad-Saturation, Base size
HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, VANGUARD, GUNNER, IMPERIUM
0
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

Base size:
  • ¹: 25mm
  • ²: 60x35mm

Skitarii Vanguard Surveyor

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Radium carbine 4 3+ 2/4 Rending
Rending
Gun butt 3 4+ 2/3
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

Spot 1PA

SUPPORT. Select one enemy operative visible to this operative. Until the end of the turning point, whenever a friendly HUNTER CLADE operative within 3" of this operative is shooting that enemy operative, you can use this effect. If you do:

  • That friendly operative’s ranged weapons have the Seek Light weapon rule.
  • That enemy operative cannot be obscured.

This operative cannot perform this action while within control range of an enemy operative.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, VANGUARD, SURVEYOR, IMPERIUM
25

Skitarii Vanguard Surveyor

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Radium carbine 4 3+ 2/4 Rending
Rending
Gun butt 3 4+ 2/3
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, VANGUARD, SURVEYOR, IMPERIUM
25
Spot 1PA

SUPPORT. Select one enemy operative visible to this operative. Until the end of the turning point, whenever a friendly HUNTER CLADE operative within 3" of this operative is shooting that enemy operative, you can use this effect. If you do:

  • That friendly operative’s ranged weapons have the Seek Light weapon rule.
  • That enemy operative cannot be obscured.

This operative cannot perform this action while within control range of an enemy operative.

Skitarii Vanguard Warrior

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Radium carbine 4 3+ 2/4 Rending
Rending
Gun butt 3 4+ 2/3
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, VANGUARD, WARRIOR, IMPERIUM
25

Skitarii Vanguard Warrior

LPA
2
M
6"
SVG
4+
PV
7
Nom A T D Règles
Radium carbine 4 3+ 2/4 Rending
Rending
Gun butt 3 4+ 2/3
Aptitudes : Rad-Saturation
HUNTER CLADE , ADEPTUS MECHANICUS, SKITARII, VANGUARD, WARRIOR, IMPERIUM
25
Rad-Saturation:

Whenever an enemy operative is within 2" of friendly HUNTER CLADE VANGUARD operatives, worsen the Hit stat of that enemy operative’s weapons by 1. This isn’t cumulative with being injured.

Strategy ploys

Strategy ploys

Scouting protocol

Each friendly HUNTER CLADE RANGER operative that has a Conceal order and is more than 6" from enemy operatives can immediately perform a free Dash action in an order of your choice. You cannot use this ploy during the first turning point.

Strategy ploys

Accelerant agents

During each friendly HUNTER CLADE RUSTSTALKER operative’s activation, it can perform two Fight actions, and one of them can be free.

Strategy ploys

Neurostatic interference

Whenever an enemy operative within 6" of a friendly HUNTER CLADE INFILTRATOR operative is shooting, fighting or retaliating, your opponent cannot re-roll their attack dice

Strategy ploys

Debilitating Irradiation

Whenever an enemy operative is shooting against, fighting against or retaliating against a friendly HUNTER CLADE VANGUARD operative, if that enemy operative is under the effects of the Rad-Saturation rule (see VANGUARD operatives), subtract 1 from the Normal Dmg stat of its weapons (to a minimum of 3).

Firefight ploys

Firefight ploys

Omnissiah's Imperative

Use this firefight ploy during a friendly HUNTER CLADE operative’s activation. Alternatively, use it when an enemy operative is shooting a friendly HUNTER CLADE operative, at the end of the Roll Attack Dice step. Until the Ready step of the next Strategy phase, that friendly operative has an additional rule determined by its current DOCTRINA IMPERATIVE as follows:

  • Protector: This operative’s ranged weapons have the Severe weapon rule.
  • Conqueror: Whenever this operative is fighting, after resolving your first attack dice during that sequence, you can immediately resolve another (before your opponent).
  • Bulwark: Improve this operative’s Save stat by 1. In addition, whenever an operative is shooting this operative, you can collect and roll an additional defence dice. If you use this ploy during a Shoot action, this operative’s Save stat is changed immediately (this takes precedence over the core rules).
  • Aggressor: You can ignore the first vertical distance of 2" this operative moves during one climb up.
  • Neutral: None.


Note that you can use this ploy after rolling attack or defence dice for this operative, or before or after retaining or re-rolling those dice.

Firefight ploys

Scrapcode overload

Use this firefight ploy when a friendly HUNTER CLADE INFILTRATOR operative is activated. Alternatively, use this firefight ploy when a friendly HUNTER CLADE INFILTRATOR operative, or an enemy operative within 3" of that friendly operative, would perform the Pick Up Marker or a mission action (excluding Operate Hatch). Until the start of that friendly operative’s next activation, whenever determining control of a marker, treat the total APL stat of enemy operatives that contest it as 1 lower if at least one of those enemy operatives is within 3" of that friendly operative. Note this isn’t a change to the APL stat, so any changes are cumulative with this, and this can change control of a marker before performing the action.

Firefight ploys

Control Edict

Use this firefight ploy when it’s your turn to activate a friendly operative. Select one friendly HUNTER CLADE LEADER operative and one other ready friendly HUNTER CLADE operative visible to and within 3" of that LEADER operative; activate one of them as normal. When that first friendly operative you activate is expended, you can activate the other friendly operative before your opponent activates. When that other operative is expended, your opponent then activates as normal. Whenever you use this ploy, you cannot select more than one HUNTER CLADE SICARIAN operative.

Firefight ploys

Command override

Use this firefight ploy when you activate a friendly HUNTER CLADE operative. Select a DOCTRINA IMPERATIVE for that operative to have instead of its current one (if any) until the Ready step of the next Strategy phase.

Faction equipment

Equipment

The following equipment options are available to HUNTER CLADE kill teams, alongside the universal equipment online. You cannot select each option more than once per battle.

Faction equipment

Redundancy systems

Once per turning point, when a friendly HUNTER CLADE operative is activated, if it’s not within control range of enemy operatives, you can use this rule. If you do, that friendly operative regains up to D3+2 lost wounds.

Faction equipment

Refractor Field

Once per turning point, when an operative is shooting a friendly HUNTER CLADE operative, at the start of the Roll Defence Dice step, you can use this rule. If you do, worsen the x of the Piercing weapon rule by 1 (if any) until the end of that sequence. Note that Piercing 1 would therefore be ignored.

Faction equipment

Extremis mind-link

Once per battle, you can use the Control Edict firefight ploy for 0CP, but instead of activating the selected friendly operatives in succession, activate them at the same time. Complete their activations action by action in any order.

Faction equipment

Rad bombardment

Once per battle STRATEGIC GAMBIT in any turning point after the first. Select one objective marker or your opponent’s drop zone. Roll one D6 separately for each enemy operative within control range of that selected objective marker or within that drop zone, and subtract 1 if any part of that enemy operative's base is underneath Vantage terrain: on a 4+, subtract 1 from that operative's APL stat until the end of its next activation; on a 6, also inflict D3 damage on it (roll separately for each).

Doctrina Imperatives

Doctrina Imperatives

At the end of the Select Operatives step, select one DOCTRINA IMPERATIVE to be a Primary Mode for your kill team until the end of the battle (note that selecting a Primary Mode doesn’t automatically give you the effects of that DOCTRINA IMPERATIVE for the battle; you must still select it as a STRATEGIC GAMBIT, as below).

STRATEGIC GAMBIT. Select one DOCTRINA IMPERATIVE for friendly HUNTER CLADE operatives to have until the Ready step of the next Strategy phase. Each DOCTRINA IMPERATIVE has both an Optimisation and a Deprecation rule. Both are in effect while your kill team has that DOCTRINA IMPERATIVE. Once per battle, when you select the DOCTRINA IMPERATIVE that’s your kill team’s Primary Mode, you can ignore its Deprecation rule.

Doctrina Imperatives

Protector Imperative

Optimisation: Friendly HUNTER CLADE operatives’ ranged weapons have the Ceaseless weapon rule.

Deprecation: Worsen the Hit stat of friendly HUNTER CLADE operatives’ melee weapons by 1. This isn’t cumulative with being injured.

Doctrina Imperatives

Conqueror Imperative

Optimisation: Friendly HUNTER CLADE operatives’ melee weapons have the Ceaseless weapon rule.

Deprecation: Worsen the Hit stat of friendly HUNTER CLADE operatives’ ranged weapons by 1. This isn’t cumulative with being injured.

Doctrina Imperatives

Bulwark Imperative

Optimisation: Normal Dmg of 3 or more inflicts 1 less damage on friendly HUNTER CLADE operatives.

Deprecation: Subtract 1" from the Move stat of friendly HUNTER CLADE operatives.

Doctrina Imperatives

Aggressor Imperative

Optimisation: Add 1" to the Move stat of friendly HUNTER CLADE operatives.

Deprecation: Worsen the Save stat of friendly HUNTER CLADE operatives by 1.

Doctrina Imperatives

Neutral Imperative

Optimisation: None.

Deprecation: None.